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Pala, Ferhat Kadir; Mihci Türker, Pinar – Interactive Learning Environments, 2021
In this study, the effects of Arduino IDE and C++ programming languages were investigated on the computational thinking skills of preservice teachers. The Computational Thinking Skills Scale was administered to preservice teachers. Firstly, a basic programming training was given and then it was asked to create group projects on a voluntary basis.…
Descriptors: Programming, Computer Science Education, Computation, Thinking Skills
Angeli, Charoula; Diakou, Panayiota; Anastasiou, Vaso – International Association for Development of the Information Society, 2023
Educational Robotics is increasingly used in elementary-school classrooms to develop students' algorithmic thinking and programming skills. However, most research appears descriptive and lacks experimental evidence on the effects of teaching interventions using robotics to develop algorithmic thinking. Using the robots Dash and Dot, this study…
Descriptors: Robotics, Technology Uses in Education, Elementary School Students, Algorithms
Mao, Ye; Shi, Yang; Marwan, Samiha; Price, Thomas W.; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2021
As students learn how to program, both their programming code and their understanding of it evolves over time. In this work, we present a general data-driven approach, named "Temporal-ASTNN" for modeling student learning progression in open-ended programming domains. Temporal-ASTNN combines a novel neural network model based on abstract…
Descriptors: Programming, Computer Science Education, Learning Processes, Learning Analytics
Asmaa Bengueddach; Djamila Hamdadou – International Society for Technology, Education, and Science, 2024
The COVID-19 pandemic, an unprecedented global health crisis, has not only significantly impacted public health but has also caused substantial disruptions to conventional education systems. In response to these challenges, our institution has undertaken innovative measures within the realm of education. A pivotal aspect of our response involves…
Descriptors: Personal Autonomy, Online Courses, Educational Change, Coding
Gabbay, Hagit; Cohen, Anat – International Educational Data Mining Society, 2023
In MOOCs for programming, Automated Testing and Feedback (ATF) systems are frequently integrated, providing learners with immediate feedback on code assignments. The analysis of the large amounts of trace data collected by these systems may provide insights into learners' patterns of utilizing the automated feedback, which is crucial for the…
Descriptors: MOOCs, Feedback (Response), Teaching Methods, Learning Strategies
Dalize van Heerden; Jeanne Kriek – Online Submission, 2024
Researchers and educators are concerned about student success in tertiary programming courses, a situation that is even more pronounced in open and distance e-learning institutions. The aim of this study was to integrate 60 video lessons and compare passing and failing student in terms of their performance in JavaScript with three broad online…
Descriptors: Video Technology, Technology Uses in Education, Electronic Learning, Introductory Courses
Priti Oli; Rabin Banjade; Arun Balajiee Lekshmi Narayanan; Peter Brusilovsky; Vasile Rus – Grantee Submission, 2023
Self-efficacy, or the belief in one's ability to accomplish a task or achieve a goal, can significantly influence the effectiveness of various instructional methods to induce learning gains. The importance of self-efficacy is particularly pronounced in complex subjects like Computer Science, where students with high self-efficacy are more likely…
Descriptors: Computer Science Education, College Students, Self Efficacy, Programming
Tan, Wee Lum; Venema, Sven; Gonzalez, Ruben – International Association for Development of the Information Society, 2017
Transitioning to university is recognised as a challenging endeavour for commencing students. For commencing Computer Science students specifically, evidence suggests a link between poor performance in introductory technical courses, such as programming, and high attrition rates. Building resilience in students, particularly at the start of their…
Descriptors: College Freshmen, Computer Science Education, Programming, Introductory Courses
Havenga, Marietjie; Drevin, Lynette – International Association for Development of the Information Society, 2020
Although postgraduate students are required to be self-directed, this is not always the case. The aims of this study were twofold. Firstly, we investigated whether the use of problem-based projects supported students in implementing different cryptography algorithms as part of a group assignment. Secondly, we determined to which extent the use of…
Descriptors: Problem Based Learning, Independent Study, Graduate Students, Technology
Santamaría, Cristina Rebollo; Lora, Carlos Marín; Quintana, Inmaculada Remolar; Sellés, Miguel Chover – International Association for Development of the Information Society, 2018
The first obstacles to overcome when a student has to face the task of programming for the first time are the abstraction level, the comprehension of a language with unfamiliar concepts for him/her and the specific syntax for each programming language. This work presents the qualitative results obtained in a study focused on the gain of skills for…
Descriptors: Programming Languages, Skill Development, Undergraduate Students, Video Games
Baranova, Evgenia V.; Simonova, Irina V.; Bocharov, Mikhail I.; Zabolotnaia, Victoria V. – International Association for Development of the Information Society, 2019
The problem of development of algorithmic competence of students -- future Computer Science teachers as a component of information competence is investigated. The aim of the study is to identify the conditions for effective algorithmization and programming learning, involving a modular representation of the content, blended learning, allocated in…
Descriptors: Mathematics, Mathematics Skills, Skill Development, Computer Science Education
Price, Thomas W.; Dong, Yihuan; Barnes, Tiffany – International Educational Data Mining Society, 2016
Intelligent Tutoring Systems (ITSs) have shown success in the domain of programming, in part by providing customized hints and feedback to students. However, many popular novice programming environments still lack these intelligent features. This is due in part to their use of open-ended programming assignments, which are difficult to support with…
Descriptors: Intelligent Tutoring Systems, Programming, Data, Computer Science Education
Mihci, Can; Ozdener, Nesrin – International Association for Development of the Information Society, 2014
The aim of this study is to assess the impact upon academic success of the use of a reference block-based visual programming tool, namely the MIT App Inventor for Android, as an educational instrument for teaching object-oriented GUI-application development (CS2) concepts to students; who have previously completed a fundamental programming course…
Descriptors: Computer Science Education, Programming, Computer Software, Programming Languages
Anwar, Saira – Grantee Submission, 2019
Passive learning environments to teach programming concepts, especially in large lecture classes, hinder students' motivation, performance and may adversely affect their achievement goals. The study presents the use of two instructional strategies, teamwork, and reflective thinking, using educational technologies introduced in a class of 120…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Teamwork
McGowan, Ian S. – International Association for Development of the Information Society, 2016
Built on Dabbagh (2005), this paper presents a four component theory-based design framework for an e-learning session in introductory computer programming. The framework, driven by a body of exemplars component, emphasizes the transformative interaction between the knowledge building community (KBC) pedagogical model, a mixed instructional…
Descriptors: Computer Science Education, Programming, Electronic Learning, Instructional Design