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Al-Jarf, Reima – Online Submission, 2022
This study investigates how emergency practicum was carried out during the COVID-19 Pandemic in the past two years (Spring 2020 to Sprin 2022) in Saudi Arabia. Results of surveys with a sample of instructors from Languages, Translation, Literature, Linguistics, Education and Computer Science Departments at a sample of universities in Saudi Arabia…
Descriptors: Foreign Countries, Practicums, COVID-19, Pandemics
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
Ballera, Melvin; Elssaedi, Mosbah Mohamed – Association for the Advancement of Computing in Education, 2012
There is an unrealized potential in the use of socially-oriented pedagogical agent and interactive simulation in e-learning system. In this paper, we investigate the impact of having a socially oriented tutor agent and the incorporation of interactive simulation in e-learning into student performances, perceptions and experiences for non-native…
Descriptors: Simulation, Foreign Countries, Computer Science, Electronic Learning
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games
Wulfeck, Wallace H., II – 1977
This paper describes an investigation of problem sequencing as part of a symposium presenting theoretical concerns and research findings regarding several diverse types of strategies for designing and presenting instructional materials. The first step involved analyzing a set of problems, to determine the knowledge (rules) required for solving the…
Descriptors: Algorithms, Computer Science, Curriculum Design, Educational Research
Cohen, Eli – 1980
Written for developers of classroom simulation who may wish to transfer their skills to the computer medium, this paper describes the procedures for writing and developing an educational simulation on a computer. Steps in the procedure include conceptualizing the problem to be simulated, operationalizing the variables, examining pedagogical…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science, Educational Benefits
Tubb, Gary W. – 1977
This paper, prepared for a symposium on the interface of computer sciences and statistics, addresses the use of computers in the teaching of statistics. Two principle means of integrating the fields of computer science education with education in statistics are identified: (1) integrating the content of statistics in courses on computers, and (2)…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Science Education, Higher Education
Bell, Frederick H. – 1975
The computer-centered, interdisciplinary learning environment called Soloworks at the University of Pittsburgh is described and placed in the perspective of continuing curriclulm change. The organization of the hardware into computer lab, dynamics lab, synthesis lab, modeling/simulation lab and logical design lab is explained. Teaching/learning…
Descriptors: Computer Assisted Instruction, Computer Science Education, Curriculum Development, Educational Innovation
Gunne, G. Manny – 1979
AFTHER, a computer simulation game for dealing with the complexities of higher education in a changing electronic world, is described. It is a tool for decision research and decision assistance. AFTHER enables the users to study higher education governance and its decision-making patterns in general, or to readily convert the simulation to an…
Descriptors: College Administration, Computer Programs, Computer Science, Conference Reports
Braun, Ludwig – 1975
Prior to the relatively easy access to computers which began in the mid-1960's, simulation was a tool only of researchers. Even now, students are frequently excluded from direct laboratory experiences for many reasons. However, computer simulation can open up these experiences, providing a powerful teaching tool for individuals, for small and…
Descriptors: Computer Science, Computers, Enrichment Activities, Group Activities
Churchill, Geoffrey – 1975
A brief case study of the resistance to technological change is presented using DOG, a small scale deterministic business game, as the example of technology. DOG, a decision mathematics game for the purpose of providing an environment for application of mathematical concepts, consists of assignments mostly utilizing matrix algebra but also some…
Descriptors: Administrative Problems, Business Education, Case Studies, College Curriculum