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Showing 1 to 15 of 32 results Save | Export
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Martin, Sergio; Boticki, Ivica; Jacobs, George; Castro, Manuel; Peire, Juan – Online Submission, 2010
This work is intended to describe a framework aimed to address the challenges in the development of mobile Collaborative Learning applications. Firstly, the paper offers an overview of some of the main principles of Collaborative Learning that will be the basis of the framework, which is based on three main pillars: collaboration and communication…
Descriptors: Handheld Devices, Cooperative Learning, Educational Principles, Computer System Design
Garcia Laborda, Jesus; Magal-Royo, Teresa; Lopez, Jose Luis Gimenez – Online Submission, 2011
As the use of mobile learning educational applications has become more common anywhere in the world, new concerns have appeared in the classroom, human interaction in software engineering and ergonomics. new tests of foreign languages for a number of purposes have become more and more common recently. However, studies interrelating language tests…
Descriptors: Foreign Countries, Electronic Learning, Language Tests, Computer Software
Khlaisang, Jintavee – Online Submission, 2010
The purpose of this study was to investigate proper website and courseware for e-learning in higher education. Methods used in this study included the data collection, the analysis surveys, the experts' in-depth interview, and the experts' focus group. Results indicated that there were 16 components for website, as well as 16 components for…
Descriptors: Foreign Countries, Higher Education, Program Effectiveness, Design Requirements
Barker, Philip; Giller, Susan – Aspects of Educational and Training Technology Series, 1992
Classifies types of electronic books: archival, informational, instructional, and interrogational; evaluates five commercially, available examples and two in-house examples; and describes software tools for creating and delivering electronic books. Identifies crucial design considerations: interactive end-user interfaces; use of hypermedia;…
Descriptors: Books, Computer Software Development, Computer Software Evaluation, Design Requirements
Carlson, Patricia A. – 1998
This paper reflects on the author's participation in two government-sponsored educational software development projects that used a holistic design paradigm in which classroom formative assessment and teacher input played a critical role in the development process. The two project were: R-WISE (Reading and Writing in a Supportive Environment)--a…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation, Courseware
Thibeault, Nancy E. – 1997
This paper evaluates four tools for creating World Wide Web pages that interface with Microsoft Access databases: DB Gateway, Internet Database Assistant (IDBA), Microsoft Internet Database Connector (IDC), and Cold Fusion. The system requirements and features of each tool are discussed. A sample application, "The Virtual Help Desk"…
Descriptors: Computer Software Evaluation, Computer System Design, Databases, Design Requirements
Hooper, Kristina – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This summary of issues addressed at the conference identifies 10 important themes: (1) the nature of interactivity, and whether linear presentations are obsolete; (2) what can be done with all the imagery made possible with videodisks and the sounds enabled by compact disks, and whether any of this is really new; (3) whether emotional…
Descriptors: Cognitive Processes, Computer Software, Computer System Design, Design Requirements
Harrell, Thomas H. – 1987
This discussion of the design of computerized psychological assessment or testing instruments stresses the importance of the well-designed computer-user interface. The principles underlying the three main functional elements of computer-user dialogue--data entry, data display, and sequential control--are discussed, and basic guidelines derived…
Descriptors: Computer Software, Data Processing, Design Requirements, Human Factors Engineering
Yeaman, Andrew R. J. – 1985
Recent improvements in the human factors elements incorporated in the design of personal computer interfaces are illustrated by detailed analyses of two microcomputers and their word processors (Osborne 1/WordStar and Apple's Macintosh/MacWrite). The vital steps in operation are described through analyses of the behavioral requirements involved in…
Descriptors: Comparative Analysis, Computer Software, Design Requirements, Human Factors Engineering
Kurland, D. Midian – 1983
An overview of the research and design process that led to the creation of the Bank Street word processing program for children is reported. The decision to create a word processor for the classroom was based on the findings that commercially available programs took too long to learn, required the memorization of too many commands or rules, had…
Descriptors: Computer Software, Design Requirements, Educational Research, Elementary Education
Cates, Ward Mitchell – 1996
The graphical user interface (GUI) has become something of a standard for instructional programs in recent years. One type of GUI is the metaphorical type. For example, the Macintosh GUI is based on the "desktop" metaphor where objects one manipulates within the GUI are implied to be objects one might find in a real office's desktop.…
Descriptors: Classification, Computer Graphics, Computer Interfaces, Computer Software Development
Rathbun, Gail A.; And Others – 1997
Confronting recent design challenges, instructional designers have latched onto adaptive procedural techniques from outside the Instructional Systems Design (ISD) field. This discussion of rapid prototyping (RP) examines the perspectives of: (1) the prototype as the designer"s cognitive tool; (2) the designer as co-inquirer; and (3) the…
Descriptors: Computer Software Development, Concept Formation, Design Requirements, Designers
Yeaman, Andrew R. J. – 1985
In an increasingly technological society, there is a social need for designing communication technology around the perceptual abilities and cognitive strategies of people. A growing demand for information has created additional pressure on emerging communication technologies to provide electronic alternatives to the printed page. Design depends…
Descriptors: Cognitive Processes, Computer Graphics, Computer Software, Design Requirements
Howell, Richard – 1988
This discussion of how technology can and should be incorporated into the design of instructional systems for the use of disabled learners emphasizes the importance of the instructional designer being aware of the characteristics of the target population, including the psychomotor, cognitive, and affective factors involved. A "user-oriented…
Descriptors: Accessibility (for Disabled), Assistive Devices (for Disabled), Computer Software, Design Requirements
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