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Wuri Prima Kusumastuti – ProQuest LLC, 2024
The field of autonomous language learning in second language acquisition has experienced significant growth since its introduction by Holec in the 1980s. Several studies have explored how to promote learning autonomy in various spaces, including online learning environments. However, research related to autonomous language learning in online…
Descriptors: Personal Autonomy, Social Media, Second Language Learning, Language Acquisition
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
Integration of Game-Based Learning to Teach Levels of Measurement in Research Methods and Statistics
Storm, Colin H.; Penner, Anna – Communication Teacher, 2023
Students typically find research methods and statistics classes intimidating. In particular, learning different types of data measurement and operationalization can take significant time and practice to understand. Utilizing a pedagogical approach that turns a party game into a fun exercise, students collaboratively learn to operationalize…
Descriptors: Research Methodology, Statistics, Game Based Learning, Educational Games
Abdon Winters, Susan; Spataro, Sandra E.; Hughes, Stephanie – Management Teaching Review, 2022
Management students conduct much of their coursework in teams, as they should. We teach them where teams can fail and how teams can become high performing. But too often, the team experience for students is solely about logistics and coordination. Students often miss the rich benefits of using their self-awareness and social intelligence to…
Descriptors: Peer Evaluation, Feedback (Response), Teamwork, Cooperative Learning
Diana R. Feldhacker; Bobbi S. Greiner – Journal of Occupational Therapy Education, 2022
Occupational therapy (OT) school is where learning begins as students prepare to become future professionals. Thus, effective course design is imperative in professional formation. This study examined the effectiveness of a course designed around andragogical and active learning principles in combination with Fink's (2013) taxonomy of learning for…
Descriptors: Course Evaluation, Instructional Design, Blended Learning, Independent Study
Huh, Sojung; Crane, Michelle; Loux, Taylor; Hong, Jung Eun; Jo, Injeong – Geography Teacher, 2022
This paper introduces four local field studies designed and conducted by two Advanced Placement Human Geography (APHG) teachers. All of these activities were designed for ninth-graders taking APHG courses. Both teachers implement multiple instances of field study in different units of the APHG curriculum throughout the academic year (e.g., two…
Descriptors: Advanced Placement Programs, Human Geography, Learning Activities, Secondary School Curriculum
Hong, Jung Eun; Loux, Taylor; Huh, Sojung; Jo, Injeong – Geography Teacher, 2022
Discussions are one of the activity types that help students build their content-related background knowledge, understanding, and concepts through various communication approaches. Students express and share their perspectives and ideas with other students through a small- or large-group discussion. The formats of discussions may vary; they may be…
Descriptors: Advanced Placement Programs, Human Geography, Learning Activities, Secondary School Curriculum
Coté, Murray J.; Smith, Marlene A. – Decision Sciences Journal of Innovative Education, 2022
Popular game shows offer educators the opportunity to develop active-learning exercises that provide students with a real-world connection to analytical reasoning and methods. We describe a classroom assignment developed for quantitative business courses based on the Monty Hall Problem (MHP), a probability puzzle with ties to the long-running…
Descriptors: Experiential Learning, Business Administration Education, Probability, Games
Howe, David C. – Management Teaching Review, 2022
This article describes a game show-style classroom exercise that is appropriate for any management-related courses that wish to enrich students' understanding of a key phase of the hiring process. The activity introduces the importance of job descriptions and job specifications through a semiscripted unstructured interview patterned after a…
Descriptors: Game Based Learning, Class Activities, Employment Interviews, Personnel Selection
Romney, Alexander C.; Soderberg, Andrew T.; Okhuysen, Gerardo A. – Management Teaching Review, 2022
Information sharing is a critical aspect of effective team functioning. However, it can be challenging to discern whether the information communicated is fact, opinion, or someone's best guess (FOG) due to the varied understandings, assumptions, and interests team members bring to any collaboration. In this article, we introduce a role-play…
Descriptors: Information Dissemination, Teamwork, Group Dynamics, Experiential Learning
Jenjira Jitpaiboon; Atichat Rungswang; Yuki Miyamoto – rEFLections, 2024
Current theories about learning a second language might not fully explain why people want to learn languages other than English (LOTE) in the context of globalization and multilingualism. This study adopted and adjusted Huang's (2021) motivational dimensions for LOTE learners, specifically focusing on those who learn LOTE as a third language (L3),…
Descriptors: Second Language Learning, Second Language Instruction, Japanese, Learning Motivation
Yanson, Regina; Mann, Melissa J. – Management Teaching Review, 2020
This article provides an overview of job design and offers an experiential teaching exercise to help students develop a better comprehension of job design and redesign, as well as learn the importance and challenges of such undertakings. Understanding the core elements of job design is especially important because job design serves as the…
Descriptors: Job Development, Teaching Methods, Class Activities, Active Learning
Eva Kane; Shannon Dadd; Michael McCormick; Avington Medeiros; Joseph Johnson; Dana Evans – Journal of Research in Education, 2025
This quantitative study seeks to explore intrinsic motivation amongst students in post-secondary education. The sample includes 55 undergraduate students currently enrolled in a college of education teaching methods course. The researchers sought to explore the correlation between intrinsic motivation and key variables such as academic…
Descriptors: Student Motivation, Undergraduate Students, Preservice Teachers, Academic Achievement
Flanigan, Abraham E.; Ray, Emily; Titsworth, Scott; Hosek, Angela M.; Kim, Jackie Hee Young – Teaching in Higher Education, 2023
We examined college instructors' perceptions of the behaviors and contextual factors that allow them to initiate and maintain rapport with their students. Phenomenological interviews with 21 college instructors indicated that instructors rely on different strategies and contextual factors to initiate and to maintain rapport with students across…
Descriptors: Teacher Student Relationship, In Person Learning, College Faculty, Teacher Attitudes
Kyle R. Van Horn – TESL-EJ, 2024
Building on previous research, this qualitative exploratory study investigates the impact of ChatGPT on English language classes among Korean university students. The researcher uses pre- and post-training surveys, in-class observations, and interviews to explore 120 students' perceptions of their experiences over a 15-week semester. Results…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence