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Rico Garcia, Mª Mercedes; Burns, Laura V. Fielden; Naranjo Sánchez, María José – International Association for Development of the Information Society, 2019
From the skills needed to adjust for the current mismatch between labor market demands and higher education training, collaboration and the development of communication strategies stand out. To improve communication as a whole, "The Common European Framework of Reference for Languages (CEFR)," constitutes a body of reference which adds…
Descriptors: Online Courses, Language Skills, Instructional Design, Guidelines
Pappa, Giouli; Papadima-Sophocleous, Salomi – Research-publishing.net, 2016
This paper describes micro-teaching delivery in virtual worlds. Emphasis is placed on examining the effectiveness of Singularity Viewer, an Internet-based Multi-User Virtual Environment (MUVE) as the tool used for assessment of the student teacher performance. The overall goal of this endeavour lies in exploiting the opportunities derived from…
Descriptors: Microteaching, Computer Assisted Instruction, Teacher Education Programs, Masters Programs
Tang, Shifang; Guerrero, Cindy Lynn; Lopez, Tamara; Tong, Fuhui; Irby, Beverly J. – AERA Online Paper Repository, 2017
Using a low inference observation instrument, we investigated the effect of an ongoing, intensive, and structured virtual professional development [VPD] on fidelity of implementation across conditions in a randomized control trial validation study implemented in seven Texas school districts. The observations were collected three time in the…
Descriptors: Fidelity, Program Implementation, Randomized Controlled Trials, Virtual Classrooms
Paillat, Edith – Research-publishing.net, 2014
Second Life is one of the many three-dimensional virtual environments accessible through a computer and a fast broadband connection. Thousands of participants connect to this platform to interact virtually with the world, join international communities of practice and, for some, role play groups. Unlike online role play games however, Second Life…
Descriptors: Computer Simulation, Immersion Programs, Second Language Learning, College Second Language Programs
Berns, Anke; Valero-Franco, Concepción – Research-publishing.net, 2013
This paper presents the results of an ongoing study which has been carried out with a group of German Foreign Language students at the University of Cadiz since 2012. The purpose of the study was to analyze the impact of videogame-like applications on foreign language learning and their motivational potential to increase learning beyond the…
Descriptors: Video Games, Active Learning, Educational Games, Courseware
Kastoudi, Denise – European Association for Computer-Assisted Language Learning (EUROCALL), 2011
The gaming and interactional nature of the virtual environment of Second Life offers opportunities for language learning beyond the traditional pedagogy. This study case examined the potential of 3D virtual quest games to enhance vocabulary acquisition through interaction, negotiation of meaning and noticing. Four adult students of English at…
Descriptors: Virtual Classrooms, Adult Students, Native Speakers, English (Second Language)
Nocchi, Susanna – The EUROCALL Review, 2012
This paper describes the author's experience with a pilot course of Italian in SL®[superscript 2]. The course is part of a PhD research on "Exploring the potential of virtual worlds to promote Intercultural Awareness in students learning Italian as a Foreign Language." In the paper the author will justify her choice of virtual worlds for…
Descriptors: Intercultural Programs, Cultural Awareness, Italian, Program Descriptions
Tanyeli, Nadiran – Online Submission, 2008
Internet is the most important technological innovation of today, which can easily be integrated into every field of people's lives. The reason of its rapid improvement is its usefulness and easy access. Web, WWW, is a new technology which is used as a communication facilitator and it is an instructional delivery medium. It is vital to learn…
Descriptors: Experimental Groups, Control Groups, Law Students, Test Results
Mills, Jon – Online Submission, 1996
Writing, essentially a social act, is concerned with cognition and is allied to context. Most writing takes the form of dialogue and it is out of dialogic processes that language acquisition takes place. Writers and readers convene in the cognitive and social space that is at the heart of a discourse community. The social aspects of writing are…
Descriptors: Virtual Classrooms, Discourse Communities, Classroom Techniques, Writing Instruction