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Pangayan, Victor – International Society for Technology, Education, and Science, 2021
With the outbreak of the COVID-19 pandemic, higher education's learning environment is shifting toward online education. There are no exceptions when it comes to teaching and studying dance art in institutions. The purpose of this study is to gain a better understanding of the effectiveness of an e-learning system for learning and pedagogical…
Descriptors: COVID-19, Pandemics, Electronic Learning, Student Experience
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Santamaría, Cristina Rebollo; Lora, Carlos Marín; Quintana, Inmaculada Remolar; Sellés, Miguel Chover – International Association for Development of the Information Society, 2018
The first obstacles to overcome when a student has to face the task of programming for the first time are the abstraction level, the comprehension of a language with unfamiliar concepts for him/her and the specific syntax for each programming language. This work presents the qualitative results obtained in a study focused on the gain of skills for…
Descriptors: Programming Languages, Skill Development, Undergraduate Students, Video Games
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Bédi, Branislav; Chua, Cathy; Habibi, Hanieh; Martinez-Lopez, Ruth; Rayner, Manny – Research-publishing.net, 2019
This paper presents a brief overview of LARA (Learning And Reading Assistant), an open source online tool that has been under development since summer 2018. LARA currently contains a corpus of about 25 texts in ten languages and a crowdsourcing model used to expand the corpus. The central goal is to provide support for improving second language…
Descriptors: Computer Assisted Instruction, Indo European Languages, Computational Linguistics, Reading Comprehension
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Baloyi, Leonah L.; Ojo, Sunday O.; Van Wyk, Etienne A. – International Association for Development of the Information Society, 2017
Teaching and learning programming has presented many challenges in institutions of higher learning worldwide. Teaching and learning programming require cognitive reasoning, mainly due to the fundamental reality that the underlying concepts are complex and abstract. As a result, many institutions of higher learning are faced with low success rates…
Descriptors: Computer Science Education, Programming, Instructional Design, Interaction
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Tan, Wee Lum; Venema, Sven; Gonzalez, Ruben – International Association for Development of the Information Society, 2017
Transitioning to university is recognised as a challenging endeavour for commencing students. For commencing Computer Science students specifically, evidence suggests a link between poor performance in introductory technical courses, such as programming, and high attrition rates. Building resilience in students, particularly at the start of their…
Descriptors: College Freshmen, Computer Science Education, Programming, Introductory Courses
Mpiladeri, Magda; Palaigeorgiou, George; Lemonidis, Charalampos – International Association for Development of the Information Society, 2016
Tangible user interfaces (TUIs) are frequently used to teach children abstract concepts, in science and mathematics. TUIs offer a natural and immediate form of interaction that promotes active and hands-on engagement and allows for exploration and reflection. Tangible objects are representational artifacts in their essence, and they increase the…
Descriptors: Fractions, Numbers, Computer Uses in Education, Computer Interfaces
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Hauk, Shandy; Matlen, Bryan; Thomas, Larry – Grantee Submission, 2017
A variety of computerized interactive learning platforms exist. Most include instructional supports in the form of problem sets. Feedback to users ranges from a single word like "Correct!" to offers of hints and partially- to fully-worked examples. Behind-the-scenes design of systems varies as well--from static dictionaries of problems…
Descriptors: Community Colleges, Algebra, Web Based Instruction, Randomized Controlled Trials
Serbanescu, Laura; Chircu, Sorina – International Association for Development of the Information Society, 2014
In the present article we aim to present the general framework related to the laws and practice of mentorship in Romania, as well as the results of a related investigation of the POSDRU project concerning the training of professional insertion mentors, "From start to success--national program for the professional insertion mentorship of…
Descriptors: Mentors, Supervisory Training, Efficiency, Electronic Learning
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Pijetlovic, Dijana; Volodina, Elena – Research-publishing.net, 2013
In this project we developed web services on the ICALL platform Lärka for automatic generation of Swedish spelling exercises using Text-To-Speech (TTS) technology which allows L2 learners to train their spelling and listening individually at home. The spelling exercises contain five different linguistic levels, whereby the language learner has the…
Descriptors: Swedish, Spelling, Questionnaires, Educational Technology
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Ishak, Nor Fadzlinda; Seedhouse, Paul – Research-publishing.net, 2012
This study aims to investigate the usability of a newly developed technology--the Digital Kitchen--as compared to a normal everyday kitchen to teach English vocabulary. This interactive kitchen which was first developed to help people with dementia is equipped with sensors and different wireless communication technologies which allows it to give…
Descriptors: English (Second Language), Second Language Instruction, Technology Uses in Education, Comparative Analysis
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Berns, Anke; Valero-Franco, Concepción – Research-publishing.net, 2013
This paper presents the results of an ongoing study which has been carried out with a group of German Foreign Language students at the University of Cadiz since 2012. The purpose of the study was to analyze the impact of videogame-like applications on foreign language learning and their motivational potential to increase learning beyond the…
Descriptors: Video Games, Active Learning, Educational Games, Courseware