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Mustafa Koc; Fatma Okumus – International Society for Technology, Education, and Science, 2024
It is an undeniable fact that technology shapes many areas of people's lives such as education, transportation and entertainment. The concept of the game is an educational and entertaining activity that has taken an important place in individuals' lives since the beginning of human history. With the development and spread of technology,…
Descriptors: High School Students, Student Surveys, Video Games, Addictive Behavior
Mustafa Koc; Rabia Pala – International Society for Technology, Education, and Science, 2024
Smartphones working like a computer are much more than just classic mobile or cell phones used to communicate as they offer all the possibilities of computer and internet technology in our palms. By means of features they have and new applications developed every day, smartphones are used for a wide variety of purposes including but not limited to…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Addictive Behavior
Hebebci, Mustafa Tevfik; Bertiz, Yasemin; Alan, Selahattin – International Society for Technology, Education, and Science, 2022
Today's digital games attract the attention of many people from various age groups. Some sources suggest that acquaintance with digital games is as low as three years old. When digital games are evaluated from a general perspective, it is seen that the largest user group is individuals in adolescence and youth period. Individuals at this age spend…
Descriptors: Computer Games, Addictive Behavior, Student Attitudes, Physical Health
Koc, Mustafa; Tanrikulu, Cagri – International Society for Technology, Education, and Science, 2021
Intense Internet use, which disrupts people's daily routine responsibilities and disrupts the quality of life, points to the problem of Internet addiction (IA). This problem is more common among youngsters. Especially university students who move away from family surveillance and have more access to the Internet are in the high risk group.…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Student Attitudes
Tuncay, Nazime; Bulut, Ayse – Online Submission, 2020
Social media is an unavoidable part of our life and its referred as an "integral" in many studies since it is compliment of life. Sometimes students' stay awake all night for playing social media games or they get overinvolved in the social media life that they forget their real-life responsibilities. Is social media an escape from real…
Descriptors: Sleep, Addictive Behavior, Social Media, Computer Use