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Chang, Chiung-sui; Huang, Ya-Ping – International Association for Development of the Information Society, 2013
To ensure the quality of digital simulation game, we utilized the usability evaluation heuristic in the design and development processes of e-café operational management game-based learning material for students. The application of usability evaluations during this study is described. Additionally, participant selection, data collection and…
Descriptors: Usability, Computer Simulation, Computer Games, Heuristics
Paez, Linda B.; Bezerra da Silva-Fh., Jose; Marchionini, Gary – Proceedings of the ASIS Annual Meeting, 1996
Questionnaires, observation, and taped interviews of 36 graduate students were used to compare and evaluate the use of a continuous zooming graphical interface and a typical jump-based hypertext interface, with a focus on minimizing user disorientation when reading documents. Learning time, performance and user satisfaction were evaluated. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer Software Evaluation, Evaluation Criteria
Gibbs, William J.; Rattanapian, Vichuda – 1993
To assist instructors with software development efforts, the Behavioral Learning Center at Pennsylvania State University's Smeal College of Business implemented a method to pilot test instructional software. The developed method was required to collect multichanneled information and was not limited to students' verbal responses to questions.…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation, Cultural Differences
Kuzmich, Carl J.; And Others – 1993
The development of a HyperCard application program, "Connecting to Your MARS Account," is described. The program was intended to assist users of the biomedical computer system at the University of Pittsburgh (Pennsylvania), the Medical ARchival System (MARS), to connect to their computer accounts. Criteria from instructional, graphical,…
Descriptors: Accounting, Computer Assisted Instruction, Computer Graphics, Computer Software Development
Holmes, Glen A. – 1997
Effective classroom simulations can provide opportunities for end-users to analyze human teaching and learning behaviors and can also help prepare teachers for real-world experiences. This paper proposes a simulation project based on an aggregation of ideas associated with knowledge-based simulations, behavior observations, visualization, and the…
Descriptors: Classroom Observation Techniques, Computer Simulation, Computer Software Evaluation, Computer System Design
Schnackenberg, Heidi L. – 1997
Learning English Electronically (LEE), a computer software package designed for adult English as a Second Language (ESL) students enrolled in intermediate level community college ESL classes, was evaluated at Glendale Community College in Glendale, Arizona to assess student and teacher attitudes toward the program. LEE consists of 43 lessons…
Descriptors: Adult Education, Community Colleges, Computer Assisted Instruction, Computer Software Evaluation