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Brenner, Aimee M.; Hauser, Janel S. – International Association for Development of the Information Society, 2015
Students today share a unique characteristic in that they have all been raised in a digital era. Students from all socioeconomic levels have been impacted by digital media in one way or another, and many yearn to be engaged through the use of digital technologies in the classroom. One such digital project has sought to aid in meeting the need to…
Descriptors: Student Projects, Student Centered Learning, Computer Uses in Education, Computer Oriented Programs
Buteau, Chantal; Muller, Eric; Marshall, Neil – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
We report on an empirical study grounded in our sustained implementation over ten years of a sequence of three-term undergraduate core mathematics courses centred on microworlds. The survey study investigates students' views on 15 competencies potentially developed as they, individually or in pairs, create 12 Exploratory Objects, i.e.,…
Descriptors: Undergraduate Students, College Mathematics, Mathematics Skills, Competence
Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah – International Association for Development of the Information Society, 2016
This paper narrates a case study on design thinking based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user driven innovation strategies. A renewed culture and environment for Industrial…
Descriptors: Case Studies, Feedback (Response), Honors Curriculum, Foreign Countries
Willis, Katharine S.; Corino, Gianni – International Association for Development of the Information Society, 2014
In design teaching ubiquitous technologies can offer new ways of situating learning within real world experiences. Yet they require new types of knowledge; both an understanding of how to work with the technology and also an understanding of how to use the technologies to respond to changing contexts such as the place and the people. We sought to…
Descriptors: Computer Uses in Education, Design, Teaching Methods, Educational Technology
Liu, Hong P.; Klein, Jerry E. – International Association for Development of the Information Society, 2013
With the increasing complexity of technology and large quantities of data in our digital age, learning and training has become a major cost of employers. Employee competence depends more and more on how quickly one can acquire new knowledge and solve problems to meet pressing deadlines. This paper presents a practical method to use REU (Research…
Descriptors: Undergraduate Students, Student Research, Research Projects, Student Projects
Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature
Ersoy, Ali; Aktay, Sayim – Online Submission, 2007
The purpose of this study is to determine the level of internet use by prospective elementary school teachers in preparation of projects and assignments. The findings of the study indicated that internet use of prospective teachers is at the average level and gender is not a significant variable. Moreover, personal internet access and frequency of…
Descriptors: Elementary School Teachers, Internet, Preservice Teachers, Student Projects
Crenshaw, John H. – 1995
Many individuals in middle school, high school, and university settings have an interest in both music and computers. This paper seeks to direct that interest by presenting a series of computer programming projects. The 53 projects fall under two categories: musical scales and musical sound production. Each group of projects is preceded by a short…
Descriptors: Computer Uses in Education, High Schools, Higher Education, Learning Activities
Harriman, Susan – Association for Educational Communications and Technology, 2004
Student participation in online learning activities is a growing priority for Australian government schools. 'Online projects' have emerged as a new learning form, building on non-computer problem-based learning approaches. This paper reports on a study of online learning projects implemented in classes from year 2 to year 11. The purported…
Descriptors: Teaching Methods, Foreign Countries, Student Participation, Web Based Instruction
Brown, Abbie; Sugar, William – Association for Educational Communications and Technology, 2004
A report on the efforts made to describe the range of human-computer interaction skills necessary to complete a program of study in Instructional Design Technology. Educators responsible for instructional media production courses have not yet articulated which among the wide range of possible interactions students must master for instructional…
Descriptors: Student Projects, Interaction, Instructional Design, Educational Media
Kitao, Kenji; Kitao, S. Kathleen – 2001
The Internet is a resource that allows English as a Second Language (ESL) students to communicate meaningfully in English. One way to combine the Internet with teaching English is to give students a group or individual assignment to make their own Web pages. As they complete these assignments, they can develop skills in searching out resources on…
Descriptors: Computer Uses in Education, Cultural Awareness, English (Second Language), Foreign Countries
Barr, John – 1995
Constructionist learning is characterized by three principles: "learning-by-making,""holistic learning," and a freedom to choose learning styles. This paper describes a project with second grade homeschooling students that tested the feasibility of using HyperCard as a medium for constructionist learning. The "worlds"…
Descriptors: Cognitive Style, Computer Uses in Education, Constructivism (Learning), Elementary Education
Haffey, Larry J. – 1994
There are a variety of computing tools available in educational institutions. With the knowledge of standard tools and how they can be used to compliment one another, students can gain impressive skills in information presentation. This paper describes a method for science students to use in preparing data for analysis and dissemination and…
Descriptors: Class Activities, Computer Oriented Programs, Computer Uses in Education, Data Analysis
Kitao, Kenji – 2001
The Internet is a powerful tool for language teaching. Web-based student projects can motivate students to study English. A Web project is an assignment in which students make a Web page and post it online for other people to read or see. This type of project is good for promoting cultural awareness and improving students' writing and presentation…
Descriptors: Computer Uses in Education, Cultural Awareness, Elementary Secondary Education, English (Second Language)
Thompson, Gary; Hoskisson, Dale; Brauner, Carolyn; Christensen, Val – 1998
In order to achieve its goal to improve learning and ensure success of students, Valley City State University (VCSU) implemented a comprehensive and multidimensional agenda for institutional change. A central component, Improving Learning with Technology (ILT), involves integration of learning and assessment that is facilitated by, and contingent…
Descriptors: Access to Computers, Computer Uses in Education, Educational Change, Educational Technology