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Sahin, Muhittin; Keskin, Sinan; Yurdugül, Halil – International Association for Development of the Information Society, 2018
An important advantage of e-learning environments is the numerical observation of the learning behaviors of students. The use of e-learning environments by students creates a learner data. From these learner data, the navigation patterns obtained by using educational data mining have a very important place in learning and teaching design. Studies…
Descriptors: Electronic Learning, Learning Readiness, Navigation (Information Systems), Interaction
Akpinar, Nil-Jana; Ramdas, Aaditya; Acar, Umut – International Educational Data Mining Society, 2020
Educational software data promises unique insights into students' study behaviors and drivers of success. While much work has been dedicated to performance prediction in massive open online courses, it is unclear if the same methods can be applied to blended courses and a deeper understanding of student strategies is often missing. We use pattern…
Descriptors: Learning Strategies, Blended Learning, Learning Analytics, Student Behavior
Harris, Emily; Winterbottom, Mark – Journal of Biological Education, 2018
Research into how and what families learn in science museums and other informal science learning settings suggests that parent-child interactions play an important role in shaping children's learning experiences. Our exploratory case study set out to discover and analyse learning happening within family groups during a visit to a traditional…
Descriptors: Science Instruction, Museums, Informal Education, Parent Child Relationship
Erica L. Snow; Danielle S. McNamara; Matthew E. Jacovina; Laura K. Allen; Amy M. Johnson; Cecile A. Perret – Grantee Submission, 2014
Metacognitive awareness has been shown to be a critical skill for academic success. However, students often struggle to regulate this ability during learning tasks. The current study investigates how features designed to promote metacognitive awareness can be built into the game-based intelligent tutoring system (ITS) iSTART-2. College students…
Descriptors: Educational Technology, Intelligent Tutoring Systems, Game Based Learning, College Students
Rice, Mary F.; Carter, Richard Allen, Jr. – Online Learning, 2016
Students with disabilities represent a growing number of learners receiving education in K-12 fully online learning programs. They are, unfortunately, also a large segment of the online learning population who are not experiencing success in these environments. In response, scholars have recommended increasing instruction in self-regulation skills…
Descriptors: Disabilities, Elementary Secondary Education, Self Control, Online Courses
Kushnir, Lena Paulo; Berry, Kenneth C. – International Association for Development of the Information Society, 2014
Advancements in technology and innovations in education allow universities to entertain new ways of teaching and learning. Some views of what higher education should look like today include that it be easily accessed by anyone who wants to be educated, that it cost less than it currently does, and that there be a significant increase in student…
Descriptors: Teaching Methods, Web Based Instruction, Online Courses, Learning Strategies
McGarvey, Lynn M. – Online Submission, 2010
A recent emphasis on mathematics learning in the preschool years has sparked a flurry of research in children's thinking; yet, the same attention has not been paid to teaching mathematics in preschools. This paper examines the reciprocal relationship of teaching|learning mathematics with young children and attempts to move discussions beyond…
Descriptors: Mathematics Education, Young Children, Mathematics Instruction, Preschool Education
Lantz-Andersson, Annika; Vigmo, Sylvi; Bowen, Rhonwen – Research-publishing.net, 2012
The amount of time that people, especially young people, spend on communicative activities in social media is rapidly increasing. We are facing new arenas with great potential for learning in general and for language learning in particular, but their impact on learning is not yet acknowledged as such in educational practice (e.g., Conole, 2010;…
Descriptors: Social Networks, English (Second Language), Second Language Learning, Social Media
Streibel, Michael J. – 1989
This paper discusses the implications of Lucy Suchman's conclusion that a theory of situated action--i.e., the actual sense that specific users make out of specific Xeroxing events--is truer to the lived experience of Xerox users than a cognitive account of the user's plans--e.g., the hierarchy of subprocedures for how Xerox machines should be…
Descriptors: Cognitive Processes, Epistemology, Human Factors Engineering, Instructional Design
Cavenagh, Robert W. – 2002
Learners working on collaborative assignments in a face-to-face environment while using computers must engage in social as well as intellectual tasks. Indeed, at the residential undergraduate level, the development of interactive skills is often one of the more important aspects of their collaboration. Many existing facilities support such…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Facilities, Educational Technology
Saparniene, Diana – Online Submission, 2006
Purpose: The purpose of this article is to identify and describe existing students' statistical types by their learning strategies and to show the connection with factual computer literacy. Methodology: The empirical-experimental part of the present study is based on a series of diagnostic studies of 1004 surveyed Lithuanian students. The article…
Descriptors: Textbooks, Multivariate Analysis, Learning Strategies, Computer Literacy
Bright, Larry K.; Smaby, Marlowe H. – 1983
This paper describes the technology involved in interactive videodisc learning systems and their potential role in counseling services. Following a brief introduction to interactive videodisc technology, the components of the interactive videodisc learning system are described and illustrated. The strengths of the videodisc (randomly-addressable…
Descriptors: Counseling Services, Educational Technology, Interaction, Lasers

Pearson, Barbara Zurer; Fernandez, Sylvia C. – Language Learning, 1994
Patterns of growth in one language in relation to growth in the other and also with respect to growth in both languages were studied in a group of 20 bilingual (English/Spanish) infants ages 10 to 30 months. The rate and pace of development were similar in both groups; differences among the bilinguals included their use of "referential"…
Descriptors: Bilingualism, Child Language, Cognitive Style, Comparative Analysis
Schwier, Richard A. – 1992
This paper rejects the hardware-based "levels of interaction" made popular in interactive video literature to describe human-machine interaction in favor of a new taxonomy of learner-media interaction based on the type of cognitive engagement experienced by learners. Interaction can be described on three levels, based on the quality of…
Descriptors: Artificial Intelligence, Classification, Cognitive Processes, Instructional Design
Yang, Young-Sun – 2002
The interactive mechanism of the Internet allows learners to interact with teachers, other learners, and content while it facilitates teachers to interact not only with learners but also with other teachers who teach similar or related courses and conduct online teaching.This study analyzes teaching strategies for planning collaborative learning…
Descriptors: Cooperative Learning, Cooperative Programs, Distance Education, Instructional Design