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Zhi-Han, Yang; Zhang, Shiyue; Rafferty, Anna N. – International Educational Data Mining Society, 2022
Online educational technologies facilitate pedagogical experimentation, but typical experimental designs assign a fixed proportion of students to each condition, even if early results suggest some are ineffective. Experimental designs using multi-armed bandit (MAB) algorithms vary the probability of condition assignment for a new student based on…
Descriptors: Algorithms, Educational Experiments, Design, Simulation
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Arthur David Snider – International Society for Technology, Education, and Science, 2023
Tychonov's 1935 solution of the heat equation, exhibiting nontrivial heat fluxes spontaneously appearing along an isolated conducting rod initially held at zero degrees, has intrigued some specialists for almost a century. No doubt those practicing heat engineers who took mathematics seriously were initially relieved to learn that the construction…
Descriptors: Engineering Education, Heat, Mathematics Education, Computer Simulation
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Toni York; Nicole Panorkou – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
The construct of static and emergent shape thinking (Moore & Thompson, 2015) characterizes differences in students' reasoning about graphs. In our previous work with middle school students, we found that this construct may also be useful in characterizing students' reasoning about other representations such as simulations and tables. In this…
Descriptors: Middle School Mathematics, Middle School Students, Mathematics Skills, Thinking Skills
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Maidment, Tristan; Yu, Mingzhi; Lobczowski, Nikki; Kovashka, Adriana; Walker, Erin; Litman, Diane; Nokes-Malach, Timothy – International Educational Data Mining Society, 2022
Working collaboratively in groups can positively impact performance and student engagement. Intelligent social agents can provide a source of personalized support for students, and their benefits likely extend to collaborative settings, but it is difficult to determine how these agents should interact with students. Reinforcement learning (RL)…
Descriptors: Robotics, Cooperative Learning, Artificial Intelligence, Training
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Logston, Cory – American Association for Adult and Continuing Education, 2022
Virtual reality promotes prosocial behavior on various issues, including homelessness, ageism, and the environment. Recently researchers have explored the potential for a virtual reality experience to promote an empathic perspective transformation with promising results. The purpose of my proposed research is to investigate and explain the…
Descriptors: Educational Technology, Computer Simulation, Program Effectiveness, Transformative Learning
Cukurbasi Calisir, Esma; Sabuncu, Firat Hayyam; Altun, Eralp – Online Submission, 2022
After the COVID-19 pandemic, both teachers and learners have reached a new understanding in the use of technology. With the change in the understanding of education, their access to technology has become a necessity. The adoption of Internet technologies as a learning tool facilitated the adoption of the metaverse environment. One of the most…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Simulated Environment
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Wan Jumani Fauzi; Noor Raha Mohd Radzuan; Aisyah Khaleeda Rosli; Ezihaslinda Ngah; Awanis Romli; Roslinda Abd Wab; Wan Aslynn Salwani Wan Ahmad – International Society for Technology, Education, and Science, 2023
COVID-19 pandemic has transformed the conventional education landscape to online remote learning. However, this transition has brought about certain challenges such as low levels of student engagement and motivation, which raises the question of whether students are actually learning. Using Virtual Reality (VR) in teaching and learning (T&L)…
Descriptors: College Faculty, Knowledge Level, Readiness, Computer Simulation
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Karl W. Kosko; Temitope Egbedeyi; Enrico Gandolfi – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
There is emerging evidence that professional noticing is embodied. Yet, there is still a need to better under embodied noticing at a fundamental level, especially from the preservice teachers. This study used traditional and holographic video, along with eye-tracking technology, to examine how preservice teachers' physical act of looking interacts…
Descriptors: Preservice Teachers, Attention, Eye Movements, Thinking Skills
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Miwa, Kazuhisa; Yamakawa, Mayu; Kojima, Kazuaki – International Association for Development of the Information Society, 2022
This paper examines the possibilities and limitations of introducing simulated experiments in the psychology domain by practicing a course with graduate students in psychology, in which simulated experiments were conducted in place of real human experiments. The class-learning object was the dual-storage model of human memory. The simulation…
Descriptors: Computer Simulation, Graduate Students, Psychology, Foreign Countries
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Roger Seiler; Roberto Coviello – International Association for Development of the Information Society, 2022
Past applications of virtual reality (VR) and related research have provided evidence that VR technology is helpful for educational and training purposes and that it can be used as a therapeutic measure. Virtual reality exposure therapy (VRET) may, therefore, be beneficial in reducing public speaking anxiety (PSA), which is a very common…
Descriptors: Computer Simulation, Public Speaking, Anxiety, Teaching Methods
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Roger Seiler; Daniel Fankhauser; Thomas Keller – International Association for Development of the Information Society, 2022
Food waste is an important issue in the global warming debate. In this study, a virtual reality (VR) application was built from the insights and requirements of a focus group. The VR prototype was then validated using A/B-testing in an online experiment due to COVID-19 restrictions. VR is considered suitable for transferring information and…
Descriptors: Food, Wastes, Computer Simulation, Knowledge Level
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Gruber, Alice; Kaplan-Rakowski, Regina – Research-publishing.net, 2022
Virtual Reality (VR) offers language learners a valuable environment for practicing language skills and other aspects essential for language development, interaction, and negotiation of meaning. For example, speaking practice in VR using avatars can reduce speaking anxiety and increase users' sense of agency. Social spaces in VR present…
Descriptors: Computer Simulation, Verbal Communication, Nonverbal Communication, Second Language Learning
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Nicolas Loiseau; Adrien Bruni; Pierre Puigpinos; Jean-Christophe Sakdavong – International Association for Development of the Information Society, 2024
This paper explores the concept of self-efficacy and its impact on individual performance on a mobile learning application. Self-efficacy refers to one's belief in their ability to achieve their goals and is a key factor in everyday life. To investigate the relationship between self-efficacy and performance, we conducted an experiment with 104…
Descriptors: Self Efficacy, Telecommunications, Handheld Devices, Computer Software
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Sebastian Simon; Iza Marfisi-Schottman; Sébastien George – International Association for Development of the Information Society, 2024
Technology to support collaborative learning has come a long way. Interactive tabletops support collaboration when correctly integrated in activity design. While these devices can now, in principle, be purchased by the general public, wide adoption in schools is hindered by their high cost and lack of mobility. In this paper, we analyze the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Moran P. Lee; Abubakir Siedahmed; Neil T. Heffernan – Grantee Submission, 2024
Contextual multi-armed bandits have previously been used to personalize student support messages given to learners by supplying a model with relevant context about the user, problem, and available student supports. In this work, we propose using careful feature selection with relevant domain knowledge to improve the quality of student support…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Reinforcement
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