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Laleuf, Jean R.; Spalter, Anne Morgan – 2001
An important category of SMET digital library content will be highly interactive, explorable microworlds for teaching science, mathematics, and engineering concepts. Such environments have proved to be extraordinarily time-consuming and difficult to produce, while threatening the goals of widespread creation and use. One proposed solution for…
Descriptors: Computer Graphics, Computer Software Development, Educational Environment, Educational Technology
Xiao, Xiaoquan; Jones, Marshall G. – 1995
Computer animation can be effectively incorporated into computer based instruction programs for English as a Foreign Language (EFL) learning environments. Computer animation is defined as computer-generated animated graphics that function as visual aids to instruction. The applications of instructional graphics fall into two categories: (1)…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Software Development
ChanLin, Lih-Juan; Reeves, Thomas C. – 1994
Research that has been conducted relating to the use of graphics and how various design variables interact with graphics in influencing the process of learning within individuals is explored. Research directions and approaches that may provide enhanced guidelines for integrating graphics into future interactive learning environments are described.…
Descriptors: Cognitive Processes, Computer Graphics, Computer Software Evaluation, Design
Barbieri, Kathy; Mehringer, Susan – 1997
The Virtual Workshop is a World Wide Web-based set of modules on high performance computing developed at the Cornell Theory Center (CTC) (New York). This approach reaches a large audience, leverages staff effort, and poses challenges for developing interesting presentation techniques. This paper describes the following techniques with their…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Interfaces, Computer Oriented Programs
Black, John B.; And Others – 1994
Teachers College of Columbia University (New York) and the Dalton School, an independent school in New York City, have collaborated on the Dalton Technology Project and its "Archaeotype" program which presents students with a graphic simulation of an archeological site. Students simulate digging up the artifacts, use reference sources to…
Descriptors: Archaeology, Comparative Analysis, Computer Assisted Instruction, Computer Graphics