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Hasebrook, Joachim – International Association for Development of the Information Society, 2016
We are so used to accept new technologies being the driver of change and innovation in human computer interfaces (HCI). In our research we focus on the development of innovations as a design process--or design, for short. We also refer to the entire process of creating innovations and putting them to use as "cognitive processes"--or…
Descriptors: Cognitive Processes, Cognitive Psychology, Design Preferences, Computer System Design
Dennen, Vanessa Paz; Branch, Robert C. – 1995
Virtual reality is an immersive, interactive medium that manipulates the senses in order provide users with simulated experiences in computer-generated worlds. The visual design of virtual reality is an important issue, but literature has tended to stress the medium's instructional potential rather than setting forth a protocol for designing…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Design Preferences
Quinn, James; And Others – 1996
A dilemma in designing computer simulations for instruction is how to provide a challenging exploratory environment and yet provide sufficient support so that students do not become lost. Directive support such as corrective feedback may detract from the exploratory quality of a simulation. Two methods of non-directive support are: (1) simplifying…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cooperative Learning, Design Preferences
Hawley, Chandra L.; Duffy, Thomas M. – 1998
This paper presents a model for designing computer-based simulation environments within a constructivist framework for the K-12 school setting. The following primary criteria for the development of simulations are proposed: (1) the problem needs to be authentic; (2) the cognitive demand in learning should be authentic; (3) scaffolding supports a…
Descriptors: Banking, Computer Assisted Instruction, Computer Simulation, Computer Software Development