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Rosziati Ibrahim; Mizani Mohamad Madon; Zhiang Yue Lee; Piraviendran A/L Rajendran; Jahari Abdul Wahab; Faaizah Shahbodin – International Society for Technology, Education, and Science, 2023
This paper discusses the steps involve in project development for developing the mobile application, namely Blood Bank Application and developing the convertor for software testing. The project development is important for Computer Science students for them to learn the important steps in developing the application and testing the reliability of…
Descriptors: Program Administration, Educational Technology, Computer Software, Testing
Badrinath, Anirudhan; Wang, Frederic; Pardos, Zachary – International Educational Data Mining Society, 2021
Bayesian Knowledge Tracing, a model used for cognitive mastery estimation, has been a hallmark of adaptive learning research and an integral component of deployed intelligent tutoring systems (ITS). In this paper, we provide a brief history of knowledge tracing model research and introduce pyBKT, an accessible and computationally efficient library…
Descriptors: Models, Markov Processes, Mathematics, Intelligent Tutoring Systems
Vassoyan, Jean; Vie, Jill-Jênn – International Educational Data Mining Society, 2023
Adaptive learning is an area of educational technology that consists in delivering personalized learning experiences to address the unique needs of each learner. An important subfield of adaptive learning is learning path personalization: it aims at designing systems that recommend sequences of educational activities to maximize students' learning…
Descriptors: Reinforcement, Networks, Simulation, Educational Technology
Miao, Dezhuang; Dong, Yu; Lu, Xuesong – International Educational Data Mining Society, 2020
In colleges, programming is increasingly becoming a general education course of almost all STEM majors as well as some art majors, resulting in an emerging demand for scalable programming education. To support scalable education, teaching activities such as grading and feedback have to be automated. Recently, online judge systems have been…
Descriptors: Programming, Prediction, Error Patterns, Models
Efremov, Aleksandr; Ghosh, Ahana; Singla, Adish – International Educational Data Mining Society, 2020
Intelligent tutoring systems for programming education can support students by providing personalized feedback when a student is stuck in a coding task. We study the problem of designing a hint policy to provide a next-step hint to students from their current partial solution, e.g., which line of code should be edited next. The state of the art…
Descriptors: Intelligent Tutoring Systems, Feedback (Response), Computer Science Education, Artificial Intelligence
Calder, Nigel; Rhodes, Kate – Mathematics Education Research Group of Australasia, 2021
This paper reports on two teachers' perceptions as part of a project examining the learning that took place when 9 and 10-year-old children used "ScratchMaths" in their programme. The project used design-based methodology, which incorporated video-recorded classroom excerpts, teacher interviews, and teacher analysis and review of their…
Descriptors: Programming, Mathematics Education, Cooperative Learning, Thinking Skills
Cai, Zhiqiang; Hu, Xiangen; Graesser, Arthur C. – Grantee Submission, 2019
Conversational Intelligent Tutoring Systems (ITSs) are expensive to develop. While simple online courseware could be easily authored by teachers, the authoring of conversational ITSs usually involves a team of experts with different expertise, including domain experts, linguists, instruction designers, programmers, artists, computer scientists,…
Descriptors: Programming, Intelligent Tutoring Systems, Courseware, Educational Technology
Emerson, Andrew; Rodríguez, Fernando J.; Mott, Bradford; Smith, Andy; Min, Wookhee; Boyer, Kristy Elizabeth; Smith, Cody; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2019
Recent years have seen a growing interest in block-based programming environments for computer science education. While these environments hold significant potential for novice programmers, they lack the adaptive support necessary to accommodate students exhibiting a wide range of initial capabilities and dispositions toward computing. A promising…
Descriptors: Programming, Computer Science Education, Feedback (Response), Prediction
Su, Chien-Yuan; Hu, Yue; Li, Yu-Hang – International Association for Development of the Information Society, 2019
In recent years, game-based programming tools (GBPTs) such as Code.org, Lightbot, and Cargo-Bot have been developed to help children worldwide better understand programming concepts through an interesting, enjoyable and visualizable programming learning experience. However, in-service teachers' perceptions regarding the use of these game-based…
Descriptors: Game Based Learning, Programming, Teacher Attitudes, Elementary Secondary Education
Leonard, Jacqueline; Djonko-Moore, Cara M.; Ellington, Roni; Santoro, Anthony; Miller, Mikhail – AERA Online Paper Repository, 2020
This paper highlights the year-one (pilot) findings of a three-year project on emerging technologies where students engaged in computer modeling, 3D printing, flight simulation, and drones during summer camps and afterschool programs in rural and urban districts. The pilot was iterative as different interventions were field-tested in specific…
Descriptors: Elementary School Students, Middle School Students, Computation, Thinking Skills
Loukomies, Anni; Juuti, Kalle; Lavonen, Jari; Salmela-Aro, Katariina – Contributions from Science Education Research, 2019
The aim of this research was to examine if a set of three science and technology workshops would promote first-grade pupils' science-related competence beliefs. The first workshop dealt with electric circuits and related handicraft tasks. The second workshop involved programming with Lego Mindstorms robots. The third workshop was related to…
Descriptors: Workshops, Grade 1, Elementary School Students, Elementary School Science
Villamor, Maureen M.; Rodrigo, Mercedes T. – International Educational Data Mining Society, 2017
This paper characterized the extent of collaboration of pairs of novice programmers as they traced and debugged fragments of code using cross-recurrence quantification analysis (CRQA). This was a preliminary analysis that specifically aimed to compare and assess the collaboration of pairs consisting of two individuals who may have different or…
Descriptors: Programming, Eye Movements, Prior Learning, Computer Assisted Instruction
Kumalija, Elhard; Yi, Sun; Fatih, Ymran – International Association for Development of the Information Society, 2018
Dynamic program visualization tools helps to reduce the cognitive load of students in learning programming. However, to authors' understanding there is no dynamic program visualization tool that can be used in a widely available smartphones. In this study, we design a Dynamic visualization engine for java programs that is integrated to java code…
Descriptors: Programming, Visualization, Difficulty Level, Telecommunications
Anwar, Saira – Grantee Submission, 2019
Passive learning environments to teach programming concepts, especially in large lecture classes, hinder students' motivation, performance and may adversely affect their achievement goals. The study presents the use of two instructional strategies, teamwork, and reflective thinking, using educational technologies introduced in a class of 120…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Teamwork
An, Truong-Sinh; Krauss, Christopher; Merceron, Agathe – International Educational Data Mining Society, 2017
The emergence of Massive Open Online Courses (MOOCs) has enabled new research to analyze typical behaviors of learners. In this paper, we investigate whether this research is generalizable to other courses that are backed by a learning management system (LMS) as MOOCs are. Building on methods developed by others, we characterize individual…
Descriptors: Large Group Instruction, Online Courses, Student Behavior, College Students