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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
Grace Hui Chin Lin – Online Submission, 2024
This research was conducted in a National University of western part in Taiwan. It guided students to select language learning games of language learning (Amur et al. (2024; Huang & Liaw, 2021; Srinivasan & Reddy 2023) on Facebook or other websites to improve English Language proficiencies in listening, speaking reading and writing. Below…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
Andújar, Alberto – International Association for Development of the Information Society, 2018
The present research represents a longitudinal investigation into Mobile Instant Messaging to develop second language skills. WhatsApp application was selected as the chat-based communication tool to carry out this study, which focuses on writing and speaking skills' development. Quantitative and qualitative analyses were used to tackle students…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Teaching Methods
Kasrani, Imen M.; Vasoya, Miteshkumar M.; Shivakumar, Ashutosh; Pei, Yong – International Association for Development of the Information Society, 2018
In this research paper, we present a novel language learning/training and assessment system that helps people to learn and practice a new language independently at low cost. To achieve an independent-learning workflow, we explore the use of real-time speech recognition, language translation, speech synthesis, and language intelligibility…
Descriptors: Computer Software, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Shukla, Saurabh; Shivakumar, Ashutosh; Vasoya, Miteshkumar; Pei, Yong; Lyon, Anna F. – International Association for Development of the Information Society, 2019
In this research paper, we present an AR- and AI-based mobile learning tool that provides: 1.) automatic and accurate intelligibility analysis at various levels: letter, word, phrase and sentences, 2.) immediate feedback and multimodal coaching on how to correct pronunciation, and 3.) evidence-based dynamic training curriculum tailored to each…
Descriptors: Bilingualism, Special Education, Pronunciation Instruction, Feedback (Response)
Lawson, Alistair; Attridge, Ann; Lapok, Paul – Research-publishing.net, 2014
Many students of English language find pronunciation difficult to master. This work in progress paper discusses an incremental and iterative approach towards developing requirements for software applications to assist learners with the perception and production of English pronunciation in terms of phonemes and prosody. It was found that prompts…
Descriptors: Intonation, Second Language Learning, Second Language Instruction, Pronunciation
Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica – Research-publishing.net, 2017
This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…
Descriptors: Educational Games, Computer Games, Teaching Methods, Telecommunications
Kaplan-Rakowski, Regina; Loranc-Paszylk, Barbara – Research-publishing.net, 2017
This study examines learners' perceptions of the helpfulness of various multimedia components embedded in digital flashcards for explicit, informal foreign language vocabulary learning. Advanced learners of English (N = 59) studied 48 new words using digital flashcards on smartphones. After ten days, the learners completed perception surveys. The…
Descriptors: Instructional Materials, Visual Aids, Second Language Instruction, English (Second Language)
González, Jonás Fouz – Research-publishing.net, 2012
This paper is part of a larger project that examines some of the best-selling iPhone apps designed to learn English pronunciation. Informed by the literature on pronunciation teaching/acquisition, Computer Assisted Pronunciation Teaching (CAPT), Computer Assisted Language Learning (CALL) and Mobile-learning (M-learning), it provides a critical…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
Andersen, Poul – 1995
This paper outlines trends and activities in Central and Eastern European language research and language-related software development (language engineering) and briefly describes some specific projects. The language engineering segment of the European Union's Fourth Framework Programme, intended to facilitate use of telematics applications and…
Descriptors: Business Administration, Computational Linguistics, Computer Software, Computer Software Development