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Samoekan Sophonhiranrak; Putthachat Angnakoon; Sarunwit Promsaka Na Sakonnakron; Yada Atanan; Tida Tubpun – International Association for Development of the Information Society, 2024
The Friedrich Naumann Foundation and the King Prajadhipok's Institute in Thailand created the educational board game PeaceSoCracy, based on the online game available on the Tabletopia platform. The purpose of this board game is to encourage non-violent communication and an empathetic mind. Each process in the game play delivers more than just…
Descriptors: Educational Games, Interpersonal Communication, Empathy, Communication Skills
Veena Paliwal – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
This study was designed to examine the use of mistakes to promote students' performance in undergraduate Algebra classes by developing a growth mindset. Participants were seventy-four students from three Algebra classes and received one of the three interventions along with regular instruction: (a) growth mindset feedback on mistakes…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Algebra
Lockwood, Elise; De Chenne, Adaline – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
Computational activity is increasingly relevant in education and society, and researchers have investigated its role in students' mathematical thinking and activity. More work is needed within mathematics education to explore ways in which computational activity might afford development of mathematical practices. In this paper, we specifically…
Descriptors: Undergraduate Students, Computation, Problem Solving, Programming
Myers, Marie J. – Bulgarian Comparative Education Society, 2021
This paper is about an instructor in a university teacher program aiming at improving the students' ability for noticing in order to guide subsequent decision-making and actions in teaching. Whereas added awareness may come naturally to some people, others need to develop a habit and a way to identify important aspects. University students tend to…
Descriptors: Teaching Methods, Teacher Education Programs, Metacognition, Skill Development
Zaher, Aziza – Research-publishing.net, 2020
This chapter deals with the year spent abroad by language students and its impact on their employability skills, with a focus on students at the School of Modern Languages and Cultures (MLAC), Durham University, who spend the third year of their four-year Bachelor of Arts programme abroad. The chapter reviews selected studies on Study Abroad (SA)…
Descriptors: Study Abroad, Employment Potential, Job Skills, College Second Language Programs
Delorme Benites, Alice; Cotelli Kureth, Sara; Lehr, Caroline; Steele, Elizabeth – Research-publishing.net, 2021
This short paper presents the quantitative results of an online survey of Swiss university students and staff on their use of Machine Translation (MT). The analysis of the 3,713 responses throws light on the context, purposes, degree of successive revisions, and ethical considerations surrounding the use of MT. With regards to language teachers…
Descriptors: Foreign Countries, Universities, Second Language Learning, Second Language Instruction
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Piety, Philip J. – Grantee Submission, 2021
The paper discusses the use of "Productive Disciplinary Engagement" (PDE) for a curricular project that features a technology-based alternate reality game (ARG) with the objective of teaching undergraduate students about the collaborative nature of STEM careers. Much of the PDE research uses PDE as either a design-principle or as an…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Educational Games
Santamaría, Cristina Rebollo; Lora, Carlos Marín; Quintana, Inmaculada Remolar; Sellés, Miguel Chover – International Association for Development of the Information Society, 2018
The first obstacles to overcome when a student has to face the task of programming for the first time are the abstraction level, the comprehension of a language with unfamiliar concepts for him/her and the specific syntax for each programming language. This work presents the qualitative results obtained in a study focused on the gain of skills for…
Descriptors: Programming Languages, Skill Development, Undergraduate Students, Video Games
Hrouzková, Tereza; Richterek, Lukáš – International Baltic Symposium on Science and Technology Education, 2021
The Lawson classroom test of scientific reasoning is a quite popular and widely used tool that measures the level and development of the student's scientific reasoning skills. In this contribution, the results of this test for the N=446 students of the Faculty of Science Palacký University Olomouc from the years 2018-2020 at the beginning of their…
Descriptors: Science Tests, Thinking Skills, Undergraduate Students, Science Education
Zeidmane, Anda; Vintere, Anna – International Association for Development of the Information Society, 2021
New digital technologies are changing entrepreneurship. Digital entrepreneurship includes new ways how to find customers for business, how to design new products, how to generate revenue, how to collaborate with platforms and partners and so on. Today's labour market requires staff with foundation digital skills, ICT general skills, ICT specialist…
Descriptors: Case Studies, Technological Literacy, Access to Information, Student Attitudes
Green, Ebony D. – AERA Online Paper Repository, 2017
Literature is limited about the leadership skill(s) that Professional Undergraduate Academic Advisors (PUAAs) use in their daily practice. The purpose of this mix-method explanatory design study is to identify whether or not the population is in alignment with the Katz's model of having a near equal measure of technical, human, and conceptual…
Descriptors: Faculty Advisers, Academic Advising, Undergraduate Students, Leadership Qualities
Vaishnav, Shreya; Carberry, Adam Robert – AERA Online Paper Repository, 2017
Most higher education institutions employ a traditional, summative scoring system to report student grades at the end of each semester. This system is limited in that it offers a final grade based on individual assignments completed throughout the semester without testing whether students have sufficiently understood the learning objectives of the…
Descriptors: Student Attitudes, Academic Standards, Grading, Active Learning
Leppisaari, Irja – International Association for Development of the Information Society, 2019
In this paper we examine the kinds of mentoring models and practices employed in Finnish higher education and working-life to support continuous skill development, focusing especially on the working-life-centric digital mentoring of students. The theme interviews at 11 HE institutions and four enterprises were conducted as part of an eAMK project.…
Descriptors: Foreign Countries, Mentors, Higher Education, Skill Development
Villalobos-Buehner, María – Research-publishing.net, 2019
This study measured changes in cultural awareness levels between two groups of US students in their third semester of a Spanish class. One group (experimental group) collaborated via Skype with a group of English language learners from a Colombian university and the other group (control group) did not. The experimental group met seven times during…
Descriptors: Cultural Awareness, Second Language Learning, Second Language Instruction, Comparative Analysis

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