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Peter Gimby; Wesley Ernst; Christopher Cully; Ania Harlick – Papers on Postsecondary Learning and Teaching, 2024
The switch to online learning required a creative solution to allow for the experiential learning outcomes of the program to be satisfied when access to physical spaces and equipment was restricted. This paper describes a collaborative process between technical and support staff as well as research and teaching faculty that led to the creation of…
Descriptors: Online Courses, Experiential Learning, Teacher Collaboration, Educational Technology
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Metcalf, Shari J.; Kamarainen, Amy M.; Grotzer, Tina A.; Dede, Christopher J. – AERA Online Paper Repository, 2017
Experimentation is a valuable way to build understanding in science. EcoXPT research looks at supporting authentic experiment-based inquiry within an immersive virtual ecosystem. EcoXPT includes a variety of investigative tools, including a Mesocosm tool that allows students to set up experimental pools to test interactions between variables. This…
Descriptors: Active Learning, Inquiry, Computer Simulation, Authentic Learning
Takemura, Atsushi – International Association for Development of the Information Society, 2015
This paper proposes a novel e-Learning system for learning electronic circuit making and programming a microcontroller to control a robot. The proposed e-Learning system comprises a virtual-circuit-making function for the construction of circuits with a versatile, Arduino microcontroller and an educational system that can simulate behaviors of…
Descriptors: Electronic Learning, Engineering Education, Electronics, Equipment
Bumbacher, Engin; Salehi, Shima; Wierzchula, Miriam; Blikstein, Paulo – International Educational Data Mining Society, 2015
Studies comparing virtual and physical manipulative environments (VME and PME) in inquiry-based science learning have mostly focused on students' learning outcomes but not on the actual processes they engage in during the learning activities. In this paper, we examined experimentation strategies in an inquiry activity and their relation to…
Descriptors: Physics, Science Instruction, College Students, Predictor Variables
Schmidt, Thomas G.; Place, Allen R. – Physiologist, 1985
Modeled after the program "Mastermind," this program teaches students the art of protein sequencing. The program (written in Turbo Pascal for the IBM PC, requiring 128K, a graphics adapter, and an 8070 mathematics coprocessor) generates a polypeptide whose sequence and length can be user-defined (for practice) or computer-generated (for…
Descriptors: Biochemistry, Biology, College Science, Computer Assisted Instruction
Alhalabi, Bassem; Hamza, M. Khalid; Hsu, Sam; Anandapuram, Sudeep – 1999
This research explored the challenge of how students might successfully perform real laboratory experiments over the Internet without being in a laboratory. Numerous distance learning environments were surveyed, and the effectiveness and disadvantages of laboratory facilities currently available over the Internet were assessed. Full and part-time…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Distance Education