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Fitton Davies, K.; Foweather, L.; Watson, P. M.; Bardid, F.; Roberts, S. J.; Davids, K.; O'Callaghan, L.; Crotti, M.; Rudd, J. R. – Physical Education and Sport Pedagogy, 2023
Background: Traditionally, Physical Education (PE) has adopted a multiskills approach, where children generally engage in decontextualised practice of sport techniques to develop specific movement skills and facilitate sports participation. This approach has been critiqued for having a weak conceptual and philosophical justification, and a lack of…
Descriptors: Early Childhood Education, Physical Education, Preschool Children, Perceptual Motor Learning
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Gregory J. Crowther; Merrill D. Funk; Kelly M. Hennessey; Marcus M. Lawrence – Advances in Physiology Education, 2025
Learning objectives (LOs) are a pillar of course design and execution and thus a focus of curricular reforms. This study explored the extent to which the creation and usage of LOs might be facilitated by three leading chatbots: ChatGPT-4o, Claude 3.5 Sonnet, and Google Gemini Advanced. We posed three main questions, as follows: "question…
Descriptors: Artificial Intelligence, Learning Objectives, Technology Uses in Education, Curriculum Design
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Thejaswi Dodderi; Varsha Muthukumar; Prasanna Suresh Hedge; Santosh P. V. Rai; Sheetal Raj Moolambally; Radish Kumar Balasubramanium; Mohit Kothari – Journal of Speech, Language, and Hearing Research, 2023
Purpose: In the study, we investigated whether speech-language pathologists (SLPs) in India use practice and feedback conditions of motor learning principles (MLPs), including biofeedback, in dysphagia therapy in adults using a problem--solution approach. Method: Based on a literature review and clinical experience, we developed and validated a…
Descriptors: Speech Language Pathology, Allied Health Personnel, Perceptual Motor Learning, Speech Therapy
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Jacobs, Eva; Garbrecht, Oliver; Kneer, Reinhold; Rohlfs, Wilko – European Journal of Engineering Education, 2023
There is a lack of research on how game-based learning apps should be designed for engineering education. This paper addresses two research questions: What do engineering students expect from a learning app? Which educational approach and learning app design can meet these requirements? A survey revealed the particular demands of engineering…
Descriptors: Game Based Learning, Educational Games, Computer Oriented Programs, Engineering Education