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Showing 1 to 15 of 30 results Save | Export
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Angeli, Charoula; Xerou, Eftychia; Nicolau, Maria – International Association for Development of the Information Society, 2019
The main purpose of the study was to investigate K-2 children's development of computational thinking skills through an activity with Blue-Bot, a floor programmable robot. Twenty children between six and seven years old participated in the study. Children were engaged in problem-solving activities with the Blue-Bot to learn how to program it and…
Descriptors: Robotics, Thinking Skills, Water, Elementary School Students
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Basu, Debasmita; Panorkou, Nicole – North American Chapter of the International Group for the Psychology of Mathematics Education, 2018
This study is part of a larger project exploring students' thinking of Dynamic Measurement (DYME), an approach to area measurement that engages students in dynamic digital experiences of measuring rectangular surfaces through sweeping lengths. The goal of this study was to evaluate the extent to which students could bridge the mathematical…
Descriptors: Measurement, Mathematics Instruction, Grade 3, Elementary School Students
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Hayashi, Kotaro; Sato, Takeshi – Research-publishing.net, 2020
This study investigates the effectiveness of an Artificial Intelligence (AI) speaker as a device used for interactions in a foreign language (L2), and a tracking eye installed on the speaker to reduce L2 anxiety. L2 anxiety is an urgent issue since the anxiety derived from a fear of being judged, being negatively evaluated, or being rejected by…
Descriptors: Second Language Learning, Second Language Instruction, Eye Movements, Artificial Intelligence
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Iino, Atsushi – Research-publishing.net, 2019
This study investigated the effects of High Variability Phonetic Training (HVPT) on beginner level English as a Foreign Language (EFL) Japanese learners' perceptions and productions of the English fricatives /f/, /v/ and /?/. With the use of the computer program 'English Accent Coach' (EAC, Thomson, 2017), two groups of participants were engaged…
Descriptors: Phonetics, English (Second Language), Second Language Learning, Second Language Instruction
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Sénécal, Anna-Marie; Mezzaluna, Vanessa; Cardoso, Walcir – Research-publishing.net, 2018
This study explored the effects of learner response systems (clickers) on the development of vocabulary knowledge in English (L2). Sixty-one Grade 8 learners divided in two groups participated in the experiment, which followed a pretest-posttest-delayed posttest research design. While the experimental group received a clicker-based treatment via…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
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Lallé, Sébastien; Conati, Cristina; Azevedo, Roger; Mudrick, Nicholas; Taub, Michelle – International Educational Data Mining Society, 2017
In this paper, we investigate the relationship between students' learning gains and their compliance with prompts fostering self-regulated learning (SRL) during interaction with MetaTutor, a hypermedia-based intelligent tutoring systems (ITS). When possible, we evaluate compliance from student explicit answers on whether they want to follow the…
Descriptors: Compliance (Psychology), Metacognition, Computer Software, Eye Movements
Mihci, Can; Ozdener, Nesrin – International Association for Development of the Information Society, 2014
The aim of this study is to assess the impact upon academic success of the use of a reference block-based visual programming tool, namely the MIT App Inventor for Android, as an educational instrument for teaching object-oriented GUI-application development (CS2) concepts to students; who have previously completed a fundamental programming course…
Descriptors: Computer Science Education, Programming, Computer Software, Programming Languages
Angeli, Charoula; Valanides, Nicos; Polemitou, Eirini; Fraggoulidou, Elena – International Association for Development of the Information Society, 2014
The study examined the interaction between field dependence-independence (FD/I) and learning with modeling software and simulations, and their effect on children's performance. Participants were randomly assigned into two groups. Group A first learned with a modeling tool and then with simulations. Group B learned first with simulations and then…
Descriptors: Cognitive Style, Computer Simulation, Models, Computer Uses in Education
Nielsen, Jacob; Majgaard, Gunver; Sørensen, Erik – International Association for Development of the Information Society, 2013
How can student self-assessment be used as a tool and become beneficial for both lecturers and students? We used a simple self-assessment tool for pre- and post-testing on a first-semester engineering course. The students graded their knowledge on human-computer interaction based on their ability to understand and explain specific concepts. The…
Descriptors: Self Evaluation (Individuals), Reflection, Computer Science Education, Computer Software
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Petty, Colleen; Henry, Michele L. – Texas Music Education Research, 2014
The ultimate goal for many choral directors is to develop independent musicians within the ensemble. The ability to sing a series of pitches and rhythms at first sight is widely understood to be a fundamental building block of independent musicianship. Yet sight-reading is not simply a holistic skill. There are separate components of…
Descriptors: Singing, Music Education, Acoustics, Music Reading
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Obari, Hiroyuki; Lambacher, Stephen – Research-publishing.net, 2015
Two case studies evaluating the effectiveness of a flipped classroom compared to a traditional classroom were performed. The studies were conducted from April 2014 to January 2015 at a private university in Tokyo, targeting 60 first-year and 25 third-year undergraduates, respectively. In the first study, an assessment of pre- and post-treatment…
Descriptors: Case Studies, Blended Learning, Technology Uses in Education, Educational Technology
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Berns, Anke; Valero-Franco, Concepción – Research-publishing.net, 2013
This paper presents the results of an ongoing study which has been carried out with a group of German Foreign Language students at the University of Cadiz since 2012. The purpose of the study was to analyze the impact of videogame-like applications on foreign language learning and their motivational potential to increase learning beyond the…
Descriptors: Video Games, Active Learning, Educational Games, Courseware
Ioannidou, Andri; Repenning, Alexander – Online Submission, 2010
The comprehension of interdependent complex systems, which is part of state and national standards, is an enormous challenge for learners. In traditional physiology teaching materials, which structure the human body into decoupled subsystems (e.g., respiratory and cardiovascular) isolated in separate chapters, there is a ubiquitous absence of…
Descriptors: Physiology, Human Body, Science Instruction, Science Education
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Alshahrani, Ali; Windeatt, Scott – Research-publishing.net, 2012
Many intensive English language programmes that English second language (ESL) students enrol in adopt a process approach to writing, interpreting writing as a cognitive process that is highly private or individualistic (Atkinson, 2003), where writers use specific cognitive phases, such as pre-writing, drafting, and revising, to generate their…
Descriptors: Portfolios (Background Materials), Teaching Methods, English (Second Language), Second Language Learning
Langholz, Judith; Smaldino, Sharon E. – 1989
This study focuses on the effectiveness of "Solutions Unlimited," a computer software program developed to teach problem solving to middle level students. Fifty-one fourth, fifth, and sixth graders (21 girls and 30 boys) attending a private school in a small mid-west community were the subjects for this experiment; none had received…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Critical Thinking
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