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Showing 1 to 15 of 90 results Save | Export
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Baker, Elizabeth A. – Literacy Research: Theory, Method, and Practice, 2021
In the spring of 2020, schools across the country and world closed. COVID-19 reached pandemic proportions. Were schools prepared? Was there a research base available to help schools prepare students for reading and writing digital texts? The ability to read, analyze, compose, and communicate with digital texts requires digital literacies. However,…
Descriptors: Literacy, Information Technology, Computer Literacy, Internet
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Onye, Uriel U.; Du, Yunfei – International Association for Development of the Information Society, 2016
This paper addresses the concepts of digital natives and digital divide from the perspective of the digital outsiders (part of digital natives). It takes a critical look at the implications of available ICT in both developed and underdeveloped countries in the fight against digital divide. The major contribution to literature is by drawing…
Descriptors: Access to Computers, Disadvantaged, Information Technology, Developed Nations
Moradi Sheykhjan, Tohid – Online Submission, 2016
A growing body of evidence from across the globe is also telling us that no matter where they are from more and more people are relying on digital tools, platforms and services to learn, engage, participate, play, innovate, work or socialize. In the current period of rapid development of information society information literacy of citizens…
Descriptors: Mental Health, Information Technology, Information Literacy, Influence of Technology
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Kasami, Naoko – Research-publishing.net, 2018
Digital storytelling is an educational practice which has attracted the attention of many experts. However, there has been little research on the disadvantages of digital storytelling assignments from the students' perspectives in English as a Foreign Language (EFL) education. Addressing difficulties or problems which are likely to occur in…
Descriptors: Second Language Learning, English (Second Language), Computer Assisted Instruction, Computer Mediated Communication
Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses
Moradi Sheykhjan, Tohid – Online Submission, 2017
Our goal for this paper discusses the main research ethical concerns that arise in internet research and reviews existing research ethical guidance in relation to its application for educating digital citizens. In recent years we have witnessed a revolution in Information and Communication Technologies (ICTs) that has transformed every field of…
Descriptors: Internet, Online Searching, Educational Research, Social Science Research
Ackehurst, Maree; Loveder, Phil – National Centre for Vocational Education Research (NCVER), 2015
This paper was presented at the Australian Federation of Travel Agents Industry Leaders & Educators Engagement Symposium held in Sydney on February 12, 2015. With industry sustainability becoming a strong concern, even within growth sectors, this paper identifies issues to be considered in ensuring that the education and training system can…
Descriptors: Foreign Countries, Travel, Tourism, Hospitality Occupations
Liu, I-Fang; Ko, Hwa-Wei – International Association for Development of the Information Society, 2016
Perspectives from reading and information fields have identified similar skills belong to two different kind of literacy being online reading abilities and ICT skills. It causes a conflict between two research fields and increase difficult of integrating study results. The purpose of this study was to determine which views are suitable for…
Descriptors: Information Technology, Information Literacy, Computer Literacy, Reading Skills
Chan, Pat P. W. – International Association for Development of the Information Society, 2014
With the advancement of information and communication technology, collaboration and knowledge sharing through technology is facilitated which enhances the learning process and improves the learning efficiency. The purpose of this paper is to review the methods of assessment and strategy of collaboration and knowledge sharing in a computer course,…
Descriptors: Information Technology, Access to Information, Technology Uses in Education, Evaluation Methods
Al-Gawhary, Wedad; Kambouri, Maria – International Association for Development of the Information Society, 2012
The purpose of this case study was to measure the impact of using ICT in Individual Learning Programmes of students with learning disabilities. Twenty five students and thirteen teachers took part in the research which was based on classroom observations. The Kappa coefficient was employed as a measure to statistically quantify the students'…
Descriptors: Foreign Countries, Special Needs Students, Down Syndrome, Autism
Anderson, Kate; Kennedy-Clark, Shannon; Galstaun, Vilma – Australian Association for Research in Education (NJ1), 2012
This paper presents the findings of a study that focused on developing Information and Communication Technologies (ICT) competency in pre-service teacher education Units of Study. The study adopted a collaborative-learn-technology-by-design conceptual framework. One-hundred and twenty pre-service teachers participated in the semester-long study.…
Descriptors: Feedback (Response), Video Technology, Computer Literacy, Competence
Johnson, Barbara Z.; King, Elizabeth; Hayes, Elisabeth – Online Submission, 2008
In its second year, the Tech Savvy Girls Project adopted "Teen Second Life" as a platform for interest-driven learning and designed projects and objects around themes important to them and their futures as technology-using, creative people. By using the building tools in an open-ended virtual world, they were able to pursue interests common to…
Descriptors: Females, Computer Uses in Education, Computers, Information Technology
Tatkovic, Nevenka; Sehanovic, Jusuf; Ruzic, Maja – Online Submission, 2006
The work points out the importance of the use of the information and communication technologies in education. The overview of elementary, advanced and specialized informatics and information related knowledge and skills that every teacher should master and apply in the educational process is presented. Stress is laid upon the importance of the…
Descriptors: Foreign Countries, Educational Technology, Computer Mediated Communication, Information Technology
Aguilera, Raymond; Hendricks, Joen M. – 1998
This paper suggests activities for school administrators to learn basic technology tools. Step-by-step instructions are provided for browsing and using the Internet, organizing favorite World Wide Web sites, and organizing Internet bookmarks. Interesting job search, legal, and professional organization Web sites for administrators are listed. A…
Descriptors: Administrator Education, Administrators, Computer Literacy, Computer Software
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