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Ahmad, Muhammad Ovais; Liukkunen, Kari – International Association for Development of the Information Society, 2019
Providing opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in…
Descriptors: Computer Software, Experiential Learning, Cooperative Learning, Computer Science Education
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
Khan, Arshia – International Association for Development of the Information Society, 2014
Integrated curricula and experiential learning are the main ingredients to the recipe to improve student learning in higher education. In the academic computer science world it is mostly assumed that this experiential learning takes place at a business as an internship experience. The intent of this paper is to schism the traditional understanding…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Saulnier, Bruce M. – 1993
A cooperative work group experiential format is proposed for an introductory college computer course, which views the computer as one of several components of a business information system. The system is applied to a five-step problem solving model, consisting of problem analysis, problem understanding, making decisions, designing the solution,…
Descriptors: Computer Science Education, Cooperative Learning, Decision Making, Experiential Learning
Tappert, Charles C. – 2002
In the academic year 2001-2002, Pace University (New York) Computer Science and Information Systems (CSIS) students developed real-world Web and pervasive computing systems for actual customers. This paper describes the general use of team projects in CSIS at Pace University, the real-world projects from this academic year, the benefits of…
Descriptors: Computer Science Education, Computer System Design, Cooperative Learning, Experiential Learning
Aanstoos, Christopher M. – 1985
In this paper the theory that human thinking proceeds according to the computer model, or symbol manipulation, is reviewed and challenged. The research used as subjects five highly rated tournament chess players who "thought aloud" during a chess game to provide tape recorded protocols of decisions made while playing. These protocols…
Descriptors: Cognitive Processes, Cognitive Style, Computer Science, Computer Simulation