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Tobias Harald Popp; Heidi Schuhbauer – International Association for Development of the Information Society, 2023
Gamification is the use of game elements in a non-game context to encourage desired behaviours (Detering 2011a). It has been identified as a promising technique for improving user motivation on e-learning platforms. Since previous literature reviews and meta-analyses only considered gamification and learning effort without focusing directly on…
Descriptors: Literature Reviews, Gamification, Electronic Learning, Learning Management Systems
Mia Carapina; Klaudio Pap – International Association for Development of the Information Society, 2024
This paper introduces CoCo, a system designed to support and encourage collaborative learning among colocated students sharing a single mobile device. It provides teachers with the possibility to create digital lessons, configure parameters for collaborative activities such as the number of students and tablets, and monitor students' progress. On…
Descriptors: Cooperative Learning, Handheld Devices, Teaching Methods, Learning Management Systems

Benjamin Motz; Harmony Jankowski; Jennifer Lopatin; Waverly Tseng; Tamara Tate – Grantee Submission, 2024
Platform-enabled research services will control, manage, and measure learner experiences within that platform. In this paper, we consider the need for research services that examine learner experiences "outside" the platform. For example, we describe an effort to conduct an experiment on peer assessment in a college writing course, where…
Descriptors: Educational Technology, Learning Management Systems, Electronic Learning, Peer Evaluation
Darojat, Ojat; Idrus, Olivia; Ardiasih, Lidwina Sri – Turkish Online Journal of Distance Education, 2023
Since COVID-19 pandemic hit the world at the beginning of 2020s, various efforts were made to keep the education process running while still enforcing protocols to prevent the spread of COVID-19. Online learning then becomes an option and inevitability for educational institutions to break the chain of spreading the virus. Furthermore, distance…
Descriptors: Foreign Countries, Distance Education, Electronic Learning, Open Education
Aaron Haim; Eamon Worden; Neil T. Heffernan – Grantee Submission, 2024
Since GPT-4's release it has shown novel abilities in a variety of domains. This paper explores the use of LLM-generated explanations as on-demand assistance for problems within the ASSISTments platform. In particular, we are studying whether GPT-generated explanations are better than nothing on problems that have no supports and whether…
Descriptors: Artificial Intelligence, Learning Management Systems, Computer Software, Intelligent Tutoring Systems
Bertiz, Yasemin; Hebebci, Mustafa Tevfik – International Society for Technology, Education, and Science, 2021
Sustainability of education has become of paramount importance during the COVID-19 pandemic at all educational levels worldwide. In this process, the assessment process, which is one of the most important steps of education and teaching activities, started to be applied as online exams. In addition to being compulsory during epidemic periods, the…
Descriptors: Computer Assisted Testing, Supervision, COVID-19, Pandemics
Rodel Mar V. Guban – Online Submission, 2024
Among the many options for a learning management system (LMS), Office 365 is one of the most popular among colleges and universities in the Philippines and abroad. While there are substantial studies conducted on the use of LMS for online communication in general, action research conducted to a specific higher education institution is still needed…
Descriptors: Undergraduate Students, Computer Mediated Communication, Computer Software, Foreign Countries
Plintz, Nicolai; Ifenthaler, Dirk – International Association for Development of the Information Society, 2023
Emotions are vital to learning success, especially in online learning environments. They make the difference between learning success and failure. Unfortunately, learners' emotional state is still rarely considered in online learning and teaching, although it is an important driver of learning success. This paper reports a work-in-progress…
Descriptors: Online Courses, Academic Achievement, Emotional Experience, Measurement
Ethan Prihar; Adam Sales; Neil Heffernan – Grantee Submission, 2023
This work proposes Dynamic Linear Epsilon-Greedy, a novel contextual multi-armed bandit algorithm that can adaptively assign personalized content to users while enabling unbiased statistical analysis. Traditional A/B testing and reinforcement learning approaches have trade-offs between empirical investigation and maximal impact on users. Our…
Descriptors: Trust (Psychology), Learning Management Systems, Learning Processes, Algorithms
Robson, Robby; Ray, Fritz; Hernandez, Mike; Blake-Plock, Shelly; Casey, Cliff; Hoyt, Will; Owens, Kevin; Hoffman, Michael; Goldberg, Benjamin – International Educational Data Mining Society, 2022
The context for this paper is the "Synthetic Training Environment Experiential Learning -- Readiness" (STEEL-R) project [1], which aims to estimate individual and team competence using data collected from synthetic, semi-synthetic, and live scenario-based training exercises. In STEEL-R, the "Generalized Intelligent Framework for…
Descriptors: Experiential Learning, Mathematical Models, Vignettes, Decision Making
Victor K. Y. Chan – International Association for Development of the Information Society, 2023
This article intends to investigate the consistency between a few popular generative AI robots in the evaluation of massive open online course (MOOC) platforms. The four robots experimented with in the study were Claude+, GPT-4, Sage, and Dragonfly, which were tasked with awarding rating scores to the eight major dimensions, namely (1)…
Descriptors: MOOCs, Robotics, Scores, Learning Management Systems
Marica Liotino; Monica Fedeli – Commission for International Adult Education, 2023
The paper discusses the integration of technology in education, particularly in the context of engineering universities. It emphasizes the need for technology that aligns with pedagogical intentions and addresses the challenges faced by professors. The research is conducted in the context of a wider project, Face-it, which aims to develop a portal…
Descriptors: College Students, College Faculty, Teaching Experience, Student Experience
Qingqing Yu; Ruiyu Li; Cixiao Wang – International Association for Development of the Information Society, 2022
Teachers' professional development is an important factor to improve the quality of teaching in colleges and universities. At present, teachers' professional development in colleges and universities mainly focuses on teacher training and consultation, lacking personalized attention to teachers' professional development. With the development of…
Descriptors: Faculty Development, Independent Study, Learning Management Systems, Universities
Shalini Nagaratnam; Christina Vanathas; Muhammad Naeim Mohd Aris; Jeevanithya Krishnan – International Society for Technology, Education, and Science, 2023
Learning Analytics (LA) captures the digital footprint of students' online learning activity. This study describes students' navigational behavior in an e-learning setting by processing the LA data obtained from Blackboard LMS. This is an attempt to understand the navigational behavior of students and the relationship with learning performance.…
Descriptors: Learning Analytics, Online Courses, Active Learning, Learning Management Systems
Sylla, Khalifa; Babou, Birahim; Ouya, Samuel – International Association for Development of the Information Society, 2022
This paper deals with a solution allowing digital universities to extend the functionalities of their distance learning platform to offer a secure solution for the dematerialization of assessments. Currently we are witnessing the rise of digital universities, this is the case in Africa, particularly in Senegal. We are witnessing strong growth in…
Descriptors: Foreign Countries, Virtual Universities, Computer Assisted Testing, Educational Technology