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Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies
Allison S. Liu; Kirk Vanacore; Erin Ottmar – Grantee Submission, 2022
Feedback in educational technologies can teach and engage students in math, but questions remain on how to present failure feedback that supports positive learning behaviors. We explore how error- and reward-based feedback influenced students' choices to replay completed problems in "From Here to There!," a math game-based educational…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Failure
Ebru Mazlum Güven – Online Submission, 2024
Teachers' technological experiences are constrained by limitations in reflective decision-making and theoretical frameworks. Challenges with the technological pedagogical content knowledge framework (TPACK) are often associated with deficits in self-regulation. To effectively develop TPACK, it is recommended that educators focus on enhancing…
Descriptors: Science Teachers, Teacher Attitudes, Technological Literacy, Pedagogical Content Knowledge
Daniel Ortiz; Tania Azucena Chicalote Jiménez – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
A digital wall is a tool for students to structure and register their online work on mathematical problem-solving activities that involve the coordinated use of digital technologies. How could students use such digital wall to understand mathematical concepts and to develop problem-solving competencies? The aim of this study is to analyze and…
Descriptors: Problem Solving, Metacognition, Mathematics Instruction, Mathematical Concepts
Sahin, Muhittin; Keskin, Sinan; Yurdugül, Halil – International Association for Development of the Information Society, 2018
An important advantage of e-learning environments is the numerical observation of the learning behaviors of students. The use of e-learning environments by students creates a learner data. From these learner data, the navigation patterns obtained by using educational data mining have a very important place in learning and teaching design. Studies…
Descriptors: Electronic Learning, Learning Readiness, Navigation (Information Systems), Interaction
Judith Uchidiuno; Evelyn Yarzebinski; Emily Keebler; Kenneth Koedinger; Amy Ogan – Grantee Submission, 2019
Tablet-based educational technologies provide a supplement to traditional classroom-based early literacy education, especially in regions with limited schooling resources. Prior work has probed how children generally interact with and learn from these technologies, however, there is limited research on student engagement with applications that…
Descriptors: Foreign Countries, Emergent Literacy, Educational Technology, Technology Uses in Education
Nisiforou, Efi; Parmaxi, Antigoni – Research-publishing.net, 2016
Language researchers have identified a number of elements related to language performance. One of these factors is individual attributes of the language learners or their cognitive ability. In the fall semester 2015, 18 undergraduates of Greek for academic purposes language course of a public university in Cyprus participated in the study. This…
Descriptors: Language Skills, Cognitive Ability, Undergraduate Students, Greek
Lee, Ji Eun; Recker, Mimi M. – AERA Online Paper Repository, 2017
We describe the application of the Evidence-Centered Design (ECD) framework to measure the self-regulated learning (SRL) strategies of students' enrolled in an online mathematics course by using their trace logs captured by a Learning Management System (LMS). We found that the ECD framework was helpful in building evidentiary arguments for…
Descriptors: Learning Strategies, Integrated Learning Systems, Educational Technology, Technology Uses in Education
Erica L. Snow; Danielle S. McNamara; Matthew E. Jacovina; Laura K. Allen; Amy M. Johnson; Cecile A. Perret – Grantee Submission, 2014
Metacognitive awareness has been shown to be a critical skill for academic success. However, students often struggle to regulate this ability during learning tasks. The current study investigates how features designed to promote metacognitive awareness can be built into the game-based intelligent tutoring system (ITS) iSTART-2. College students…
Descriptors: Educational Technology, Intelligent Tutoring Systems, Game Based Learning, College Students
Yazlik, Derya Ozlem; Erdogan, Ahmet – Online Submission, 2015
The aim of this study is to assess learner views with regard to ProbSol learning environment prepared according to problem solving steps for the teaching of "applications related to equations and inequalities". In line with this aim, the study was carried out with 15 volunteered 9th graders who are taught with ProbSol. The study is a…
Descriptors: Foreign Countries, Problem Solving, Student Attitudes, Secondary School Students
Freihofner, Ulla; Smala, Simone; Campbell, Chris – International Association for Development of the Information Society, 2016
The increase in the use of educational technologies in Australian high schools has sparked this investigation into how Year 9 (13 to 14 years of age) students experience and negotiate a new technology enhanced learning environment in a bilingual classroom setting. The paper is about examining the students' language practices in German and English…
Descriptors: Foreign Countries, Grade 9, High School Students, Educational Technology
Hauk, Shandy; Matlen, Bryan J. – Grantee Submission, 2017
This is an extended conference proceedings report [Long Paper] based on a shorter contributed report at the same conference. A variety of computerized learning platforms exist. In mathematics, most include sets of problems to complete. Feedback to users ranges from a single word like "Correct!" to offers of hints and partially- to…
Descriptors: Educational Technology, Technology Uses in Education, Community Colleges, College Mathematics
Brown, Jill P. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
This paper reports an instrumental case study of the strategies employed by Year 11 students engaged in solving a functions population task. The task was implemented as part of a study of students studying functions in a Technology-Rich Teaching and Learning Environment (TRTLE). Student strategies related to the perception and enactment of…
Descriptors: Secondary School Students, Grade 11, Secondary School Mathematics, Technology Uses in Education
Herbst, Nadia; Mashile, Elias Oupa – International Association for Development of the Information Society, 2014
This paper reports on the introduction and use of e-learning technologies to help students study a school subject. The research intervention is located within a relatively resourced school in South Africa with students largely coming from one racial group. The choice of the school enabled the researchers to focus on investigating the effects of…
Descriptors: Electronic Learning, Educational Technology, Intervention, Educational Practices
Rowe, Elizabeth; Baker, Ryan S.; Asbell-Clarke, Jodi – International Educational Data Mining Society, 2015
Educational games have the potential to be innovative forms of learning assessment, by allowing us to not just study their knowledge but the process that takes students to that knowledge. This paper examines the mediating role of players' moves in digital games on changes in their pre-post classroom measures of implicit science learning. We…
Descriptors: Educational Games, Science Instruction, Video Games, Coding