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Wassmuth, Birgit L. – 1978
Using computers to produce art began with scientists, mathematicians, and individuals with strong technical backgrounds who used the graphic material as visualizations of data in technical fields. People are using computer art in advertising, as well as in painting; sculpture; music; textile, product, industrial, and interior design; architecture;…
Descriptors: Advertising, Animation, Art Materials, Commercial Art
Witte, Mary Stieglitz – 1995
With the introduction of photography and photomechanical printing processes in the 19th century, the first age of machine pictures and reproductions emerged. The 20th century introduced computer image processing systems, creating a digital imaging revolution. Rather than concentrating on the adversarial aspects of the computer's influence on…
Descriptors: Art, Computer Assisted Design, Computer Graphics, Graphic Arts
McLellan, Hilary – 1995
Artificial intelligence (AI) techniques and virtual reality (VR) make possible powerful interactive stories, and this paper focuses on examples of virtual characters in three dimensional (3-D) worlds. Waldern, a virtual reality game designer, has theorized about and implemented software design of virtual teammates and opponents that incorporate AI…
Descriptors: Artificial Intelligence, Computer Games, Computer Graphics, Computer Simulation
Duff, Jon M. – 1995
This paper discusses current changes in the teaching and learning of artistic rendering in light of technological advances that may cause teachers to rethink both what is taught, and the manner in which the results of the artistic process are valued and evaluated. The two methods of generating a photorealistic computer image are described,…
Descriptors: Art Education, Art Expression, Computer Graphics, Graphic Arts
Velasquez, Geraldine – 1996
This paper examines the process of drawing, including theories of perception and visualization. The intent is to apply knowledge of teaching drawing as a right brain activity to students using the computer and overcome the limitations that drawing on the computer imposes on students. The paper identifies the following domains of drawing: (1)…
Descriptors: Art Education, Brain Hemisphere Functions, Computer Assisted Design, Computer Graphics
Stieglitz, Mary – 1995
The speech contained in this document originally accompanied a slide presentation on the altered photographic image. The discussion examines the links between photographic tradition and contemporary visual imaging, the current transformation of visual imaging by the computer, and the effects of digital imaging on visual arts. Photography has a…
Descriptors: Art Products, Computer Graphics, Creative Activities, Futures (of Society)
Lockee, Barbara; Hergert, Tom – 1995
The interactive multimedia application described here attempts to provide learners and teachers with a common frame of reference for communicating about visual media. The system is based on a list of concepts related to composition, and illustrates those concepts with photographs, paintings, graphic designs, and motion picture scenes. The ability…
Descriptors: Communication (Thought Transfer), Computer Graphics, Graphic Arts, Hypermedia
Jaber, William E.; Hou, Feng – 1995
With the development of the Internet technology and proliferation of the network application, visual materials have been digitized and archived on many publicly accessible computer servers. However, these visual resources can be beneficial to educators only when they know what they are, what they look like, in what format they are created, and how…
Descriptors: Access to Information, Computer Graphics, Educational Media, Elementary Secondary Education
Barnhurst, Kevin G. – 1987
Since visual knowledge of the specialties within graphics and photography is difficult to pinpoint because it is nonverbal and intuitive, graphics educators fall back on teaching technical expertise--the procedures and equipment used for newspapers, magazines, and television stations. For centuries visual knowledge was the realm of the unlettered,…
Descriptors: Aesthetic Education, Computer Assisted Instruction, Computer Graphics, Higher Education
Ruberg, Laurie F.; Moore, D. Mike – 1995
This paper discusses the visual organizers and graphic interfaces used to manage and report the findings from a 10-month ethnographic study of student participation and interaction in computer mediated communication (CMC) activities within the classrooms of both a freshman writing class and a plant science lab. The study focuses on social…
Descriptors: College Students, Computer Graphics, Computer Interfaces, Computer Mediated Communication
Morbey, Mary Leigh – 1992
Opening with a discussion of AARON, an artificial intelligence symbol system that is used to generate computer drawings, this document makes the argument that AARON is based upon a way of knowing that is abstract, analytical, rationalist and thus representative of the dominant, western, male philosophical tradition. Male bias permeates the field…
Descriptors: Art Education, Artificial Intelligence, Case Studies, Cognitive Processes
Jones, Marshall G. – 1995
Computer-based instruction (CBI) has undergone tremendous changes in the past decade. This paper focuses on the following three areas of designing information presentation: (1) screen design literature is dated, and the existing guidelines do not allow for advances in computer technology; (2) open-ended guidelines may offer designers sufficient…
Descriptors: Change Strategies, Computer Assisted Instruction, Computer Graphics, Computer Interfaces
Escobedo, Theresa H.; Bhargava, Ambika – 1990
This study describes preschoolers' computer-generated graphics. Of specific interest were three questions: (1) What is the nature of children's computer-generated drawings in terms of the developmental stages of art? (2) How do the stages evident in children's computer-generated drawings compare with those in drawings produced with traditional art…
Descriptors: Art Education, Childrens Art, Color, Comparative Analysis
Buck, Mary – 1995
In response to the challenge of media technology and classroom cultural and educational diversity, this paper (1) presents a brief overview of historical literature on the suggestive powers of visual images in business and education, (2) analyzes the influence of audience diversity and biases during the production/selection of visual…
Descriptors: Bias, Business, Computer Graphics, Computer Uses in Education
Dana, Ann S. – 1993
Two initiatives to introduce technology into the art curriculum of a school district are described. The initiatives gave permission for money to be spent on third-grade and middle-school programs. Both were designed around the existing art curriculum and attempted to take advantage of hardware the district already owned. In the third-grade…
Descriptors: Animation, Art Education, Computer Assisted Instruction, Computer Graphics