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Mahnaz Moallem; Folashade Agbolade – International Association for Development of the Information Society, 2024
Virtual reality (VR) is a computer-generated three-dimensional environment representing the real or imaginary world with the virtual world through various sensory channels. The multisensory immersion feature of VR (Immersive VR-I-VR) reduces the user's awareness of what is happening in the surroundings. The use of immersive virtual reality…
Descriptors: Computer Simulation, Cultural Awareness, Technology Uses in Education, Culturally Relevant Education
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Peter Gimby; Wesley Ernst; Christopher Cully; Ania Harlick – Papers on Postsecondary Learning and Teaching, 2024
The switch to online learning required a creative solution to allow for the experiential learning outcomes of the program to be satisfied when access to physical spaces and equipment was restricted. This paper describes a collaborative process between technical and support staff as well as research and teaching faculty that led to the creation of…
Descriptors: Online Courses, Experiential Learning, Teacher Collaboration, Educational Technology
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Marshall, Nancy; Martin, Jennifer – Papers on Postsecondary Learning and Teaching, 2019
Leveraging digital technology for practice innovation is a compelling challenge. Limited education and training prevent human service practitioners from incorporating technology into practice. Progress in this area will be achieved when significant changes to pedagogy support technology integration with teaching/learning partnerships in higher…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Graduate Students
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Cano, Junar S. – International Society for Technology, Education, and Science, 2021
The essence of Genetics lies in the understanding of the concepts of Central Dogma of Molecular Biology. Although these ideas are fundamental to the field, they are notoriously difficult to understand and visualize. While simulation-based instructional materials are found to improve the teaching-learning process in science education, little has…
Descriptors: Instructional Materials, Molecular Biology, Science Instruction, Scores
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Starrett, Teresa Martin – AERA Online Paper Repository, 2016
This study examined focused on an experiential learning activity for preservice administration students seeking principal certification. A total of twelve graduate students conducted preconferences, walkthroughs, observations and postconferences through completion of a supervision project. Rather than work with selected teachers, postconferences…
Descriptors: Computer Simulation, Supervision, Skill Development, Teacher Administrator Relationship
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Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2020
The emergence of virtual worlds and simulation games provide ample opportunities for developing cultural competence by offering a visual, contextual, immersive, and interactive experience. Learners can benefit from contextual interactions and develop cultural competencies by fulfilling quests or exploring the environment. However, most of the…
Descriptors: Experiential Learning, Cultural Awareness, Second Language Learning, Second Language Instruction
Feifer, R.; Allender, L. – 1994
Multimedia educational software is often a glitzy version of old technology. Some educational software has become better as developers began to ask, "In what ways can the computer facilitate learning, that were not possible before?" One answer to this question is: provide a simulated environment for the learner to interact with. For multimedia to…
Descriptors: Case Method (Teaching Technique), Computer Simulation, Computer Software, Courseware
Trumbull, Deborah J. – 1984
A microcomputer simulation prepared for use within a masters' degree program in special education was examined with three research concerns in mind: (1) whether teachers would perceive the simulation as a viable simulation of classroom reality; (2) whether teachers using the simulation would interpret simulation descriptions similarly, or, if…
Descriptors: Computer Simulation, Experiential Learning, Higher Education, Program Effectiveness
Gokhale, Anu A. – 1990
The effectiveness of computer simulation versus laboratory procedures in teaching logic circuits was compared. Also investigated was the sequencing of these activities with a reading assignment. Subjects were 96 undergraduates who were tested using different pretests and posttests. An analysis of variance on the data gathered showed that sequence…
Descriptors: Classroom Techniques, Computer Simulation, Electric Circuits, Experiential Learning
Hubal, Robert C.; Helms, Robert F.; Triplett, Suzanne E. – 1997
Leading-edge technologies, integrated with emerging educational methodologies, make the Advanced Learning Environment (ALE) model cost effective and efficient for learning. The ALE integrates virtual reality and other enabling technologies such as natural language processing, animation, video, courseware, sound, projection, CD-ROM, and distance…
Descriptors: Adult Education, Computer Simulation, Experiential Learning, Learning Strategies
Aanstoos, Christopher M. – 1985
In this paper the theory that human thinking proceeds according to the computer model, or symbol manipulation, is reviewed and challenged. The research used as subjects five highly rated tournament chess players who "thought aloud" during a chess game to provide tape recorded protocols of decisions made while playing. These protocols…
Descriptors: Cognitive Processes, Cognitive Style, Computer Science, Computer Simulation
Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning
Nelson, Wayne A.; Wellings, Paula; Palumbo, David; Gupton, Christine – 2001
In a project designed to provide training for entry-level job skills in high tech industries, a combination of narrative and technology was employed to aid learners in developing the necessary soft skills (dependability, responsibility, listening comprehension, collaboration, et cetera) sought by employers. The EnterTech Project brought together a…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Entry Workers
Rogers, Gary; Krichen, Jack – Association of Small Computer Users in Education (ASCUE), 2004
The IT 3050 course at Capella University is an introduction to fundamental computer networking. This course is one of the required courses in the Bachelor of Science in Information Technology program. In order to provide a more enriched learning environment for learners, Capella has significantly modified this class (and others) by infusing it…
Descriptors: Required Courses, Internet, Educational Technology, Computer Software
Dennen, Vanessa Paz; Branch, Robert C. – 1995
Virtual reality is an immersive, interactive medium that manipulates the senses in order provide users with simulated experiences in computer-generated worlds. The visual design of virtual reality is an important issue, but literature has tended to stress the medium's instructional potential rather than setting forth a protocol for designing…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Design Preferences
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