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Carlson, Patricia A.; Gonzalez, George – Journal of Educational Multimedia and Hypermedia, 1993
Describes the "Knowledge Board," a comprehensive integrated writing environment for professionals who write complex documents. Program functions, including navigational capabilities, an automated note card file, information sorting, information weaving, a function to organize information logically, and a revision function are examined.…
Descriptors: Artificial Intelligence, Computer Software, Computer System Design, Hypermedia
LaRoe, R. John – 1995
The World Wide Web (WWW) acts as a multimedia Internet, navigable via Web browsers. Web browsers (Mosaic, Netscape, Cello, WinWeb, etc.) read files treated in HyperText Mark-up Language (HTML) and display interactive pages to users. Teachers with computer-mediated classrooms or labs can use HTML and Web browsers to create multimedia presentations…
Descriptors: Computer Networks, Computer Uses in Education, Educational Media, Electronic Text
Bateman, William E.; Harvey, Francis A. – 1998
This paper examines the main issues in hypermedia navigation, proposes research questions, and suggests a methodology for resolving those questions. The paper begins with an overview of navigation and a discussion of design issues in hypermedia databases, including being lost in hyperspace, the use of hypermaps, proper balance between links and…
Descriptors: Database Design, Databases, Design Preferences, Hypermedia
Koneman, Philip A.; Jonassen, David H. – 1994
Hypertext is well-suited for educational applications where open learning and knowledge exploration is desired. In such applications, principles of good hypertext interface design should be employed to avoid navigational problems so as to maximize learning. Interface design, however, may also directly enhance acquisition of a particular knowledge…
Descriptors: Authoring Aids (Programming), Cognitive Structures, Computer Assisted Instruction, Computer Interfaces
Hall, Richard H.; Balestra, Joel; Davis, Miles – 2000
The purpose of this experiment was to assess the effectiveness of a comprehensive model for the analysis of hypermap navigation patterns through a comparison of navigation patterns associated with a traditional linear interface versus a non-linear "hypermap" interface. Twenty-six general psychology university students studied material on bipolar…
Descriptors: Comparative Analysis, Computer Interfaces, Higher Education, Hypermedia
Fulantelli, G.; Corrao, R.; Munna, G. – 1999
This paper reports on the design strategies and technical solutions that the authors have adopted to increase interaction in a World Wide Web-Based Instruction (WBI) system aimed at supporting new didactic approaches to the subjects of urban planning and architecture through the activation of online modules at the university level. Specifically,…
Descriptors: Architecture, Computer System Design, Educational Technology, Higher Education
Kashihara, Akihiro; Sakamoto, Masanao; Hasegawa, Shinobu; Toyoda, Junichi – 2001
The main problem addressed in this paper is how to help learners construct knowledge in exploring hyperspace provided by existing hypermedia/hypertext-based resources on the World Wide Web. Knowledge construction involving reflection needs an awareness of exploration goals, i.e., the reasons why learners have explored Web pages. The authors…
Descriptors: Case Studies, Computer Uses in Education, Higher Education, Hypermedia

Friesen, Peter – Journal of Educational Technology Systems, 1998
Describes "The Brontes: A Hypertext Edition," a project that aims to provide cross-referenced editions, annotations, 19th-century critical accounts, and contextual links to sources for quotations and allusions in the Brontes' novels. Notes limitations of print editions and discusses theoretical concerns, the need for a range of tagging…
Descriptors: Access to Information, English Literature, Hypermedia, Information Retrieval
Kashihara, Akihiro; Satake, Yoshitomo; Toyoda, Junichi – 1998
In the context of exploring educational hypermedia on the World Wide Web, this paper presents a history visualization that helps learners reorganize explored contents to find what Web sites they should visit next. Learning-by-exploration is discussed as it relates to educational hypermedia, including the "Get Lost in Hyperspace" problem,…
Descriptors: Computer Interfaces, Discovery Processes, Foreign Countries, Hypermedia
Lyardet, Fernando; Rossi, Gustavo; Schwabe, Daniel – 1998
This paper shows how to use design patterns for building educational multimedia applications. The first section summarizes design issues related to organizing the information, the organization of the interface, and implementation. Navigating through information is covered in the second section, including problems, motivations, and solutions, and…
Descriptors: Computer Interfaces, Computer Software Development, Computer Uses in Education, Courseware
Wang, Jianjun; Young, Michael F.; Barab, Sasha A.; Guan, Yi – 1999
This study employed a 2x2 (Generative Activities by Navigational Activities) post-test only research design in examining learning while using a hypertext system in a linear, navigational, linear generative, or navigational generative format. Participants were 43 undergraduate students. In the first experiment, participants were assigned to one of…
Descriptors: Cognitive Objectives, Comparative Analysis, Higher Education, Hypermedia
Tudhope, Douglas; Taylor, Carl – Proceedings of the ASIS Annual Meeting, 1996
Describes an integrated approach to similarity coefficients that allows multiple index dimensions to be integrated into a single, flexible navigation tool. Categorizes different types of similarity measures by the kinds of index terms they employ and describes the underlying similarity measures. (Author/AEF)
Descriptors: Computer System Design, Electronic Text, Hypermedia, Indexing
Wallace, Raven; Kupperman, Jeff – 1997
This study addresses some basic questions about students' strategies for seeking and using information from the World Wide Web. The questions pertain to the effects of environment and attitudes on students' use of online resources to find information and the development of a typology of strategies. The focus of the study was on describing student…
Descriptors: Computer Uses in Education, Educational Resources, Elementary Secondary Education, Hypermedia
Rueda, Jose Jesus Garcia; Vacas, Fernando Saez – 2001
This paper describes the Full-Hypermedia Educational Systems Development Model (FHESDM) for designing hypermedia systems that takes advantage (in terms of cognition and learning) of non-linear navigable structures and multimedia. The model is based on constructivist principles, including the subjectivity of the learning process, and assimilation…
Descriptors: Computer Uses in Education, Constructivism (Learning), Educational Technology, Hypermedia
Frick, Theodore; Monson, John A.; Xaver, Richard F.; Kilic, Gulsen; Conley, Aaron T.; Wamey, Beatrice – 1999
There are several approaches a World Wide Web site designer considers in developing a menu structure. One consideration is the content of the menus (what choices are available to the user). Another consideration is the physical layout of the menu structure. The physical layout of a menu may be described as being one of at least three different…
Descriptors: Comparative Analysis, Design Preferences, Higher Education, Hypermedia