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Heather J. S. Birch – International Association for Development of the Information Society, 2023
This case study features pedagogical strategies that were used in the context of a mobile app for learning to encourage relevant engagement and participation. For 20 weeks, a group of 18 piano students, ages 10 through 15, used a mobile app known as PracticeCactus. This self-contained social media platform allowed young participants to create and…
Descriptors: Teaching Methods, Computer Software, Learner Engagement, Music Education
Chen, Yuanzhu; Klaus, Alan; Liang, Yeni; Zhang, Chen – International Association for Development of the Information Society, 2018
Learning musical instruments requires a significant amount of independent, unsupervised effort by students in the current post-secondary pedagogical context. A vital role of the teacher is therefore to help a student improve at the art of independent practice. The theory of contextual interference in skills learning has demonstrated better…
Descriptors: Musical Instruments, Music Education, Teaching Methods, College Students
Jefferson, Gwendolyn C. – International Association for Development of the Information Society, 2021
This qualitative phenomenological study explored student perspectives and experiences with remote piano instruction during COVID-19. Ten participating students responded to 13 original, vetted questions via phone/video conferencing or Google form, an online application for uploading responses to questions. The findings indicated that the students…
Descriptors: Musical Instruments, Music Education, Distance Education, Student Attitudes
Cardoso Gomes, Cristina Maria; Guerreiro Figueiredo, Mauro Jorge; Bidarra, José; Cardoso Gomes, José Duarte – International Association for Development of the Information Society, 2014
This paper discusses some possibilities of gamification and remixing process for music education. Analyses also the concepts of gamification, mashup, remix and presents its possible usage in education--music teaching--through the development of the project/educational game "Flappy Crab". The article begins with a brief introduction to…
Descriptors: Music Education, Teaching Methods, Educational Games, Educational Technology
Delgado, M.; Fajardo, W.; Molina-Solana, M. – International Association for Development of the Information Society, 2013
In the last decades there have been several attempts to use computers in Music Education. New pedagogical trends encourage incorporating technology tools in the process of learning music. Between them, those systems based on Artificial Intelligence are the most promising ones, as they can derive new information from the inputs and visualize them…
Descriptors: Electronic Learning, Computer Software, Music Education, Music Activities
Petty, Colleen; Henry, Michele L. – Texas Music Education Research, 2014
The ultimate goal for many choral directors is to develop independent musicians within the ensemble. The ability to sing a series of pitches and rhythms at first sight is widely understood to be a fundamental building block of independent musicianship. Yet sight-reading is not simply a holistic skill. There are separate components of…
Descriptors: Singing, Music Education, Acoustics, Music Reading
Overbaugh, Richard C. – 1993
A definition of computer literacy is developed that is broad enough to apply to educators in general, but which leaves room for specificity for particular situations and content areas. The following general domains that comprise computer literacy for all educators are addressed: (1) general computer operations; (2) software, including computer…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction, Computer Software
Daniel, Thomas – 1992
This paper studies statistical procedures used in the "Journal of Research in Music Education" (JRME) over a 5-year period (1987 through 1991). The results are compared with those of L. D. Goodwin and W. L. Goodwin (1985) concerning the "American Educational Research Journal" for the same period. In all, 78 quantitative and 31…
Descriptors: Computation, Computer Software, Educational Research, Educational Trends