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Mustafa Koc; Fatma Okumus – International Society for Technology, Education, and Science, 2024
It is an undeniable fact that technology shapes many areas of people's lives such as education, transportation and entertainment. The concept of the game is an educational and entertaining activity that has taken an important place in individuals' lives since the beginning of human history. With the development and spread of technology,…
Descriptors: High School Students, Student Surveys, Video Games, Addictive Behavior
Mustafa Koc; Rabia Pala – International Society for Technology, Education, and Science, 2024
Smartphones working like a computer are much more than just classic mobile or cell phones used to communicate as they offer all the possibilities of computer and internet technology in our palms. By means of features they have and new applications developed every day, smartphones are used for a wide variety of purposes including but not limited to…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Addictive Behavior
Bulut, Ayse; Tuncay, Nazime – Online Submission, 2020
A good sleep is important for all students and also for dentistry students who have a very intense course schedule. The purpose of this research study is to find relation strength between social media addiction and sleep problem of dentistry students. After delivering a detailed literature review, the authors administer a 37-item online…
Descriptors: Social Media, Addictive Behavior, Sleep, Dental Schools
Hebebci, Mustafa Tevfik; Bertiz, Yasemin; Alan, Selahattin – International Society for Technology, Education, and Science, 2022
Today's digital games attract the attention of many people from various age groups. Some sources suggest that acquaintance with digital games is as low as three years old. When digital games are evaluated from a general perspective, it is seen that the largest user group is individuals in adolescence and youth period. Individuals at this age spend…
Descriptors: Computer Games, Addictive Behavior, Student Attitudes, Physical Health
Koc, Mustafa; Tunc, Rasim – International Society for Technology, Education, and Science, 2021
E-sports games have recently become a popular internet game especially among young people and are played at a professional and amateur level. The effect of replacing traditional games with such digital games on the development of children and young people is hotly discussed among the parents and educators. This study aims to investigate…
Descriptors: Video Games, Competition, Internet, High School Students
Koc, Mustafa; Tanrikulu, Cagri – International Society for Technology, Education, and Science, 2021
Intense Internet use, which disrupts people's daily routine responsibilities and disrupts the quality of life, points to the problem of Internet addiction (IA). This problem is more common among youngsters. Especially university students who move away from family surveillance and have more access to the Internet are in the high risk group.…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Student Attitudes
Erbas, Ülfet; Gümüs, Hüseyin – International Journal of Psychology and Educational Studies, 2020
The purpose of this research was to examine participation in physical activity and social media addiction among university students. A total of 462 university students from 3 different universities voluntarily participated in the study. In the study, the "Motivation Scale for Participation in Physical Activity" and "Facebook…
Descriptors: Physical Activity Level, Social Media, Addictive Behavior, College Students
Ertas, Bulent; Ozer, Ipek; Samur, Yavuz – AERA Online Paper Repository, 2018
Teenagers spend an incredible amount of time on smartphones, especially on social media and online games. The purpose of this study is to investigate the gender differences and relationship between smartphone, game, social networking sites (SNS) addiction and students' grade point average (GPA) scores. High school students from grades 9-12 (N=504)…
Descriptors: Adolescents, Telecommunications, Handheld Devices, High School Students
Simsek, Ali; Elciyar, Kemal; Kizilhan, Taner – International Association for Development of the Information Society, 2017
For a long time the concept of addiction has been considered within the medical context of consuming certain materials excessively. Lately, it has been used to describe by psychologists some behavioral habits that are outside the normal life of the general population, such as gambling which affect a particular group of individuals. After the…
Descriptors: Addictive Behavior, Social Media, High School Students, College Students
Stankovska, Gordana; Angelkovska, Slagana; Grncarovska, Svetlana Pandiloska – Bulgarian Comparative Education Society, 2016
The world is extensively changed by Social Networks Sites (SNSs) on the Internet. A large number of children and adolescents in the world have access to the internet and are exposed to the internet at a very early age. Most of them use the Social Networks Sites with the purpose of exchanging academic activities and developing a social network all…
Descriptors: Social Media, Interpersonal Relationship, College Students, Psychological Patterns
Müezzin, Emre – Turkish Online Journal of Educational Technology - TOJET, 2015
The aim of this study is to investigate high school students' online game addiction with respect to gender. The sample which was selected through the criterion sampling method, consists of 81 female (61.8%) female, and 50 male (38.2%), total 131 high school students. The "Online Game Addiction Scale" which was developed by Kaya and Basol…
Descriptors: Foreign Countries, High School Students, Computer Games, Video Games