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Olimpio, Anara; Notargiacomo, Pollyana – International Association for Development of the Information Society, 2020
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles…
Descriptors: Educational Games, Usability, Evaluation, Design
Lowrie, Tom; Logan, Tracy – Mathematics Education Research Group of Australasia, 2019
The Early Learning STEM Australia (ELSA) pilot was a year-long investigation involving 300 educators and 4 500 four-year old children in one hundred learning centres across Australia. This paper reports on a pedagogical and design framework that was constructed to promote children's STEM engagement across digital and non-digital learning…
Descriptors: STEM Education, Early Childhood Education, Foreign Countries, Learner Engagement
Logan, Tracy; Larkin, Kevin – Mathematics Education Research Group of Australasia, 2019
The Experience, Represent, Apply (ERA) heuristic is an innovation of the Early Learning STEM Australia (ELSA) project. It provided educators with an approach that embeds digital technologies in play-based learning in such a way that the focus of the learning remains on the child and not on the device. This paper reports on the experiences of early…
Descriptors: Heuristics, Pilot Projects, STEM Education, Early Childhood Education
Henard, David H. – 1998
Item response theory models arose from the inherent limitations of classical test theory methods of test analysis. A brief description of those limitations and the corresponding enhancements provided by item response models is provided. Further, an examination of the popular Rasch one-parameter latent trait model is undertaken. Specific…
Descriptors: Computer Oriented Programs, Computer Software, Heuristics, Item Response Theory
Schultz, Karen A. – 1984
This study investigated several aspects of a teaching experiment which focused on five seventh grade students' performance on nonroutine number theory problem-solving with a close look at the role of heuristics, concrete models, and the relationships between these variables. In the experiment, students were given a series of lessons on number…
Descriptors: Computer Oriented Programs, Grade 7, Heuristics, Independent Study
Holden, George W. – 1985
A technique for studying how parents think, make decisions, and solve childrearing problems, Computer-Presented Social Interactions (CPSI), is described. Two studies involving CPSI are presented. The first study concerns a common parental cognitive task: causal analysis of an undesired behavior. The task was to diagnose the cause of non-contingent…
Descriptors: Adults, Child Rearing, Cognitive Processes, Computer Oriented Programs
Baumgartner, Peter; Payr, Sabine – 1998
This paper presents a model that was developed for the categorization and evaluation of stand-alone interactive media and that now is used to contribute to a more detailed and specific educational discussion of Internet use. The paper begins with a review of the foundations on which the model is built, including software as subject, tool, or…
Descriptors: Classification, Comparative Analysis, Computer Assisted Instruction, Computer Oriented Programs