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York, Toni; Greenstein, Steven; Akuom, Denish – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Covariational reasoning and the creation and interpretation of graphs of covariational situations are important skills in math and science. Unfortunately, research shows that students often struggle to make meaningful connections between graphs and the covariational situations they represent. Educational activities designed to help students…
Descriptors: Mathematics Instruction, Graphs, Thinking Skills, Difficulty Level
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Jarry-Shore, Michael; Anantharajan, Madhuvanti – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
In solving mathematics problems in collaboration, students encounter a range of mathematical and social struggles. As teachers cannot possibly respond to every such struggle, they may need to respond to those with which students require most support. Yet, little is known about students' success in overcoming the various types of struggle they…
Descriptors: Mathematics Instruction, Cooperative Learning, Problem Solving, Barriers
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Ragazou, Vasiliki; Karasavvidis, Ilias – International Association for Development of the Information Society, 2021
Video tutorials substantially support demonstration-based training where the main goal is to enhance procedural knowledge by observing various understandable examples of performing a task. Although video tutorials are broadly popular nowadays, little attention is given to the design features of an instructional tutorial. The aim of this study is…
Descriptors: Instructional Design, Video Technology, Educational Technology, Cues
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Aljarrah, Ayman; Towers, Jo – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
In this article we show how students' productive struggle on a mathematical task can lead to collective mathematical creativity. We use observable (co)actions and interactions from a video record that features three Grade 6 students in a problem-solving session to document the emergence of collective creativity leading to a solution. We discuss…
Descriptors: Mathematics Instruction, Creativity, Task Analysis, Video Technology
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Mirzaei, Maryam Sadat; Meshgi, Kourosh – Research-publishing.net, 2020
This paper investigates the effect of sentence complexity, specifically lexical and syntactic surprisal, on L2 listening difficulty. Psycholinguistic studies revealed that surprisal cases correlate with textual comprehension difficulty. Based on surprisal theory, these cases are less probable or expected, considering the precedent context, thus…
Descriptors: Second Language Learning, Second Language Instruction, Difficulty Level, Listening Skills
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Matlen, Bryan J.; Richland, Lindsey E.; Klostermann, Ellen C.; Lyons, Emily – Grantee Submission, 2018
Mathematical problem solving typically involves manipulating visual symbols (e.g., equations), and prior research suggests that those symbols serve as diagrammatic representations (e.g., Landy & Goldstone, 2010). The present work examines the ways that instructional design of student engagement with these diagrammatic representations may…
Descriptors: Visual Aids, Mathematics Instruction, Instructional Effectiveness, Incidence
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Webb, Jared; Wilson, P. Holt; Martin, Megan; Duggan, Arren – North American Chapter of the International Group for the Psychology of Mathematics Education, 2015
In this paper, we describe teachers' learning of an instructional practice related to launching a cognitively demanding task. Using a multi-case study design, we analyze eight teachers' participation in a rehearsal of the instructional practice in professional development and the ways these teachers enacted this practice in their classroom…
Descriptors: Teaching Methods, Mathematics Instruction, Faculty Development, Case Studies
Lim, Jeff – International Association for Development of the Information Society, 2013
"A ubiquitous English vocabulary learning system: evidence of active/passive attitudes vs. usefulness/ease-of-use" introduces and develops "Ubiquitous English Vocabulary Learning" (UEFL) system. It introduces to the memorization using the video clips. According to their paper the video clip gives a better chance for students to…
Descriptors: English (Second Language), Vocabulary, Difficulty Level, Usability
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Karsenti, Thierry; Bugmann, Julien – International Association for Development of the Information Society, 2017
The goal of this study was to explore the educational potential of Minecraft. This project was conducted with 118 elementary-school students from Canada during the 2016-2017 school year. To explore the educational potential of Minecraft on the students, we designed a "Minecraft challenge" for students. 10 game levels of ascending…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Foreign Countries