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Goodyear, Peter – Computers and Education, 1991
Provides an overview of issues concerned with the design and use of computer-based simulations. Learning processes are discussed, and the SIMULATE project, which was developed to design an integrated set of authoring tools for the construction of an intelligent simulation learning environment (ISLE), is described. (15 references) (LRW)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Computer System Design
Gardner, P. R. – 1989
The Westinghouse Hanford Company Total Quality Program includes the development of Hanford General Employee Training (HGET), an interactive video course. The commitment to total quality is developed in both new and requalifying employees by requiring them to make positive choices when confronted with real life scenarios showing violations of…
Descriptors: Attitude Change, Computer Assisted Instruction, Computer Simulation, Courseware
Shlechter, Theodore M.; Burnside, Billy L. – 1996
This paper describes the Virtual Training Program (VTP) at Fort Knox (Kentucky) which aims to provide the United States Army National Guard units with intensive, time-compressed training opportunities. The program consists of: (1) computer-generated exercises that compel units to perform actions associated with training objectives; (2) realistic…
Descriptors: Armed Forces, Autoinstructional Aids, Computer Simulation, Computer System Design
Dempsey, John V.; And Others – 1990
A computer-based attention reduction model of training is presented, and associated issues related to instructional systems design are outlined. Attention reduction training (ART) is based on the dual task assessment procedure developed by researchers in the area of memory. The technique involves having subjects respond to two tasks…
Descriptors: Attention Control, Computer Assisted Instruction, Computer Simulation, Instructional Development
Peer reviewed Peer reviewed
Orwig, Gary; And Others – Educational Media International, 1993
Describes projects at the University of Central Florida to test new training technologies under controlled but realistic settings. Original plans for an "Experimental Prototyping Classroom" are discussed; and current developments in language training research, gaming technology, and virtual environments are described. (EAM)
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Courseware
Russ-Eft, Darlene F. – 1985
For this discussion, new technologies are defined as specially designed training systems based on microcomputers that incorporate high resolution color displays, special input devices for responses, laser videodiscs for storage of stimulus materials, and hard disk storage for programs and responses. Such systems have several advantages over…
Descriptors: Computer Assisted Instruction, Computer Simulation, Employee Attitudes, Industrial Training
Gecsei, J.; Frasson, C. – 1994
Safari is a cooperative project involving four Quebec universities, two industrial partners (Virtual Prototypes, Inc., providing the VAPS software package, and Novasys, Inc., a consulting firm specializing in artificial intelligence and training), and government. VAPS (Virtual Applications Prototyping System) is a commercial interface-building and…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Foreign Countries
Martin, David W. – 1985
The paper discusses a number of issues concerning the practical usefulness of cognitive psychology research, and presents a case study of pilot training methods to illustrate a model of research processes that produces outcomes which contribute to both basic and applied research goals. Research studies are described as varying in the degree to…
Descriptors: Action Research, Computer Simulation, Educational Experiments, Educational Research
Fitzgerald, Gail E.; Nichols, Polly J.; Semrau, Louis P. – 1998
This paper describes an alternative delivery approach for training personnel in observation skills using interactive multimedia technology. The "Classroom Behavior Record (CBR) Observation Training Program," includes three videodiscs that contain video and audio scenes of children in classrooms/playgroups and instructional narrations.…
Descriptors: Behavior Patterns, Behavior Rating Scales, Child Behavior, Classroom Observation Techniques