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Choppin, Jeffrey; Amador, Julie; Carson, Cynthia; Callard, Cynthia – North American Chapter of the International Group for the Psychology of Mathematics Education, 2018
In this paper we discuss our development and use of a conjecture map for a large research project on the design and implementation of an online professional development model. Following Sandoval's (2014) model, we built the conjecture map to reflect our high-level conjectures (overarching goals of the project), the embodiment of the learning…
Descriptors: Program Implementation, Online Courses, Educational Technology, Faculty Development
Prabhakar, Sankalp; Zaiane, Osmar R. – International Association for Development of the Information Society, 2017
Massive open online courses (MOOCs) describe platforms where users with completely different backgrounds subscribe to various courses on offer. MOOC forums and discussion boards offer learners a medium to communicate with each other and maximize their learning outcomes. However, oftentimes learners are hesitant to approach each other for different…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Mehran, Parisa; Alizadeh, Mehrasa; Koguchi, Ichiro; Takemura, Haruo – Research-publishing.net, 2017
This paper outlines the iterative stages involved in designing and developing a blended course of English for General Academic Purposes (EGAP) at Osaka University. First, the basic Successive Approximation Model (SAM 1) is introduced as the guiding instructional design model upon which the course was created. Afterward, the stages of design and…
Descriptors: Best Practices, English (Second Language), Second Language Instruction, English for Academic Purposes
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
Fulkerth, Robert – International Association for Development of the Information Society, 2014
A comprehensive adjunct faculty training program is described, whose aim is to improve student perceptions of courses and programs in a private, not-for-profit MBA and Law degree granting university in San Francisco, The program is somewhat novel in that it uses (a) student input from open-ended responses on course evaluations to determine faculty…
Descriptors: Course Evaluation, Student Evaluation of Teacher Performance, Feedback (Response), Faculty Development
Cochrane, Thomas – Research in Learning Technology, 2012
Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning projects succeed! This article critiques three of the researcher's mlearning projects that can be classed as "failures" and compares them to successful…
Descriptors: Longitudinal Studies, Action Research, Participatory Research, Program Design
Rosengarten, Ellen; Fletcher, Dona – 1994
The Center for Applied Social Issues (CASI), at Ohio's Sinclair Community College, is an interactive environment for sociology students, providing hands-on, course-integrated opportunities for learning sociological principles. Opened in fall 1992, CASI consists of computer applications, audio-visual aids, and table-top activities that extend…
Descriptors: Audiovisual Centers, Community Colleges, Computer Assisted Instruction, Educational Objectives
Jacobsen, D. Michele; Mueller, John H. – 1998
This paper discusses the design and outcomes of an undergraduate education course that used current communication technology. A collaborative, electronic community was developed by pre-service teachers studying educational technology in order to publish, exchange and consider emerging ideas about the use of computers for teaching and learning. In…
Descriptors: Computer Literacy, Course Objectives, Curriculum Development, Educational Technology
Alexander, Edith E.; Jeffries, Dianne – 1997
An initiative was undertaken to introduce technology-enabled and distance learning to the Defense Information School (DINFOS), Ft. Meade, Maryland. The effort to introduce instructional technology reflected the need to find a creative solution to Armed Forces requests for increased student quotas, reduced pool of military instructors, and an…
Descriptors: Adult Education, Distance Education, Educational Technology, Military Training
Stalker, Sandy; Whitney, Terri – 1994
In 1992, North Shore Community College received a grant to develop a multimedia program for literature instruction based on Homer's "Odyssey." Rather than providing the text of the work, the program, "Journey Home," provides access to a wide array of related materials related to the "Odyssey," including 150 excerpts…
Descriptors: Classical Literature, Community Colleges, Computer Software, Educational Technology
Hsu, T.; And Others – 1975
An on-line information system was designed and implemented in an elementary school using a time-sharing DEC-15 computer system to facilitate the management of individualized instruction. The system stores students' background information, test data, and instructional tasks. Teachers and researchers were able to retrieve desired data using either…
Descriptors: Computer Science, Databases, Educational Technology, Elementary Education
King, Bruce – 1992
This paper describes the Australian Open Learning Initiative (OLI), a program to facilitate access to postsecondary education. The program will provide off-campus or distance education courses for which there is evident high demand. Program features include an independent brokering agency, coordination by a university or group of universities,…
Descriptors: Access to Education, Agency Cooperation, Distance Education, Educational Technology
Tulloch, Jacquelyn – 1996
As enrollments decline, many institutions rush to implement distance education programs, often with only crude or solely administrative guidelines for program development. The following seven principles of good practice can be useful to guide initial program development: (1) programs should have purpose, direction, leadership, and clearly…
Descriptors: Community Colleges, Computer Mediated Communication, Computer Networks, Course Objectives
Walters, Joan T. – 1992
Although today's schools are rapidly acquiring computers and increasingly relying on them for instructional purposes, training of teachers to use computers in the classroom has not kept up with this trend. If teachers are to be held accountable for integrating computers into their instructional repertoire, they deserve systematic exposure to…
Descriptors: Computer Uses in Education, Course Content, Curriculum Design, Curriculum Development
Moni, Karen B. – 2000
This paper describes the activities and outcomes of LATCH-ON (Literacy and Technology-Hands On), a literacy program for young adults with Down Syndrome based at the University of Queensland in Australia. The program's aims are to support literacy as a desirable and valued aspect in the students' quality of life through developing communication in…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Uses in Education, Downs Syndrome
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