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Ulrike Nespital; Gerald Czerney – NORDSCI, 2023
The project "Making voice and Presence a Virtual Realistic Experience" is funded by "HessenHub - Network digital university teaching Hessen". At the Center for Foreign Language and Occupational Competencies (German: ZfbK) at the University of Giessen, a teaching concept for student teacher training was developed that includes…
Descriptors: Foreign Countries, Student Teachers, Computer Simulation, Physiology
Raymund Sison – International Association for Development of the Information Society, 2022
The COVID-19 pandemic has forced governments and educational institutions around the world to look for viable alternatives to campus-based education. However, pedagogical methods such as Visual Thinking Strategies (VTS) might need to be adapted to low-interactivity distance learning environments, such as datacasting. This paper describes VTS+, a…
Descriptors: Visual Aids, Visual Learning, Visual Stimuli, Thinking Skills
Adem Dogan; Serap Kütükçü – International Online Journal of Primary Education, 2024
Students with dyscalculia often face significant challenges in visual memory, which is critical for mathematical learning, particularly in recognizing and differentiating geometric shapes and their properties. This study aims to explore the extent to which an action plan, tailored to the unique learning characteristics of students with…
Descriptors: Students with Disabilities, Learning Disabilities, Mathematics Instruction, Memory
Escudeiro, Paula; Teixeira, Dirceu; Galasso, Bruno; Neto, Nuno; Costa, Flávio – International Association for Development of the Information Society, 2019
Serious games have a great potential to help people developing new skills or improving previously existing ones. Deaf and blind community face considerable challenges and difficulties regarding to the acquisition of skills in literacy. The design of serious games to meet the needs of the target groups where the deaf and blind people are struggling…
Descriptors: Skill Development, Game Based Learning, Deafness, Blindness
Ní Chiaráin, Neasa; Ní Chasaide, Ailbhe – Research-publishing.net, 2019
A key benefit in intelligent Computer Assisted Language Learning (iCALL) is that it allows complex linguistic phenomena to be incorporated into digital learning platforms, either for the autonomous learner or to complement classroom teaching. The present paper describes (1) complex phonological/ morphophonemic alternations of Irish, which are…
Descriptors: Computer Assisted Instruction, Educational Technology, Technology Uses in Education, Second Language Learning
Frazee, Leah M.; Scharfenberger, Adam R. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
Research on elementary students' reasoning on patterning problems with pictorial representations has illustrated that students can visualize structure in patterns in different ways. In this paper, we offer a characterization of students' spatial structures and numerical structures and explain how the link between these two structures can support…
Descriptors: Elementary School Students, Thinking Skills, Mathematical Concepts, Grade 4

Sami Baral; Li Lucy; Ryan Knight; Alice Ng; Luca Soldaini; Neil T. Heffernan; Kyle Lo – Grantee Submission, 2024
In real-world settings, vision language models (VLMs) should robustly handle naturalistic, noisy visual content as well as domain-specific language and concepts. For example, K-12 educators using digital learning platforms may need to examine and provide feedback across many images of students' math work. To assess the potential of VLMs to support…
Descriptors: Visual Learning, Visual Perception, Natural Language Processing, Freehand Drawing
Takemura, Atsushi – International Association for Development of the Information Society, 2022
Science and technology education necessitates teaching and learning experiments involving electronic circuit construction and measurements using experimental equipment. In this study, a novel cross reality system for learning physical circuit construction and performing virtual experiments using virtual experimental equipment with mid-air haptics…
Descriptors: Science Education, Technology Education, Electronic Equipment, Science Experiments
Maschio, Alexandre V.; Correia, Nuno M. R. – International Association for Development of the Information Society, 2020
The use of digital and blended digital learning modes is becoming more popular in teaching practice at various levels of instruction. This article reports a case study with a strong experimental approach in which a digital learning object (DLO) was developed to assist in the pedagogical practice in higher education (in the audiovisual area). The…
Descriptors: Technology Uses in Education, Blended Learning, College Students, Visual Stimuli
Dündar-Coecke, Selma – International Association for Development of the Information Society, 2019
Decades-old research has demonstrated the effects of virtual space on perception mostly with adult samples. Little is known about children's ability to utilize spatial-temporal qualities from computerized settings. Past research with primary school children suggested that the ability to utilize spatial-temporal information is crucial for inferring…
Descriptors: Adults, Preschool Children, Age Differences, Teaching Methods
Chen, Zhanwen; Li, Shiyao; Rashedi, Roxanne; Zi, Xiaoman; Elrod-Erickson, Morgan; Hollis, Bryan; Maliakal, Angela; Shen, Xinyu; Zhao, Simeng; Kunda, Maithilee – Grantee Submission, 2020
Modern social intelligence includes the ability to watch videos and answer questions about social and theory-of-mind-related content, e.g., for a scene in "Harry Potter," "Is the father really upset about the boys flying the car?" Social visual question answering (social VQA) is emerging as a valuable methodology for studying…
Descriptors: Visual Stimuli, Questioning Techniques, Social Cognition, Video Technology
Papin, Kevin; Kaplan-Rakowski, Regina – Research-publishing.net, 2020
This exploratory post-hoc analysis examined the impact of learners' first language (L1) on learning vocabulary annotated in immersive 360º pictures. This analysis is a part of a larger, between-subjects study (Papin & Kaplan-Rakowski, 2020) in which learners (N=63) of French as a second language (L2) studied vocabulary annotated in (1)…
Descriptors: Native Language, Native Speakers, Chinese, English
Danilov, Igor Val; Mihailova, Sandra – Online Submission, 2020
This study presents, for the first time, (a) the analysis of the modern literature on the reciprocal impact of emotional arousal and interactional synchrony that creates the synergy of this tandem increasing group productivity; (b) the empirical results of 10 online experiments with 41 dyads. These online experiments in different languages found a…
Descriptors: Electronic Learning, Educational Technology, Emotional Response, Interaction
Activities Contributing a Great Deal to the Students' Interactive Skills in Foreign Language Classes
Asatryan, Susanna – Bulgarian Comparative Education Society, 2016
While teaching speaking it is desired to provide a rich environment in class for meaningful communication to take place. With this aim, various speaking activities can contribute a great deal to students in developing their interactive skills necessary for life. These activities make students active in the learning process and at the same time…
Descriptors: Second Language Instruction, Language Skills, Interaction, Communication Skills
Sikkema, Eline C. – Research-publishing.net, 2018
Familiarity with the television set as a principal news and entertainment medium has allowed for a smooth transition of television programmes into the language classroom (Mishan, 2005). However, in the technology-rich environment we live in today, access to television programmes in foreign languages is not restricted to class. A good understanding…
Descriptors: Second Language Learning, Second Language Instruction, Japanese, Eye Movements