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Hasebrook, Joachim – International Association for Development of the Information Society, 2016
We are so used to accept new technologies being the driver of change and innovation in human computer interfaces (HCI). In our research we focus on the development of innovations as a design process--or design, for short. We also refer to the entire process of creating innovations and putting them to use as "cognitive processes"--or…
Descriptors: Cognitive Processes, Cognitive Psychology, Design Preferences, Computer System Design
Rattanarungrot, Sasithorn; White, Martin; Newbury, Paul – International Association for Development of the Information Society, 2014
This paper describes the design of our service-oriented architecture to support mobile multiple object tracking augmented reality applications applied to education and learning scenarios. The architecture is composed of a mobile multiple object tracking augmented reality client, a web service framework, and dynamic content providers. Tracking of…
Descriptors: Handheld Devices, Electronic Learning, Learning Experience, Educational Experience
Munnerley, Danny; Bacon, Matt; Wilson, Anna; Steele, James; Hedberg, John; Fitzgerald, Robert – Research in Learning Technology, 2012
How can educators make use of augmented reality technologies and practices to enhance learning and why would we want to embrace such technologies anyway? How can an augmented reality help a learner confront, interpret and ultimately comprehend reality itself ? In this article, we seek to initiate a discussion that focuses on these questions, and…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Influence of Technology
Sutherland, Janet; Ekker, Knut; Morgan, Konrad; Crookall, David; Carbonell, Amparo Garcia – 2001
Recent developments in Internet technologies have enabled new, more flexible forms of telematic simulation and have raised issues that were not considered in the early days of networked learning. Ultimately, these questions revolve around: (1) the learning cost-effectiveness of telematic simulation (quality and quantity of learning as opposed to…
Descriptors: Computer Oriented Programs, Computer Simulation, Computer System Design, Curriculum Development
Hamza, Khalid; Alhalabi, Bassem; Marcovitz, David M. – 2000
This paper proposes an Internet facility that will authentically provide laboratory experiments remotely. Such a facility is brought to the doors of the distance learner to help provide learning that is comparable to that offered for conventional students. The paper describes the development of a prototype remote laboratory system, including…
Descriptors: Computer Simulation, Computer Software Development, Computer System Design, Distance Education

Goodyear, Peter – Computers and Education, 1991
Provides an overview of issues concerned with the design and use of computer-based simulations. Learning processes are discussed, and the SIMULATE project, which was developed to design an integrated set of authoring tools for the construction of an intelligent simulation learning environment (ISLE), is described. (15 references) (LRW)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Computer System Design
Crespo, Arturo; Garcia-Molina, Hector – 2001
Digital information can be lost for a variety of reasons, including magnetic decay, format and device obsolescence, human or system error, among many others. A solution is to build an archival repository, a system capable of storing and preserving digital objects as technologies and organizations evolve. Designing an archival repository is a…
Descriptors: Archives, Computer Simulation, Computer System Design, Cost Effectiveness
Person, Natalie; Erkel, Mary; Graesser, Arthur C. – 2002
In this study, the Bystander Turing Test (BTT) paradigm is used to determine whether participants rate particular dialog moves in tutoring transcripts to be generated by a computer tutor, AutoTutor, or by a skilled human tutor. Currently, AutoTutor initiates a conversation with the learner by posing a question or presenting a problem for the…
Descriptors: Animation, Computer Assisted Instruction, Computer Simulation, Computer System Design
Rauterberg, M.; And Others – 1994
Sounds are the result of one or several interactions between one or several objects at a certain place and in a certain environment; the attributes of every interaction influence the generated sound. The following factors influence users in human/computer interaction: the organization of the learning environment, the content of the learning tasks,…
Descriptors: Acoustical Environment, Acoustics, Computer Simulation, Computer System Design
Shlechter, Theodore M.; Burnside, Billy L. – 1996
This paper describes the Virtual Training Program (VTP) at Fort Knox (Kentucky) which aims to provide the United States Army National Guard units with intensive, time-compressed training opportunities. The program consists of: (1) computer-generated exercises that compel units to perform actions associated with training objectives; (2) realistic…
Descriptors: Armed Forces, Autoinstructional Aids, Computer Simulation, Computer System Design
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Giardina, Max – 2002
This paper examines the implementation of 3D simulation through the development of the Avenor Virtual Trainer and how situated learning and fidelity of model representation become the basis for more effective Interactive Multimedia Training Situations. The discussion will focus of some principles concerned with situated training, simulation,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Instructional Design
Gilbert, Juan E. – 2002
The acceptance of animation technologies is increasing. Video games, such as Sony PlayStation (SONY, 2002), have become part of the culture for young people from kindergarten through undergraduate school. Animation technologies have been implemented into educational systems in the form of animated pedagogical agents (Johnson, 2000). The research…
Descriptors: Animation, Computer Assisted Instruction, Computer Simulation, Computer System Design
Pyzdrowski, Anthony S.; DeNardo, Anette M. – 1992
This paper describes three computer-based simulators developed to support an undergraduate computer architecture course. Using a hypermedia authoring package, a simulator was created for each of the three course content areas: (1) introduction of the hypothetical computer structure--contains a tutorial, a quiz, and a simple program that presents…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Science Education, Computer Simulation
Thomson, Douglas R.; Spears, Robert E. – 1990
Embedded Training (ET), means the use of sophisticated simulators for training that are embedded within operational equipment, is an emerging trend in military education for pilots, weapon systems personnel, etc. Training devices and ET are used to provide opportunities for both practicing job skills and original learning, and their effectiveness…
Descriptors: Computer Simulation, Computer System Design, Individualized Instruction, Instructional Development
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