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Jia, Qinjin; Young, Mitchell; Xiao, Yunkai; Cui, Jialin; Liu, Chengyuan; Rashid, Parvez; Gehringer, Edward – International Educational Data Mining Society, 2022
Providing timely feedback is crucial in promoting academic achievement and student success. However, for multifarious reasons (e.g., limited teaching resources), feedback often arrives too late for learners to act on the feedback and improve learning. Thus, automated feedback systems have emerged to tackle educational tasks in various domains,…
Descriptors: Student Projects, Feedback (Response), Natural Language Processing, Guidelines
Kurelovic, Elena Krelja – International Society for Technology, Education, and Science, 2022
The focus of this paper is on using the Arduino as an educational tool and encouraging equal participation of women in the ICT filed. The purpose is to contribute to the understanding of gender differences in working and learning on Arduino projects. The target population consists of first-year undergraduate students of Informatics where male…
Descriptors: Gender Differences, Learning Processes, Undergraduate Students, Information Science Education
Sunil Dehipawala; Kelvin Yao; Todd Holden; Tak Cheung – International Society for Technology, Education, and Science, 2024
The damped harmonic oscillator physics problem is a standard oscillation problem in calculus physics for pre-engineering students in a community college. The use of alternative linear algebra eigenvalue stability method is consistent with the upper engineering courses using control theory. The external force and friction damping would become the…
Descriptors: Physics, Science Instruction, Teaching Methods, Web Sites
Schulze-Buxloh, Lina; Grob, Rolf; Ulbrich, Michelle – International Society for Technology, Education, and Science, 2021
The worldwide Corona pandemic has severely restricted student projects in the higher semesters of engineering courses. In order not to delay the graduation, a new concept had to be developed for projects under lockdown conditions. Therefore, unused rooms at the university should be digitally recorded in order to develop a new usage concept as…
Descriptors: Computer Simulation, Distance Education, Educational Technology, Models
Ahmad, Muhammad Ovais; Liukkunen, Kari – International Association for Development of the Information Society, 2019
Providing opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in…
Descriptors: Computer Software, Experiential Learning, Cooperative Learning, Computer Science Education
Kovalkov, Anastasia; Paassen, Benjamin; Segal, Avi; Gal, Kobi; Pinkwart, Niels – International Educational Data Mining Society, 2021
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to define and measure. In this paper, we make the journey from defining a formal creativity and applying the measure in a practical domain. The measure relies on core theoretical concepts in creativity theory, namely fluency, flexibility, and…
Descriptors: Creativity, Theory Practice Relationship, Evaluators, Specialists
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
Hodgson, Paula; Corolla, Kristof; Ho, Wai Yee Angel – International Association for Development of the Information Society, 2018
Instilling a creative mind is the foundation to prepare future architecture students. University educators can adopt an iterative approach in which students go through cycles of learning. This paper reports student experiences on a three-cycle team project in an architecture course that was part of a master program. This consisted of the group…
Descriptors: Cooperative Learning, Creativity, Architectural Education, Reflection
Gusev, Dmitri A.; Swanson, Dewey A. – Association Supporting Computer Users in Education, 2017
Facing the need to introduce new approaches to teaching the art of programming to undergraduate Computer and Information Technology (CIT) students as part of the transition of the former Purdue College of Technology to the novel concept and status of Purdue Polytechnic, we came up with the idea of offering a pilot 300-level course entitled…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Study, Programming
Reima Saado Al-Jarf – Online Submission, 2021
This study reports 15 types of activities that EFL, linguistics and translation instructors at a sample of Saudi universities used in distance learning during the COVID-19 pandemic. Examples include searching for linguistic and translation key terms and concepts, problem-solving questions, online debates, summarizing a research paper, attending a…
Descriptors: Translation, English (Second Language), Second Language Learning, Second Language Instruction
Federley, Maija; Sorsa, Timo; Paavilainen, Janne; Boissonnier, Kimo; Seisto, Anu – International Association for Development of the Information Society, 2014
This position paper presents the first results of an on-going project, in which we explore rapid prototyping method to efficiently produce digital learning solutions that are commercially viable. In this first phase, rapid game prototyping and an iterative approach was tested as a quick and efficient way to create learning games and to evaluate…
Descriptors: Models, Telecommunications, Educational Games, Simulated Environment
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
Kim, Jihie; Shaw, Erin; Xu, Hao; Adarsh, G. V. – International Educational Data Mining Society, 2012
In this paper we examine the collaborative performance of undergraduate engineering students who used shared project documents (Wikis, Google documents) and a software version control system (SVN) to support project collaboration. We present an initial implementation of TeamAnalytics, an instructional tool that facilitates the analyses of the…
Descriptors: Undergraduate Students, Engineering Education, Teamwork, Group Activities
Kröber, Cindy; Münster, Sander – International Association for Development of the Information Society, 2014
This project seminar aims at creating and evaluating a manual for interdisciplinary projects as part of a learning process. Working together, pedagogies and students from different disciplines assess tools and recommendations for successful collaborations while developing an app for the cathedral in Freiberg. As part of the project the students…
Descriptors: Interdisciplinary Approach, Seminars, Learning Processes, Cooperative Learning
Brine, John; Kaneko, Emiko; Heo, Younghyon; Vazhenin, Alexander; Bateson, Gordon – Research-publishing.net, 2015
In 2014, the University of Aizu was accepted for participation in Japan's national TOP Global University (TGU) initiative. In this paper, we describe our use of video interviewing to prepare Japanese students for our Global Experience Gateway study abroad TGU project. Our university specializes in computer science education at undergraduate and…
Descriptors: Video Technology, Interviews, English (Second Language), Second Language Learning
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