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Marshman, Margaret; Woolcott, Geoff; Dole, Shelley – Mathematics Education Research Group of Australasia, 2017
The use of multiuser virtual environments for educational purposes is in its infancy but offers potential for exploration of spatial contexts that could not otherwise be experienced. We report on pre-service teachers' experiences in designing learning activities as a result of immersion in the CAVE2™, a 320-degree, cylindrical 3D virtual…
Descriptors: Mathematics Instruction, Spatial Ability, Problem Solving, Computer Simulation
Capelo, Carlos; Lopes, Ana Isabel; Mata, Ana – International Association for Development of the Information Society, 2012
Kaplan and Norton introduced the Balanced Scorecard (BSC) which is based on a systems perspective of the business strategy and performance measurement. Many organizations around the world are using the BSC to define, implement and manage strategy. Nevertheless there exist studies that identify problems and limitations associated with the…
Descriptors: Undergraduate Students, Business Administration Education, Performance Based Assessment, Learning Theories
Hilem, Y.; Futtersack, M. – 1994
The use of numerical simulations to design and analyze new products requires both conceptual and operational knowledge. This paper describes COMPANION: an intelligent multimedia system for vocational training used by engineers and technicians. A key concept in terms of training methodology is that of "situated learning," or continuous…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Engineering
Glass, John F. – 1976
A simulation game of strategy relating to alternate confession choices of two prisoners is described. The game, Prisoner's Dilemma, is designed to help participants learn about trust, cooperation, competition, intergroup dynamics, and their own life role and feelings. Three choices are offered at the beginning of the game to two prisoners, held…
Descriptors: Affective Objectives, Case Studies, Class Activities, Decision Making
Shapiro, Wendy L. – 1999
Rich educational environments encourage students to construct their own knowledge, to solve problems collaboratively, and to heighten their interest and motivation to continue to learn. This paper presents the findings of a qualitative study that investigated the formation of collaborative problem solving through social interaction during a…
Descriptors: Constructivism (Learning), Cooperative Learning, Group Activities, High Schools