NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 84 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Muhammad Andiri Hendrawan; Romadhani Ardi – International Society for Technology, Education, and Science, 2023
The use of smartphones has become a primary need in supporting human daily activities. With the presence of a smartphone, various activities can be carried out only through an application. One application that is currently popular with Indonesians is an investment application with products such as stocks, mutual funds, and crypto. The presence of…
Descriptors: Handheld Devices, Computer Oriented Programs, Models, Investment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rita Rodrigues; Lúcia Pombo; Margarida M. Marques; Sofia Ribeiro; João Ferreira-Santos; Julia Draghi – International Association for Development of the Information Society, 2023
The local environment can be explored to sustain effective sustainability learning. With this aim, new learning methodologies can be fostered, namely mobile and game-based learning, as is the case of the EduPARK app. This app supports innovative learning strategies through treasure hunt games, integrating multimedia and augmented reality…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Emely Crystina da Silva Viana; Hélio José Santos Maia; Danielle Alves de Oliveira Tabosa; Daniel Alves da Silva; Fábio Lúcio Lopes de Mendonça; Rafael Timóteo de Sousa Júnior – International Association for Development of the Information Society, 2023
The research presents the objective of analyzing the challenges and potentialities of teaching with the use of m-learning, in literacy classes during remote teaching caused by the COVID-19 pandemic, based on learning results regarding the appropriation of the writing system alphabetical. In view of the constant social and educational changes…
Descriptors: Foreign Countries, Literacy Education, Electronic Learning, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Salgo, Alexander; O'Shea, Galen; Hellemans, Kim; Davies, Jim – International Association for Development of the Information Society, 2021
We introduce an open-source game-like educational software that teaches users about how action potentials work. The Postsynaptic Simulator requires users to demonstrate understanding of neural mechanisms to progress through levels, each of which teaches a different aspect of neuron activity. [For the full proceedings, see ED621108.]
Descriptors: Open Source Technology, Educational Games, Simulation, Brain
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ramchurn, Chama Devi; Roodt, Sumarie; Mulaji, Sarah – International Association for Development of the Information Society, 2021
This research investigates the mobile technology ownership concerning M-learning and identifies Tapscott's (2009) common traits of Millennials in a South African context. Technology growth and adoption is impacting the education sector by changing teaching and learning through an innovative form of learning commonly known as M-learning. Along with…
Descriptors: Foreign Countries, College Students, Age Groups, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Olimpio, Anara; Notargiacomo, Pollyana – International Association for Development of the Information Society, 2020
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles…
Descriptors: Educational Games, Usability, Evaluation, Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yilmaz, Hatice Yurtseven; Ipek, Ozan – International Journal of Education and Literacy Studies, 2021
The social and technological developments experienced have led the 21st century children to digital tools for education, entertainment and communication. The concepts of literacy were also affected by this tendency, and with the spread of extracurricular reading and writing activities, students' literacy tendencies rapidly began to evolve from…
Descriptors: Writing (Composition), Technology Uses in Education, Handheld Devices, Computer Oriented Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Marengo, Agostino; Pagano, Alessandro; Ladisa, Lucia – International Association for Development of the Information Society, 2018
The potentials of the use of AR are showing up in a variety of ways can be used to create unique learning experiences. Recently, the advancement and popularity of handheld devices has enabled researchers to implement more effective learning methods. in educational as well as in corporate settings, from primary through to adult education. The…
Descriptors: Electronic Learning, Handheld Devices, Computer Simulation, Industrial Training
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Durr, Sarah Jane; Lotz-Sistika, Heila – International Association for Development of the Information Society, 2019
This paper reviews the research undertaken in a social learning and innovation project focusing on food surplus redistribution, via a mobile application project called 'Food for Us'. This initiative was pilot tested in two study sites, namely Worcester, Western Cape and the Raymond Mhlaba municipality, Eastern Cape in South Africa. In South…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Food
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Burden, Kevin; Schuck, Sandy; Kearney, Matthew – International Association for Development of the Information Society, 2019
This paper summarises findings from an initial study completed as the first phase of the Erasmus+ KA2 research project: Designing and Evaluating Innovative Mobile Pedagogies (DEIMP). The purpose of the scoping study was to inform the design and development of a multi-purpose mobile app that will support educators and pre-service teachers in…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lúcia Pombo; Margarida M. Marques – International Association for Development of the Information Society, 2022
This study used Bloom's Revised Taxonomy to examine 30 questions produced for a mobile quiz game with augmented reality contents to be explored in a formal learning context, in an urban green park, in Portugal. The game was co-created by 14 in-service teachers involved in a 50h training that aimed to promote the collaborative development of open…
Descriptors: Educational Games, Handheld Devices, Computer Oriented Programs, Open Educational Resources
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Maushagen, Jan; De Troyer, Olga – International Association for Development of the Information Society, 2021
We propose a novel model for learning environments to target the characteristics of digital natives and to improve informal learning practices, i.e. the exploration, discovery and self-monitoring of learning content and the reflection on learning activities. The Mobile Playful Learning Environment (MPLE) model is defined as consisting of seven…
Descriptors: Educational Environment, Handheld Devices, Play, Models
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2019
Simultaneous in-class presentations are well suited to the use of peer evaluation, which also promotes greater involvement of the student audience. The problem for the teacher is how to manage peer evaluation and make it a useful part of the curriculum. PeerEval is a mobile application that allows students to anonymously evaluate presentations in…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Educational Technology
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6