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Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Angeli, Charoula M.; Makridou, Eria – AERA Online Paper Repository, 2018
The paper examines how computational thinking can be taught to young children with the use of educational robotics using the kit LEGO WeDo. Computational thinking was measured in terms of four sub-skills, namely, sequencing, correspondence between actions and instructions, debugging, and flow of control. Students were assigned to an experimental…
Descriptors: Skill Development, Grade 3, Young Children, Elementary School Students
Mallios, Nikolaos; Vassilakopoulos, Michael Gr. – International Association for Development of the Information Society, 2015
One of the most intriguing objectives when teaching computer science in mid-adolescence high school students is attracting and mainly maintaining their concentration within the limits of the class. A number of theories have been proposed and numerous methodologies have been applied, aiming to assist in the implementation of a personalized learning…
Descriptors: Programming, Computer Science Education, Computer Literacy, Skill Development
Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses
Ackehurst, Maree; Loveder, Phil – National Centre for Vocational Education Research (NCVER), 2015
This paper was presented at the Australian Federation of Travel Agents Industry Leaders & Educators Engagement Symposium held in Sydney on February 12, 2015. With industry sustainability becoming a strong concern, even within growth sectors, this paper identifies issues to be considered in ensuring that the education and training system can…
Descriptors: Foreign Countries, Travel, Tourism, Hospitality Occupations
Barbas, Maria Potes; Valerio, Gabriel; Rodríguez-Martínez, María del Carmen; Herrera-Murillo, Dagoberto José; Belmonte-Jiménez, Ana María – International Association for Development of the Information Society, 2014
Currently a large number of college students belong to social networks and spend several hours a week on them. Some sectors of society, like parents and teachers, are concerned about the negative impact on their academic work and in their personal lives. However, because the potential positive impacts have not been explored enough, this research…
Descriptors: Social Networks, Computer Literacy, Online Systems, College Students
Johnson, Barbara Z.; King, Elizabeth; Hayes, Elisabeth – Online Submission, 2008
In its second year, the Tech Savvy Girls Project adopted "Teen Second Life" as a platform for interest-driven learning and designed projects and objects around themes important to them and their futures as technology-using, creative people. By using the building tools in an open-ended virtual world, they were able to pursue interests common to…
Descriptors: Females, Computer Uses in Education, Computers, Information Technology
Hrabe, David P.; Gazda, Russell B. – Association for Educational Communications and Technology, 2004
Students taking hybrid or online classes are often unprepared for the kinds of skills that are needed to be successful in this environment. This report provides an overview of one approach, an interactive CD-ROM (SPARK), that faculty can use to assist students in narrowing the gap between needed online learning skills and their current technical…
Descriptors: Educational Technology, Online Courses, Distance Education, Student Needs
Paris, Cynthia L. – 1985
Answers to questions about how children successfully use computers were found by identifying computer skills and concepts achieved by children attending the 1984 Computer Camp for Young Children at the University of Delaware. A total of 43 children from 4 through 7 years of age attended 1-1/2 hour sessions each day for 4 weeks. Computer activities…
Descriptors: Computer Literacy, Computer Software, Curriculum Development, Early Childhood Education
Pruitt-Mentle, Davina S. – 2002
Many communities throughout the United States are experiencing a large influx of Central American immigrants. Langley Park, Maryland is typical of the pockets that are formed by the new arrivals. Community members of Latino background now account for 60% of the population, while in 1990 they were only 40% (US Census, 2000). As the immigrants move…
Descriptors: Computer Attitudes, Computer Literacy, Educational Technology, Immigrants
Kiper, James D.; Bishop-Clark, Cathy – 1994
Computer science and other computer related fields are faced with the high velocity of change in technology. Far more important than the knowledge of a particular software package is the liberal education skills that are learned in the process. This paper reviews the laboratory component of a new computer science course offered at Miami University…
Descriptors: Change, Computer Literacy, Computer Science, Cooperative Learning
Wujcik, Anne – 1984
This overview of the home market for microcomputers and computer software presents a brief history of the development of the microcomputer and its use in the home. Factors which shape the home market are discussed, e.g., desire for improvement of educational skills, presence of children, previous experience with a computer, and decreasing prices.…
Descriptors: Attitudes, Children, Computer Literacy, Computer Software
Brown, Emory; And Others – 1985
Microcomputer use and access, training needs, information sources, and self-perceived knowledge and skills regarding microcomputers were determined with a sample of college of agriculture faculty in 11 land-grant universities. Personal and organizational characteristics related to various levels of using microcomputers were also investigated.…
Descriptors: Agricultural Colleges, College Faculty, Computer Literacy, Higher Education
Dana, Ann S.; Handler, Marianne G. – 1995
The alphabet can be used as a framework for identifying key issues, ideas, and factors that teachers and students need to consider in developing hypermedia projects. Rather than in alphabetical order, the terms are introduced as they apply to the discussion on the teaching of multimedia skills. The following terms and concepts are highlighted:…
Descriptors: Computer Literacy, Elementary Secondary Education, Guidelines, Hypermedia
Aladwani, Adel M. – 2002
The aim of this exploratory study is to identify the skills needed by developers of Electronic Commerce (e-Commerce) systems. The paper proposes a framework pertaining to three categories of e-Commerce development knowledge: technical, human, and organizational. The initial findings reveal that there are some 16 possible e-Commerce skills tapping…
Descriptors: College Graduates, Computer Literacy, Computer System Design, Designers