Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Brain Hemisphere Functions | 2 |
Comparative Analysis | 2 |
Computer Software | 2 |
Accuracy | 1 |
Artificial Intelligence | 1 |
Biomedicine | 1 |
Classification | 1 |
Cognitive Processes | 1 |
College Students | 1 |
Cytology | 1 |
Diagnostic Tests | 1 |
More ▼ |
Author
Allen, Philip A. | 1 |
Chaumpanich, Kritsakorn | 1 |
Piromsopa, Krerk | 1 |
Rungsilp, Chutimon | 1 |
U-Yen, Kongpop | 1 |
Viriyopase, Atthaphon | 1 |
Xiao, Yingcai | 1 |
Yun, Yang H. | 1 |
Publication Type
Reports - Research | 2 |
Speeches/Meeting Papers | 2 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rungsilp, Chutimon; Piromsopa, Krerk; Viriyopase, Atthaphon; U-Yen, Kongpop – International Association for Development of the Information Society, 2021
The study of mind-wandering is popular since it is linked to the emotional problems and working/learning performance. In terms of education, it impacts comprehension during learning which affects academic success. Therefore, we sought to develop a machine learning model for an embedded portable device that can categorize mind-wandering state to…
Descriptors: Brain Hemisphere Functions, Diagnostic Tests, Artificial Intelligence, Cognitive Processes
Yun, Yang H.; Allen, Philip A.; Chaumpanich, Kritsakorn; Xiao, Yingcai – International Association for Development of the Information Society, 2014
This short paper describes an ongoing NSF-funded project on enhancing science and engineering education using the latest technology. More specifically, the project aims at developing an interactive learning system with Microsoft Kinectâ„¢ and Unity3D game engine. This system promotes active, rather than passive, learning by employing embodied…
Descriptors: Memory, Retention (Psychology), Science Education, Engineering Education