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Brown, Bryan; Pérez, Greses; Ribay, Kathryn; Boda, Phillip A.; Wilsey, Matthew – Journal of Science Teacher Education, 2021
Virtual reality (VR) in science classrooms has the potential to enhance students' learning by bridging the knowledge in the learners' communities with science instruction. When virtual environments reflect students' culture, it has the potential to influence their attitudes toward the value of science in their community. This qualitative study…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Culturally Relevant Education
Walker, Jacob J. – Online Submission, 2010
This Action Research project and Pilot Study was designed and implemented to improve students' hypothetical thinking abilities by exploring the possibility that learning and playing the computer game Minesweeper may inherently help improve hypothetical thinking. One objective was to use educational tools to make it easier for students to learn the…
Descriptors: Action Research, Pretests Posttests, Program Effectiveness, Correlation
Maher, Thomas G. – 1993
A general evaluation design was developed to examine the effectiveness of a computer-based, multimedia simulation test on California smog check mechanics. The simulation test operated on an Apple Macintosh IIci, with a single touchscreen color monitor controlling a videodisc player; it had three parts: introduction-tutorial-help, data, and test.…
Descriptors: Adult Education, Auto Mechanics, Comparative Analysis, Computer Assisted Testing