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Showing 1 to 15 of 21 results Save | Export
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Alhudaithy, Hana – Research-publishing.net, 2019
Nowadays, we live in an ever-evolving technological world. There is thus a growing need to explore the use of modern technology in education in general, and in higher education in particular. The present paper investigates the use and effectiveness of Virtual Reality (VR) in higher education from the perspective of Saudi faculty at the College of…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Computer Simulation
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Višnovský, Ján; Ungerová, Magdaléna; Kubíková, Karina – NORDSCI, 2019
Due to the development of artificial intelligence and language-based software, automatic machines, which can generate news contents from data, are starting to be used in the editorial practice. Despite the fact that this field of editorial work is currently at its advent, it has been developing and improving relatively quickly. At present, robots…
Descriptors: Journalism, Artificial Intelligence, News Reporting, Information Science
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Orozco, Luis Eduardo – Commission for International Adult Education, 2020
As our society becomes more globalized and interconnected, technology adoption to support lifelong learning presents a continuous challenge for immigrants who need to acquire, update or adjust their learning and skills to the requirements of the host country. Consequently, technology adoption has become an important factor for immigrants to…
Descriptors: Immigrants, Educational Technology, Technology Uses in Education, Handheld Devices
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Sharma, Amit; Nazir, Salman – International Association for Development of the Information Society, 2018
Increasingly, Massive Multiplayer Online Games (MMOG) and Virtual Worlds are being utilized for development of key competencies and 21st century skills in education. This paper is aimed at proposing a conceptual framework for the virtual world known as Second Life for potential application in Maritime Education & Training (MET). The need for…
Descriptors: Foreign Countries, College Students, Marine Education, Computer Simulation
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Bouchereau, Aymeric; Roxin, Ioan – International Association for Development of the Information Society, 2017
Computer systems tend to be ubiquitous as they become more integrated in our everyday activities, embedded in tables, shoes, watch and plenty of others connected things (CT). In the e-learning field, the transformations induced by the Internet of Things (IoT) allow individuals to learn whenever they want, accessing a quantity of diverse digital…
Descriptors: Semantics, Internet, Teaching Methods, Information Technology
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Pombo, Lúcia; Marques, Margarida M. – International Association for Development of the Information Society, 2019
Mobile devices are being intensively used by the Portuguese youth in their daily life, but not in school activities. Despite this gap, research shows that technology can promote student learning in non-high education contexts. This paper comprises a survey study where mobile learning is analyzed through the eyes of 244 students attending the 2nd…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
Iqbal, Ahmer – International Association for Development of the Information Society, 2012
The following paper examines the results of a research study in which a virtual world, Quest Atlantis (QA), was used to engage students in exploratory learning to teach about water quality issues. The main aim of the research was to find out how new digital learning environments and educational technology, such as virtual worlds, can be introduced…
Descriptors: Foreign Countries, Discovery Learning, Computer Simulation, Water Quality
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Divitini, Monica – International Association for Development of the Information Society, 2012
Creativity can be applied to every domain of knowledge and must be seen as an important competence. Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative process in both university education and in the context of large-scale international projects. In this paper, we…
Descriptors: Foreign Countries, Creativity, Computer Simulation, Social Systems
Julian, June; Crooks, Julian – Online Submission, 2011
Demonstrating the multiple features of the Cerulean Gallery in Second Life, this research report showcases several exemplar exhibits created by students, artists, and museums. Located in The Educational Media Center, a Second Life teaching and social space, the Cerulean Gallery exhibits functioned as case studies that tested its effectiveness as…
Descriptors: Computer Simulation, Social Systems, Internet, Art Products
Sekar, J. M. Arul; Rajendran, K. K. – Online Submission, 2010
Network technology provides access to various sources of information from across the world. Network technology allows the higher education system to bring the lab to the classroom, rather than making students move to separate classrooms when they need to use computers. It, therefore, saves cost and makes students more productive. Students and…
Descriptors: Computer Networks, Technology Uses in Education, Higher Education, Internet
Latif, Farzana – Association for the Advancement of Computing in Education, 2012
This paper explores how Augmented Reality using mobile phones can enhance teaching and learning in education. It specifically examines its application in two cases, where it is identified that the agility of mobile devices and the ability to overlay context specific resources offers opportunities to enhance learning that would not otherwise exist.…
Descriptors: Foreign Countries, Telecommunications, Internet, Handheld Devices
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2000
Two presentations are provided from Innovative Session 2 of the Academy of Human Resource Development (HRD) 2000 Conference proceedings. "Training Companies Speak Out on HRD Industry Changes: Symposium Introduction" (R. Wayne Pace) describes how this symposium explores the process of consolidation in the field, how the Internet is being used to…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Corporate Education
Hamza, Khalid; Alhalabi, Bassem; Marcovitz, David M. – 2000
This paper proposes an Internet facility that will authentically provide laboratory experiments remotely. Such a facility is brought to the doors of the distance learner to help provide learning that is comparable to that offered for conventional students. The paper describes the development of a prototype remote laboratory system, including…
Descriptors: Computer Simulation, Computer Software Development, Computer System Design, Distance Education
Antonijevic, Radovan – Online Submission, 2007
The paper deals with the facts obtained from TIMSS 2003 (Trends in International Mathematics and Science Study). This international comparative study, which includes 47 participant countries worldwide, explores dependence between eighth grade students' achievement in the areas of mathematics, physics, chemistry, biology and geography, and basic…
Descriptors: Foreign Countries, Comparative Analysis, Grade 8, Mathematics Achievement
Kurtz, Barry; O'Neal, Michael – 1998
This paper describes the use of Java to develop a variety of educational materials to supplement both traditional instruction and Internet-based instruction. Efforts have focused on three projects that vary in course level, content, and style of interaction. Unlike the simple Java applets on the Web, these are very sophisticated simulation…
Descriptors: College Instruction, Computer Assisted Instruction, Computer Science, Computer Simulation
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