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Keller, Thomas; Curcio, Rosalia; Brucker-Kley, Elke – International Association for Development of the Information Society, 2022
A virtual reality learning unit for the functioning of a router is used to show how students at bachelor level can be provided with another teaching tool in the future, whereby the didactic approach of a change of perspective makes optimal use of the advantages of virtual reality and should enable a more profound understanding. Further studies are…
Descriptors: Computer Simulation, Teaching Methods, Learning Strategies, Academic Achievement
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Retno Dwiyanti; Ali Muhtadi – International Society for Technology, Education, and Science, 2024
The purpose of this study was to explore the role and application of project-based learning (PjBL) strategies as an alternative to the psychomotor field in virtual Islamic boarding schools. The research method used is bibliographic research. Data collection techniques are documented. Data were analyzed using critical text analysis. The results of…
Descriptors: Student Projects, Active Learning, Islam, Teaching Methods
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Metcalf, Shari J.; Kamarainen, Amy M.; Grotzer, Tina A.; Dede, Christopher J. – AERA Online Paper Repository, 2017
Experimentation is a valuable way to build understanding in science. EcoXPT research looks at supporting authentic experiment-based inquiry within an immersive virtual ecosystem. EcoXPT includes a variety of investigative tools, including a Mesocosm tool that allows students to set up experimental pools to test interactions between variables. This…
Descriptors: Active Learning, Inquiry, Computer Simulation, Authentic Learning
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Chen, Julian ChengChiang – Research-publishing.net, 2014
English as a foreign language (EFL) learners' language use in 3-D virtual environments is a vibrant avenue that still deserves more research attention in the field of CALL. To contribute research and pedagogical implications to the current Second Life (SL) literature, this study aims to examine EFL adult learners' use of communication strategies…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Learning Strategies
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Medina, Liliana Cuesta; Alvarez, Claudia Patricia – Research-publishing.net, 2014
This paper presents the findings from a qualitative study on collaborative CALL design and implementation carried out with two groups of postgraduate language-teacher trainees who designed and piloted nine virtual language resource centres (VLRC) at 16 educational institutions of different levels and contents for an academic year. The project was…
Descriptors: Cooperative Learning, Personal Autonomy, Teacher Education, Preservice Teachers
Slotnick, Robert S.; Jeger, Abraham M. – 1985
This paper describes a demonstration of an instructional package consisting of original, interactive microcomputer-based simulations and accompanying faculty and student guides designed to assist in teaching introductory psychology. An Apple IIe computer and color monitor were used. The paper contains: (1) a purpose statement; (2) a brief summary…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Higher Education
Clariana, Roy B. – 2000
Connectionist models apply various mathematical rules within neural network computer simulations in an effort, among other things, to mimic and describe human memory associations and learning. Learning involves the interaction of information provided by instruction with existing information already in the learner's memory (Ausubel, 1968; Bruner,…
Descriptors: Cognitive Processes, Computer Simulation, Feedback, High School Students
Hubal, Robert C.; Helms, Robert F.; Triplett, Suzanne E. – 1997
Leading-edge technologies, integrated with emerging educational methodologies, make the Advanced Learning Environment (ALE) model cost effective and efficient for learning. The ALE integrates virtual reality and other enabling technologies such as natural language processing, animation, video, courseware, sound, projection, CD-ROM, and distance…
Descriptors: Adult Education, Computer Simulation, Experiential Learning, Learning Strategies
Howse, Melissa A. – 1998
The purpose of this study was to determine the procedural knowledge brought to, and created within, a pond ecology simulation by students. Environmental Decision Making (EDM) is an ecosystems modeling tool that allows users to pose their own problems and seek satisfying solutions. Of specific interest was the performance of biology majors who had…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Ecology
Tennyson, Robert D. – 1987
The third of four symposium papers argues that, if instructional methods are to improve learning, they must have two aspects: a direct trace to a specific learning process, and empirical support that demonstrates their significance. Focusing on the tracing process, the paper presents an information processing model of learning that can be used by…
Descriptors: Behavioral Objectives, Cognitive Processes, Computer Assisted Instruction, Computer Simulation
Doran, Martha S.; Klein, James D. – 1996
The purpose of this study was to investigate the effects of using individual, cooperative-dyad, and collaborative-dyad learning structures with a computer simulation. College students implemented and experienced one of the three learning structures while using a computer simulation designed to teach the technical and procedural aspects of…
Descriptors: Academic Achievement, Accounting, College Students, Computer Assisted Instruction
Martin, David W. – 1985
The paper discusses a number of issues concerning the practical usefulness of cognitive psychology research, and presents a case study of pilot training methods to illustrate a model of research processes that produces outcomes which contribute to both basic and applied research goals. Research studies are described as varying in the degree to…
Descriptors: Action Research, Computer Simulation, Educational Experiments, Educational Research
Okey, James R.; Oliver, Ronald G. – 1987
This study investigated the types of tactics and strategies students used in working with computer simulations and examined if the skills acquired when using the computer simulation could be applied in other settings. Sixth grade students (N=50) from three different schools participated in the study and were observed over a period of six weeks.…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Science Education, Computer Simulation
Lindsay, Peter H. – 1986
This paper reviews the current role of microcomputers as either a cognitive or sensory prosthesis, and evaluates their potential for meeting the learning needs of exceptional students. In the area of declarative learning, computers are used for drill and practice, tutoring, and "intelligent' tutoring. In the area of procedural learning,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Database Management Systems
Andrews, K.; And Others – 1994
This document contains 102 one-page conference demonstrations/posters of individual research in the use of multimedia and hypermedia in education. Teaching and learning strategies and styles are addressed; multimedia applications for cooperative learning, problem solving and decision making are related. The uses of object-oriented modelling,…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Computer Uses in Education