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Showing 1 to 15 of 41 results Save | Export
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Blais, Ludivine; Qorbani, Hossain Samar; Arya, Ali; Davies, Jim – International Association for Development of the Information Society, 2022
Memory palaces are effective tools for learning vast amounts of information in a canonical order using mnemonics. However, our review of the literature revealed a lack of implementation and user study of memory palace in Virtual Reality (VR) for neuroscience education. VR technology enables us to build highly interactive virtual learning spaces…
Descriptors: Brain Hemisphere Functions, Memory, Learning Processes, Mnemonics
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Germia, Erell; York, Toni; Panorkou, Nicole – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Many studies use instructional designs that include two or more artifacts (digital manipulatives, tables, graphs) to support students' development of reasoning about covarying quantities. While students' forms of covariational reasoning and the designs are often the focus of these studies, the way students' interactions and transitions between…
Descriptors: Thinking Skills, Mathematics Instruction, Grade 6, Cooperative Learning
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Retno Dwiyanti; Ali Muhtadi – International Society for Technology, Education, and Science, 2024
The purpose of this study was to explore the role and application of project-based learning (PjBL) strategies as an alternative to the psychomotor field in virtual Islamic boarding schools. The research method used is bibliographic research. Data collection techniques are documented. Data were analyzed using critical text analysis. The results of…
Descriptors: Student Projects, Active Learning, Islam, Teaching Methods
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Mulders, Miriam – International Association for Development of the Information Society, 2022
Theoretical background: Learning in virtual realities (VR) has become increasingly important. In this context, VR appears to be particularly conducive to affective learning objectives, such as perspective-taking in VR actors. Previous research has often focused on investigating cause-effect relationships that focus on the direct effects of…
Descriptors: Computer Simulation, Grade 8, Grade 9, Visual Aids
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Nur Effatul Fairuz Zainal Apandi; Nur Azlina Mohamed Mokmin; Regania Pasca Rassy – International Society for Technology, Education, and Science, 2023
As a result of the worldwide dissemination of COVID-19, educational institutions across the globe, particularly those that serve students in the field of science, have been mandated to close their doors. Consequently, educators and students have increasingly relied on educational technology to obtain a diverse array of resources. This research…
Descriptors: Usability, Computer Simulation, Laboratories, Medicine
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Zagorskis, Viktors; Kapanieks, Atis; Gorbunovs, Aleksandrs; Kadakovska, Zane – International Association for Development of the Information Society, 2018
Complex mathematical approaches exist in biological, social, and educational sciences, creating models to understand and explain cognition processes in human brain. Yet, the logged raw data is just an initial learners' behavior footprint in Virtual Learning Environments. Exploratory Data analysis would help to deepen the understanding of cognition…
Descriptors: Learning Processes, Cognitive Ability, Electronic Learning, Brain
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Zhou, Yiqiu; Kang, Jina – International Educational Data Mining Society, 2022
The complex and dynamic nature of collaboration makes it challenging to find indicators of productive learning and quality collaboration. This exploratory study developed a collaboration metric to capture temporal patterns of joint attention (JA) based on log files generated as students interacted with an immersive astronomy simulation using…
Descriptors: Astronomy, Problem Solving, Science Instruction, Cooperative Learning
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Pang, Dennis Choon Guan – International Association for Development of the Information Society, 2021
This paper describes how an Immersive Virtual Reality (VR) Classroom in a secondary school in Singapore is used to enhance learning through visualization and deepen understanding of science and increase interest and enjoyment in science. The VR Classroom is a futuristic classroom that taps the affordances of VR and AR to enhance HCI…
Descriptors: Computer Simulation, Virtual Classrooms, Learner Engagement, Secondary School Curriculum
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Bock, Camden; Dimmel, Justin – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
This paper reports on a study of learners' use of immersive spatial diagrams to make arguments about three-dimensional geometric figures. Immersive spatial diagrams allow learners to use the movement of their bodies to control their point of view, while immersed in three-dimensional digital renderings. We present analysis of two pairs of…
Descriptors: Visual Aids, Mathematics Instruction, Geometric Concepts, Spatial Ability
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Cano, Junar S. – International Society for Technology, Education, and Science, 2021
The essence of Genetics lies in the understanding of the concepts of Central Dogma of Molecular Biology. Although these ideas are fundamental to the field, they are notoriously difficult to understand and visualize. While simulation-based instructional materials are found to improve the teaching-learning process in science education, little has…
Descriptors: Instructional Materials, Molecular Biology, Science Instruction, Scores
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Capelo, Carlos; Lorga, Ana – International Association for Development of the Information Society, 2019
Simulation-based learning environments are used extensively to support learning on complex business systems. Nevertheless, there exist studies that identify problems and limitations due to cognitive processing difficulties. Particularly, previous research addressed some aspects of model transparency and instructional strategy and produced…
Descriptors: Teaching Methods, Computer Simulation, Learning Processes, Models
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Adams, Nan B. – International Association for Development of the Information Society, 2017
Society's relationship to knowledge and what is considered to be factual is changing. Effective teaching models focused on leveraging strategic control of the knowledge from teachers to learners in virtual learning environments are critical to insuring a positive path is charted. The Knowledge Development Model serves as the guide for determining…
Descriptors: Computer Simulation, Teaching Methods, Learning Processes, Learning Theories
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Angeli, Charoula M.; Valanides, Nicolaos C.; Polemitou, Eirini; Fraggoulidou, Elena – AERA Online Paper Repository, 2016
The present study was undertaken in order to investigate issues related to the integration of instructional simulations in the education of young children aged from 5 to 6.5 years old. A counterbalanced measures design was adopted to investigate the extent to which there was an interaction effect between field dependence-independence (FD-I) and…
Descriptors: Teaching Methods, Cognitive Style, Correlation, Learning Processes
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Tsiampa, Athanasia Maria; Skolariki, Konstantina – International Association for Development of the Information Society, 2018
Latest research suggests that the most effective methods on education are those which utilize technological tools that provide an interactive approach to learning. Exploratory technology which involves augmented reality applications in the regular school program, gives the opportunity to young learners to become autonomous and active in their…
Descriptors: Teaching Methods, Instructional Innovation, Neurosciences, Learning Processes
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Kaplan-Rakowski, Regina; Wojdynski, Tomasz – Research-publishing.net, 2018
This pilot study delivers a preliminary report on students' attitudes toward Virtual Reality Assisted Language Learning (VRALL). Learners (N=22) participated in a VRALL lesson and then completed a post-experience survey. Virtual Reality (VR) technology allows for learning experiences that increasingly remove geographic limitations to foreign…
Descriptors: Student Attitudes, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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