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Fletcher, Richard K., Jr. – 1986
This paper discusses some of the ways one can study graphics on the Apple II microcomputer. Much attention is given to specialized use of software packages used in dumping graphics, and the saving or storing of binary files of graphic images. Knowledge of BASIC at more than a cursory level is required, but a step-by-step procedural outline is…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Microcomputers
Char, Cynthia – 1983
Several research and design issues to be considered when creating educational software were identified by a field test evaluation of three types of innovative software created at Bank Street College: (1) Probe, software for measuring and graphing temperature data; (2) Rescue Mission, a navigation game that illustrates the computer's use for…
Descriptors: Computer Games, Computer Science Education, Computer Simulation, Computer Software Development
A Preliminary Investigation of the Use of the Cloze Procedure as a Measure of Program Understanding.

Cook, Curtis; And Others – Information Processing and Management, 1984
Reports on a controlled experiment that compared cloze procedure (human tendency to complete a familiar but not quite finished pattern) and comprehension quiz as measures of computer program understanding. Program comprehension measures, experimental materials, administration, and results are highlighted. Twenty-six references and sample questions…
Descriptors: Cloze Procedure, Comparative Analysis, Comprehension, Computer Software
Gelman, Michael A. – 1988
This paper lists the commands for three programs in Logo: Peppy and the Maze, Caterpillars and Butterflies, and the Robot Arm. (EW)
Descriptors: Computer Games, Computer Graphics, Computer Software, Junior High Schools
McCoy, Leah P.; Kreiger, Lisa W. – 1988
This reinforcement activity has been used by students from the elementary school level to the graduate school level who possess intermediate level ability in programming Logo. The activity, which consists of writing Logo programs that animate an object, can have several positive effects as it: (1) helps develop problem-solving skills; (2)…
Descriptors: Animation, Computer Software, Elementary Secondary Education, Higher Education

Kant, Elaine; Newell, Allen – Information Processing and Management, 1984
Presents model of algorithm design (activity in software development) based on analysis of protocols of two subjects designing three convex hull algorithms. Automation methods, methods for studying algorithm design, role of discovery in problem solving, and comparison of different designs of case study according to model are highlighted.…
Descriptors: Algorithms, Automation, Case Studies, Comparative Analysis
Adamson, Eadie – 1988
This paper provides guidelines and programming commands for using LogoWriter activity cards in game-writing as a way to develop student programming skills. Suggestions are made for the specific activity cards to use, and solutions are provided for some of the problems that were most frequently encountered by the author's students as they worked on…
Descriptors: Class Activities, Computer Games, Computer Software, Microcomputers

Mathematics in School, 1985
A report on the use of microcomputers is summarized, with recommendations on algorithms and procedures, the value of short programs, programs designed for general distribution, mathematical utilities, and developments in hardware. (MNS)
Descriptors: Computer Software, Guidelines, Mathematics Curriculum, Mathematics Instruction

Tzitz, Carolyn J. – Nature Study, 1984
Describes a statewide computer competition involving young programers (individuals and groups) who developed software packages on energy and water conservation. Project rules, guidelines, challenges, evaluations, prizes, commitments, benefits, and costs are discussed. (BC)
Descriptors: Competition, Computer Software, Conservation Education, Elementary Secondary Education
Barr, Saul Z.; Harmon, Oscar – 1983
Seven computer assignments for undergraduate economics students that concentrate on building a foundation for programming higher level mathematical calculations are described. The purpose of each assignment, the computer program for it, and the correct answers are provided. "Introduction to Text Editing" acquaints the student with some…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software, Economics Education
Hansen, Craig; Wilcox, Lance – 1984
Generally, there are three kinds of software that could be used in college writing courses: word processing programs, interactive questionnaires, and text parsers. Although the benefits of these programs are well known, they still pose some problems. Word processors, for example, have been designed to "process" existing text; few have…
Descriptors: Computer Assisted Instruction, Computer Software, Higher Education, Microcomputers

Curtis, B.; And Others – Information Processing and Management, 1984
Discusses current use of psychological theory in software science and reviews recent developments in cognitive psychology relevant to programing (human information processing, expert-novice differences). Critique of Maurice Halstead's model of cognitive aspects of programing and a structured data flow perspective (control flow and data flow…
Descriptors: Cognitive Processes, Computer Software, Graphs, Models
Henry, M. J.; Southerly, T. W. – 1992
This paper examines the structure of the Applesoft BASIC programming language and the Macintosh authoring language, HyperCard, and scrutinizes the language structures as the building blocks for moving along a chain of cognitive outcomes that culminates in the acquisition of problem solving skills which allow the programmer to learn new formal…
Descriptors: Authoring Aids (Programing), Comparative Analysis, Computer Assisted Instruction, Computer Software
McFadden, Fred R. – 1990
The trend to distributed processing is being fueled by numerous forces, including advances in technology, corporate downsizing, increasing user sophistication, and acquisitions and mergers. Increasingly, the trend in corporate information systems (IS) departments is toward sharing resources over a network of multiple types of processors, operating…
Descriptors: Computer Networks, Computer Software Development, Data Processing, Database Management Systems
Fyffe, Darrel W.; And Others – 1984
This discussion of the use of microcomputers to simulate complex situations for classroom use describes the advantages of using simulations, including their adaptability to many subject areas and content fields, their power to explain complex concepts, and their ability to provide variations for individual users. As an example, seven objectives…
Descriptors: Computer Simulation, Computer Software, Elementary Secondary Education, Microcomputers