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Khan, Arshia – International Association for Development of the Information Society, 2014
Integrated curricula and experiential learning are the main ingredients to the recipe to improve student learning in higher education. In the academic computer science world it is mostly assumed that this experiential learning takes place at a business as an internship experience. The intent of this paper is to schism the traditional understanding…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Weber, Gerhard; Mollenberg, Antje – 1994
Novices in programming face many problems affecting their learning process and programming success. Learning to program includes using the programming environment, learning a programming language's syntax and semantics, understanding a problem and translating it into an executable plan, developing algorithms and programs, and testing and debugging…
Descriptors: Computer Literacy, Computer Software Development, Debugging (Computers), Experiential Learning
Sauls, Samuel J. – 1995
As with commercial stations, the underlying premise of the college radio station is to serve the community, whether it be the campus community or the community at large, but in unique ways often geared to underserved niches of the population. Much of college radio's charm lies in its unpredictable nature and constant mutations. The stations give…
Descriptors: Audience Awareness, College Students, Colleges, Experiential Learning
Barr, John – 1995
Constructionist learning is characterized by three principles: "learning-by-making,""holistic learning," and a freedom to choose learning styles. This paper describes a project with second grade homeschooling students that tested the feasibility of using HyperCard as a medium for constructionist learning. The "worlds"…
Descriptors: Cognitive Style, Computer Uses in Education, Constructivism (Learning), Elementary Education