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Gusev, Dmitri A.; Swanson, Dewey A.; Casner, Melissa R. – Association Supporting Computer Users in Education, 2023
Recruiting tomorrow's information technology students is getting to be a challenging job even though there are a variety of many good-paying jobs in the field when they graduate. This is not just an issue for our department, Computer and Information Technology (CIT). According to experts, with declining birthrates, students determining there are…
Descriptors: Information Technology, Student Recruitment, College Students, Learning Activities
Charito G. Ong; Josan C. Fermano; Albert Christopher P. Daniot II – International Association for Development of the Information Society, 2022
This study reports an impact assessment of the basic Arduino programming training conducted among select Junior High School Students in a National High School in Cagayan De Oro City. The Focus Group Discussion sessions and survey questionnaires via goggle form complemented the content of the impact study table. The researchers aimed to determine…
Descriptors: Computer Software, Programming, Computer Science Education, Junior High School Students
Gaweda, Adam M.; Lynch, Collin F. – International Educational Data Mining Society, 2021
There are a number of novel exercise types that students can utilize while learning Computer Science, each with its own level of complexity and interaction as outlined by the ICAP Framework [10]. Some are "Interactive," like solving coding problems; "Constructive," like explaining code; "Active," like retyping source…
Descriptors: Computer Science Education, Learning Activities, Student Behavior, Study Habits
Rodgers, Devery J. – AERA Online Paper Repository, 2022
This descriptive case study tells how one urban K12 school district hosted virtual STEMgagement activities in celebration of Computer Science Education Week (CSEd Week) 2020. An ethnographic lens was used with document review to conduct an analysis of projects, programs, and services set up through the central office for nearly 24,000 students at…
Descriptors: Elementary Secondary Education, School Districts, Urban Schools, STEM Education
Brady, Corey; Vogelstein, Lauren; Gresalfi, Melissa; Knowe, Madison – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
STEM integration holds significant promise for supporting students in making connections among ideas and ways of thinking that might otherwise remain "siloed." Nevertheless, activities that integrate disciplines can present challenges to learners. In particular, they can require students to shift epistemological framing, demands that can…
Descriptors: Mathematics Instruction, Computer Science Education, STEM Education, Coding
Yao, Mengfan; Sahebi, Shaghayegh; Behnagh, Reza Feyzi – International Educational Data Mining Society, 2020
Student procrastination, as the voluntary delay of intended work despite expecting to be worse off for the delay, is an important factor with potentially negative consequences in student well-being and learning. In online educational settings such as Massive Open Online Courses (MOOCs), the effect of procrastination is considered to be even more…
Descriptors: Large Group Instruction, Online Courses, Student Behavior, Study Habits
Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
Rossano, Veronica; Roselli, Teresa; Quercia, Gaetano – International Association for Development of the Information Society, 2018
The Computational Thinking recently has been recognised as one of the basic knowledge to be developed since childhood. Coding and computers are not just programming, but tools that help students to develop problem solving skills and more deep understand of the way things work. For these reasons, great attention has been focused on this topic both…
Descriptors: Coding, Computation, Problem Solving, Computer Software
Reis, Rosa; Marques, Bertil P. – International Association for Development of the Information Society, 2021
In this paper we present a model for designing professional courses in a blended learning context as a tool to help the interaction between students, teachers and learning resources. This model aims to promote new concepts, new approaches and new strategies that have been changing the paradigm of teaching and learning. To develop a course based on…
Descriptors: Programming, Instructional Design, Computer Science Education, Case Studies
Mao, Ye; Zhi, Rui; Khoshnevisan, Farzaneh; Price, Thomas W.; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2019
Early prediction of student difficulty during long-duration learning activities allows a tutoring system to intervene by providing needed support, such as a hint, or by alerting an instructor. To be effective, these predictions must come early and be highly accurate, but such predictions are difficult for open-ended programming problems. In this…
Descriptors: Difficulty Level, Learning Activities, Prediction, Programming
Pei, Christina; Brady, Corey; Wilensky, Uri J. – AERA Online Paper Repository, 2017
To address a need for a more computationally literate population, we need to better understand the processes by which students engage with computer science. We thus designed a pilot study to explore how students come to identify with computer science. Specifically, how does engaging in making and take-apart activities impact students' sense of…
Descriptors: Self Evaluation (Individuals), Self Efficacy, Computer Science Education, Learner Engagement
Borrego, Carlos; Fernández, Cristina; Blanes, Ian; Robles, Sergi – Journal of Technology and Science Education, 2017
Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student's motivation and to…
Descriptors: Computer Science Education, Educational Games, Learning Activities, Learning Motivation
Djenic, S.; Vasiljevic, V.; Mitic, J.; Petkovic, V.; Miletic, A. – International Association for Development of the Information Society, 2014
This paper represents a result of studying the efficiency of applying mobile learning technologies, as well as the accompanying advanced teaching methods in the area of Information Technologies, at the School of Electrical and Computer Engineering of Applied Studies in Belgrade, Serbia. It contains a brief description of the form of application…
Descriptors: Electronic Learning, Information Technology, Computer Science Education, Instructional Materials
Arndt, Timothy – International Association for Development of the Information Society, 2012
Post-secondary students are increasingly receiving instruction by distance learning. This mode of learning can result in the students learning in isolation, with bad results in learning outcomes. The same type of isolation can occur for part-time students and those who are working while taking classes. In such circumstances, we believe that it…
Descriptors: Learning Activities, Communities of Practice, Community Development, Student Surveys
Vurdien, Ruby – Research-publishing.net, 2014
With the emergence of Web 2.0, the incorporation of internet-based social networking tools is becoming increasingly popular in the foreign language classes of today. This form of social interaction provides students with the opportunity to express and share their views with their peers, and to create profiles as well as online communities of…
Descriptors: Social Networks, Independent Study, Second Language Learning, Second Language Instruction
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