NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 9 results Save | Export
Wu, Yi-Chieh; Liao, Wen-Hung; Chi, Ming-Te; Li, Tsai-Yen – International Association for Development of the Information Society, 2016
In response to the recent trend in maker movement, teachers are learning 3D techniques actively and bringing 3D printing into the classroom to enhance variety and creativity in designing lectures. This study investigates the usage pattern of a 3D modeling software, Qmodel Creator, which is targeted at K-12 students. User logs containing…
Descriptors: Courseware, Use Studies, Technology Uses in Education, Computer Software
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Owen, David – 1987
Arguing that understanding what lies behind the apparent usability of direct manipulation style interfaces might not only help in building better interfaces, but can also draw attention to possible side effects, this paper uses examples from a prototype data manipulation system to pursue a characterization of direct manipulation interfaces as…
Descriptors: Abstract Reasoning, Comparative Analysis, Computer Software, Data Analysis
Schwartz, Daniel L.; Buckley, Jeanne – 1990
This study tested the hypothesis that children bring specifiable expectations to their use of interactive computer programs, and that these expectations will determine, to a large extent, which features of a given program will be motivating to a child. It is also argued that the different genres of interactivity relied upon by software designers…
Descriptors: Computer Software, Content Analysis, Design Preferences, Grade 5
Kammerdiener, Troy; Smith, Lon – 1999
This paper presents an academic World Wide Web authoring tool called AutoHTML. This tool, a work in progress, is designed to allow the novice user the ability to construct high level Web pages with a consistent look and feel. The system works with a standard Web browser without the addition of component plug-ins. Additional HTML meta-tags are…
Descriptors: Authoring Aids (Programming), Computer Software, Design Preferences, Hypermedia
Gregory, Gwen; Brown, M. Marlo – 1995
With no standards governing their creation, a variety of formats are being used for World Wide Web homepages. Some are well organized, present their information clearly, and work with multiple browsers. Others, however, are slow to load, function poorly with some Web browsing software, and are so badly structured that they are very difficult to…
Descriptors: Computer Graphics, Computer Mediated Communication, Computer Software, Design Preferences
Frick, Theodore; Boling, Elizabeth; Kim, Kyong-Jee; Oswald, Daniel; Zazelenchuk, Todd – 2001
The concepts of usability and user-centered design (UCD) have grown in popularity over the past 20 years as measured by the number of research and mainstream articles devoted to their discussion. As with all new developments, however, there are always the questions of how things work in practice compared to theory. A survey of 83 software…
Descriptors: Computer Software, Computer Software Development, Computer System Design, Corporations
Bao, Julie Qiu – 1998
This paper examines how values education is taught in Chinese and American elementary schools and what values are advocated in Chinese and American elementary textbooks. Differences in attitude, content, method, and outcome are analyzed in the context of social and cultural backgrounds. It is concluded that American textbooks tend to emphasize…
Descriptors: Comparative Analysis, Computer Software, Cultural Differences, Design Preferences
Black, Deb – 1998
This paper discusses the three types of online learning-- asynchronous collaborative learning, sametime collaborative learning, and self-paced learning--and how these modes are supported by the Lotus LearningSpace product. The following requirements for distributed learning technology are then considered: (1) flexibility, specifically the…
Descriptors: Computer Mediated Communication, Computer Software, Computer Uses in Education, Cooperative Learning