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McCarthy, Kathryn S.; Magliano, Joseph P.; Snyder, Jacob O.; Kenney, Elizabeth A.; Newton, Natalie N.; Perret, Cecile A.; Knezevic, Melanie; Allen, Laura K.; McNamara, Danielle S. – Grantee Submission, 2021
The objective in the current paper is to examine the processes of how our research team negotiated meaning using an iterative design approach as we established, developed, and refined a rubric to capture comprehension processes and strategies evident in students' verbal protocols. The overarching project comprises multiple data sets, multiple…
Descriptors: Scoring Rubrics, Interrater Reliability, Design, Learning Processes
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York, Toni; Greenstein, Steven; Akuom, Denish – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Covariational reasoning and the creation and interpretation of graphs of covariational situations are important skills in math and science. Unfortunately, research shows that students often struggle to make meaningful connections between graphs and the covariational situations they represent. Educational activities designed to help students…
Descriptors: Mathematics Instruction, Graphs, Thinking Skills, Difficulty Level
Gaunt, Lorraine – Mathematics Education Research Group of Australasia, 2022
Design Research (DR) has been used to develop means of supporting mathematical learning for typically-developing students. This study investigated the use of DR to develop context specific tools to support adults with intellectual disabilities (ID) to improve their numeracy capabilities and engagement in daily tasks. Using observation and…
Descriptors: Teaching Methods, Numeracy, Adult Education, Intellectual Disability
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Girgin, Derya – International Journal of Curriculum and Instruction, 2021
In the 21st century individuals are expected to use their knowledge to find user-centric solutions in a variety of circumstances, places and times. Design thinking is a human-centric process application compatible with 21st century skills such as innovation, creativity, problem solving, critical thinking, communication, and cooperation. Design…
Descriptors: Sustainability, Design, Thinking Skills, 21st Century Skills
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Nur Fajriah Muchlis; Punaji Setyosari; Dedi Kuswandi; Saida Ulfa; Henry Praherdhiono – International Society for Technology, Education, and Science, 2023
In recent years, the Computer Science and Information Technology programs have experienced growth and achieved immense popularity, increasing the demand for graduates who will become skilled workers. The educational outcomes-based curriculum (OBE) targets that learning must pay attention to one of the Key Performance Indicators (IKU) achievements:…
Descriptors: College Students, Design, Innovation, Thinking Skills
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Strakhovich, Elvira – International Association for Development of the Information Society, 2018
The paper discusses a case of applying the design thinking method in studying one of the key areas of project management--the project requirements gathering. This case is about the study of IT project management on a bachelor program of a business school. The students without special technical background shall understand what characterize the…
Descriptors: Thinking Skills, Design, Information Technology, Management Development
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Beirne, Elaine; Mhichíl, Mairéad Nic Giolla; Cleircín, Gearóid Ó – Research-publishing.net, 2017
Many of the major Massive Open Online Course (MOOC) platforms support learning approaches which can be roughly categorised as transmission-based and asynchronous (Morris & Lambe, 2014), with limited forms of interactive elements. Language learning is viewed within this study as an active process which includes knowledge, skills, and cultural…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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Rands, Melissa L.; Gansemer-Topf, Ann M. – AERA Online Paper Repository, 2018
Background: Studio-based courses - the primary approach in design education--have been viewed as effective environments for learning. However, few studies have utilized an ecological lens to explore how the studio environment creates opportunities for social interaction through immersive studies of studio learning. Purpose: We engaged in an…
Descriptors: Case Studies, Ethnography, Studio Art, Design
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Min, Wookhee; Wiggins, Joseph B.; Pezzullo, Lydia G.; Vail, Alexandria K.; Boyer, Kristy Elizabeth; Mott, Bradford W.; Frankosky, Megan H.; Wiebe, Eric N.; Lester, James C. – International Educational Data Mining Society, 2016
Recent years have seen a growing interest in intelligent game-based learning environments featuring virtual agents. A key challenge posed by incorporating virtual agents in game-based learning environments is dynamically determining the dialogue moves they should make in order to best support students' problem solving. This paper presents a…
Descriptors: Prediction, Models, Intelligent Tutoring Systems, Computer Simulation
Reynolds, Sally; Camilleri, Anthony Fisher – Online Submission, 2010
The 5 year KP-Lab project funded under the FP6 of the European Commission's Programme for Research and Technological Development is about developing theories, tools, practical models, and research methods that deliberately advance the ways in which knowledge is created and which help to transform knowledge practices in education and in the…
Descriptors: Scientific Research, Computer Mediated Communication, Information Technology, Teaching Methods
Winn, William D.; Holliday, William G. – 1981
The purpose of the eight studies reported in this paper was two-fold: to identify some of the relationships that exist between the unique properties of diagrams and various aspects of cognitive processes and learning, and, subsequently, to derive principles from these relationships that would direct the design and use of diagrams in the classroom.…
Descriptors: Advance Organizers, Cognitive Processes, Cues, Design
McWhinnie, Louise – 1999
This paper is the work of an international student studying within the School of Art Education at the University of New South Wales, Sydney (Australia), who has undertaken doctoral research on the teaching and learning experiences of international Asian graphic design students within the setting of an overseas university. It identifies the nature…
Descriptors: Art Education, Classroom Techniques, Cultural Context, Design