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Showing 1 to 15 of 275 results Save | Export
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Joseph Wong; Lindsey E. Richland; Brad Hughes – AERA Online Paper Repository, 2024
Amidst the disruptions caused by COVID-19, maintaining learner engagement in traditional and online courses has become a significant concern. This study explores the use of embedded video questions in an undergraduate Biology course grounded in the Learning Experience Design (LXD) pedagogical paradigm with the objective to reduce cognitive load…
Descriptors: Learning Experience, Cognitive Processes, Student Behavior, Video Technology
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Melati Khoirunnisya – International Society for Technology, Education, and Science, 2023
The research aimed to know the result of validity, practicality, and effectiveness of products from the development of games-based learning media in terms of students' mathematical reasoning in three-dimensional shapes. The type of research and development referred to ADDIE model which included five stages, namely analysis, design, development,…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Teacher Attitudes
Sullivan, Peter; McCormick, Melody – Mathematics Education Research Group of Australasia, 2022
This paper outlines the rationale for, and some elements of, a particular approach to teaching and learning mathematics in the early years. The researchers worked with two school systems to offer both centrally delivered and school-based teacher professional learning, which included the application of illustrative teaching resources. The project…
Descriptors: Mathematics Instruction, Teaching Methods, Elementary School Mathematics, Foreign Countries
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Joseph Wong; Edward Chen; Ella Rose; Bella Lerner; Lindsey Richland; Brad Hughes – Grantee Submission, 2023
This study is part of a series of in situ design-based research investigations within a large public university in California, assessing undergraduate science instruction while distance learning. It has become increasingly important to identify sustainable learning alternatives to support online teaching and learning while integrating educational…
Descriptors: Video Technology, Questioning Techniques, Educational Technology, Teaching Methods
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Ragazou, Vasiliki; Karasavvidis, Ilias – International Association for Development of the Information Society, 2021
Video tutorials substantially support demonstration-based training where the main goal is to enhance procedural knowledge by observing various understandable examples of performing a task. Although video tutorials are broadly popular nowadays, little attention is given to the design features of an instructional tutorial. The aim of this study is…
Descriptors: Instructional Design, Video Technology, Educational Technology, Cues
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Stewart, Patrick A.; Terrell, Elaine; Kareev, Alex M.; Ellison, Blake Tylar; Urteaga, Charini I. – Journal of Political Science Education, 2020
This article considers the development of an ongoing team-based project to incorporate a game into an online American National Government class. We start by suggesting that play, and the games that provide for play to occur, is the most natural way for individuals to learn. Technologies offered by online education provide the opportunity to…
Descriptors: Electronic Learning, United States Government (Course), Educational Games, Integrated Learning Systems
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Ong, Charito G.; Zambas, K Marie D. – International Association for Development of the Information Society, 2021
This study developed a training design for Senior High School students and teachers. The design was composed of four learning packets which were revised and finalized after an on-line try out. The researcher used five stages in the model to undertake the study. Seels and Glasgow's (2018) ADDIE model was modified by the researcher into Needs…
Descriptors: Public Speaking, Anxiety, High School Students, Student Needs
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Pang, Dennis Choon Guan – International Association for Development of the Information Society, 2021
This paper describes how an Immersive Virtual Reality (VR) Classroom in a secondary school in Singapore is used to enhance learning through visualization and deepen understanding of science and increase interest and enjoyment in science. The VR Classroom is a futuristic classroom that taps the affordances of VR and AR to enhance HCI…
Descriptors: Computer Simulation, Virtual Classrooms, Learner Engagement, Secondary School Curriculum
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Fushikida, Wakako – International Association for Development of the Information Society, 2019
The purpose of this study is to investigate the solutions that faculty members resort to by trial and error in certain challenges presented to them in undergraduate seminars for second, third, and fourth year students. The research questions used were as follows: (1) what kind of problems do faculty members face; and (2) how faculty members try to…
Descriptors: Undergraduate Students, Seminars, College Faculty, Educational Improvement
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Korkealehto, Kirsi; Ohinen-Salvén, Maarit – Research-publishing.net, 2020
This study explored Finnish students' perceptions of online language courses with the KiVAKO project (KiVAKO is an acronym in Finnish meaning strengthening the language capital at higher education institutions). The aim was to identify and make visible the aspects that need to be taken into account in designing an effective online language course.…
Descriptors: Student Attitudes, College Students, Online Courses, Second Language Instruction
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Saksrisathaporn, Krittiya; Sribunthankul, Patcharaphon – International Association for Development of the Information Society, 2019
In Thailand, for most students in high school, remembering the periodic table is an important part of learning chemistry and to pass a university entrance examination in their scientific program. As many students live in the bigger city areas in Thailand, most of them encounter the same problems such as limitations on lesson time, and their…
Descriptors: Handheld Devices, Educational Games, Game Based Learning, Independent Study
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Chen, Zhongzhou; Lee, Sunbok; Garrido, Geoffrey – International Educational Data Mining Society, 2018
The amount of information contained in any educational data set is fundamentally constrained by the instructional conditions under which the data are collected. In this study, we show that by redesigning the structure of traditional online courses, we can improve the ability of educational data mining to provide useful information for instructors.…
Descriptors: Online Courses, Course Organization, Data Analysis, Instructional Design
McGowan, Ian S. – International Association for Development of the Information Society, 2016
Built on Dabbagh (2005), this paper presents a four component theory-based design framework for an e-learning session in introductory computer programming. The framework, driven by a body of exemplars component, emphasizes the transformative interaction between the knowledge building community (KBC) pedagogical model, a mixed instructional…
Descriptors: Computer Science Education, Programming, Electronic Learning, Instructional Design
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Baloyi, Leonah L.; Ojo, Sunday O.; Van Wyk, Etienne A. – International Association for Development of the Information Society, 2017
Teaching and learning programming has presented many challenges in institutions of higher learning worldwide. Teaching and learning programming require cognitive reasoning, mainly due to the fundamental reality that the underlying concepts are complex and abstract. As a result, many institutions of higher learning are faced with low success rates…
Descriptors: Computer Science Education, Programming, Instructional Design, Interaction
Geiger, Vince – Mathematics Education Research Group of Australasia, 2016
In this paper, preliminary research into an effective approach to numeracy task design is described and analysed using a conceptual framework based on two dimensions--one related to the nature of numeracy and the other concerned with the characteristics of effective mathematical tasks. A case that documents one teacher's attempt to create a…
Descriptors: Numeracy, Instructional Design, Mathematics Instruction, Longitudinal Studies
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