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Nur Fajriah Muchlis; Punaji Setyosari; Dedi Kuswandi; Saida Ulfa; Henry Praherdhiono – International Society for Technology, Education, and Science, 2023
In recent years, the Computer Science and Information Technology programs have experienced growth and achieved immense popularity, increasing the demand for graduates who will become skilled workers. The educational outcomes-based curriculum (OBE) targets that learning must pay attention to one of the Key Performance Indicators (IKU) achievements:…
Descriptors: College Students, Design, Innovation, Thinking Skills
Tappert, Charles C.; Frank, Ronald I.; Barabasi, Istvan; Leider, Avery M.; Evans, Daniel; Westfall, Lewis – Association Supporting Computer Users in Education, 2019
There is a quantum computing race among the tech giants Google, IBM, and Microsoft, including to a lesser extent Amazon and China's Alibaba. Governments, particularly America and China, are funding work in the area with the concern that quantum computers may soon crack current encryption methods, giving the country that gets there first a major…
Descriptors: Mechanics (Physics), Computation, Information Technology, Computers
Schulze-Buxloh, Lina; Grob, Rolf; Ulbrich, Michelle – International Society for Technology, Education, and Science, 2021
The worldwide Corona pandemic has severely restricted student projects in the higher semesters of engineering courses. In order not to delay the graduation, a new concept had to be developed for projects under lockdown conditions. Therefore, unused rooms at the university should be digitally recorded in order to develop a new usage concept as…
Descriptors: Computer Simulation, Distance Education, Educational Technology, Models
Tan, Da Yang – Online Submission, 2021
Applying physical principles is important for designs of various products with tailored performances. However, one of the long-standing issues of the students' design projects (or school's interdisciplinary projects) is the post-hoc imposition of the knowledge learned in their content subjects. This post-hoc imposition significantly diminishes the…
Descriptors: Physics, Science Instruction, Teaching Methods, Design
Lebid, ?ndrii E.; Shevchenko, Natal'ya A. – European Journal of Contemporary Education, 2020
This paper outlines some of the key changes to cultivating relevant capabilities, skills, and competencies that are expected of university graduates today. Transformation processes in this area are calling for the creation of a relevant system of workforce education and training, with a focus on optimizing the conditions for combining work and…
Descriptors: Design, Skill Development, Thinking Skills, Active Learning
Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah – International Association for Development of the Information Society, 2016
This paper narrates a case study on design thinking based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user driven innovation strategies. A renewed culture and environment for Industrial…
Descriptors: Case Studies, Feedback (Response), Honors Curriculum, Foreign Countries
Moore, Shelley W. – International Society for Technology, Education, and Science, 2021
The purpose of this research was to examine pedagogical factors that supported graduate-level Instructional Design students in the rapid adoption and integration of technology-based projects in under 7 weeks, previously accomplished in approximately 9-months. Project-Based Learning (PBL) pedagogy was adopted to redesign a course to scaffold and…
Descriptors: Teaching Methods, Student Projects, Active Learning, Case Studies
Anderson, Sheri; Hsu, Yu-Chang; Kinney, Judy – Online Learning, 2016
Designing experiential learning activities requires an instructor to think about what they want the students to learn. Using importance-performance analysis can assist with the instructional design of the activities. This exploratory study used importance-performance analysis in an online introduction to criminology course. There is limited…
Descriptors: Instructional Design, Experiential Learning, Learning Activities, Online Courses
Moallem, Mahnaz; Igoe, Elizabeth – International Association for Development of the Information Society, 2018
What effects does PBL have on student learning outcomes, knowledge acquisition, and higher order thinking skills? This question continues to influence the adoption and implementation of problem-based learning (PBL) since its inception. The answer to this overarching question is still lacking. This chapter responds to this question by first…
Descriptors: Educational Technology, Problem Based Learning, Scaffolding (Teaching Technique), Distance Education
McLean, Mandy; McBeath, Jasmine Kyle; Susko, Tyler; Harlow, Danielle Boyd; Bianchini, Julie – AERA Online Paper Repository, 2018
There is a growing demand in the US for more trained engineers, yet attrition rates from university engineering programs are high and diversity in engineering is low. Few resources have been dedicated to the improvement of freshman engineering courses even though freshman students have the highest rates of attrition. Through a synthesis of the…
Descriptors: Service Learning, Engineering Education, Design, Active Learning
Webb, Ashley E.; Moallem, Mahnaz – AERA Online Paper Repository, 2016
A literature review on formative feedback and problem and project-based learning was conducted to determine a conceptual relationship between the two processes. This review resulted in the development of a conceptual model that is designed to guide instructional designers to integrate effective feed-up, feedback and feed-forward in the design and…
Descriptors: Distance Education, Problem Based Learning, Feedback (Response), Instructional Design
Thanapornsangsuth, Sawaros – AERA Online Paper Repository, 2017
This research presents two case studies on how human-centered design process can help the students find their purpose in making and designing in a constructionist learning-environment. Human-centered design guides students to deeper understanding of others' needs and encourages them to think and act collaboratively and creatively. When the…
Descriptors: Foreign Countries, Middle School Students, Grade 8, At Risk Students
Richard, Gabriela T.; Giri, Sagun; Ashley, Robert William – AERA Online Paper Repository, 2017
As digital and physical fabrication kits become increasingly accessible to novice and youth design and maker activities, efforts are continuing to investigate ways that computing can be inclusive, accessible and culturally responsive. An effort that demonstrates promise for equity is combining multiple toolkits that tap into different affordances…
Descriptors: High School Students, Grade 9, Manufacturing, Shared Resources and Services
Boardman, Alison Gould; Polman, Joseph L.; Dalton, Bridget; Scornavacco, Karla – AERA Online Paper Repository, 2017
Project based learning (PBL) provides opportunities for teachers and students to create learning spaces that are authentic and relevant. Much of this work is taking place in STEM contexts, with few studies exploring PBL integration in English language arts (ELA) classrooms. In this co-design project, we collaborated with 13 9th grade ELA teachers…
Descriptors: Active Learning, Student Projects, High School Students, Language Arts
Gusev, Dmitri A.; Swanson, Dewey A. – Association Supporting Computer Users in Education, 2017
Facing the need to introduce new approaches to teaching the art of programming to undergraduate Computer and Information Technology (CIT) students as part of the transition of the former Purdue College of Technology to the novel concept and status of Purdue Polytechnic, we came up with the idea of offering a pilot 300-level course entitled…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Study, Programming